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Sention

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Everything posted by Sention

  1. Sention

    Freq sizes

    I agree with 3vil. When I left, privs were dominating and the game was boring. No one really was able to prevent us from winning due to us being more skilled and the pubs only having 1 player more then privs. Now its the complete opposite. If i had to choose, id rather have it this way because it does allow a lot more noobs to learn how to flag and have some fun in those massive 20 vs 20 pub games. The best solution would probably be to up the priv limit a bit so that the games are a bit more even.
  2. Yes you did and thanks for that but I wasnt really trying to direct this post to any one person or one event that happened. I am just trying to prevent it from happening next reset as theres really nothing that could be done about it now.
  3. Sention

    Freq sizes

    7 Ignescent flyers, for example, could easily hold off a newbie 25 pub freq. You have to be joking. First of all, Ignescent, with the exception of 2 members, is not good. Second, no freq of 7 people can hold off a 25 man pub, unless the attackers are complete noobs, no matter how stacked they are.
  4. I totally agree. Staff should help the zone for free, as should everyone else who wants to see the zone succeed. But if you insist on giving money out, do it in moderation.
  5. Well those bricks/fields are expected but im more talking about specific players that can afford to lay down 90% of the team's bricks/fields non stop due to this granted money. Thats what I see as stupid.
  6. How about next reset we dont hand out money to people for doing things that they should be doing for free? For example, 10mil for building a base may seem like you are repaying their work but they should be helping the zone out for free, especially if they are staff. Even if you insist on paying them for their work, 10mil is way too much for one base. Its just stupid how much abuse can be done with so much money in basing situations... its nearly impossible to base vs one of these players when you get them fielding/bricking on every death pretty much. Its frustrating basing vs people like this and its almost pointless in most cases when you have even teams. Not directed at anyone... just a simple request to keep the money in HS worth something by making people earn it.
  7. You look like a penis with hair. STFU.
  8. LOL YOUR ALL SO !@#$%^&* UGLY OMG. http://img297.imageshack.us/img297/6595/allpics323yh9.jpg http://img297.imageshack.us/img297/1305/blahbn9.png
  9. Read the last two words of my post once more.
  10. Ok, so mods should never be allowed to afk, is that right? God forbid these mods have a life... I mean, thats why we pay them to be mods, right? Ohh wait, they do it for free. CASO CERRADO!
  11. I guess they didn't because there was no trade killing involved. No one is to blame here but yourself and, of course, Loveshack.
  12. D1s asked me to put this together so here it is. It is still not very detailed and pretty brief but the finer details would be left to the rules. Here is a quick run through of what a HSL game may look like. Again, nothing is absolute its just what I and other players came up with. Constructive criticism welcome. Start Any signed up squads will start with a predetermined amount of cash. This cash will be stored to the squad’s bank as one lump sum, rather then per player, as larger squads would obviously have an advantage here. Lineups The squad captains will choose their lineup of 8 players to match the private freqs of pub. Each player will enter the game in a ship chosen by their squad captain. The player may then equip his ship how he may see fit with the cash allotted to him. All items will be available for purchase, but the player must choose wisely due to limited funds. Each team will have a set amount of time to equip their ships and get ready. In order to speed up the buying process, all items should be available for purchase in one central safe. Game play Upon the start of the match, flags will be spawned in center just as any normal flag game and both squads will rush to grab them. What follows would be similar to a regular flag game but certain restrictions would have to be in place in order to ensure a fair game. The winner of the flag game will be determined on the number of points ac!@#$%^&*ulated at the end of the timer. A league game would have a timer in order to prevent games from either lasting a few minutes, or a few hours, as we know can happen in pub. A regular season match would last 30 minutes, for example. The timer would begin as soon as the flags spawned. We will use 20 flags, like pub, in order to not deviate too much from HS play. Once both teams have picked up flags, they will secure a base and drop the flags. Flags should give out a bonus amount of points for holding every few minutes or so. Flags will also give out more points per kill scored by the team holding. The more flags the defending team holds, the more points they would get for killing the enemy squad. This would prevent a stalemate as one squad will need to attack in order to secure more, if not all, flags in order to ac!@#$%^&*ulate more points. This may seem unfair to the attackers as the defenders will have more flags usually and earn more points defending, but we all know attacking is much easier then defending. So both sides have their advantages. At the end of the 30 minute timer, the squad with the most points will win. They have earned their victory by successfully defending while holding the most, if not all, flags to ac!@#$%^&*ulate the most points. End game Once the game is over, all ships will be reset and the cash refunded to the squad bank. The money earned from the kills, the flag rewards, and the jackpot, will also go towards the squad bank and be stored for the next game. This way, squads have an incentive to win and a reward for winning but the losing squad will not be penalized so severely for losing that it puts them at a disadvantage. They too, will have new funds from the kills and flag rewards of the flag game. Summary • Captains choose lineups and assign each player a ship. • Captains then disburse the funds from the squad bank as they see fit to equip their ships. • Both squads equip their ships with the allotted funds. • Game is ready. Flags are spawned and a timer is started. • The game lasts 30 minutes with rewards periodically per flag held and added points per kill per flag held. • The squad with the most points at the end of the game wins. • New funds are added to squad bank. • Game is over.
  13. Good idea. Would be easier to start squads with promise of a league as theres a point to be in a squad now.
  14. I dont think staff should be an issue. We have a ton of competent players in HS that I am sure could simply ER, not mod, for the league. As for the bases... it could go both ways I guess. New bases mean a new experience, more of a challenge as all squads have to get used to the new bases and maybe more fun. The problem with new bases though is the inability to practice with them if pub map is different then league map, the chance some might be unbalanced as they dont get a lot of play time, and it defeats the purpose of practicing bases in pub.
  15. Enough productive noise. (Sention)> OMG LAZY D1S MAKE A LEAGUE doesnt do anything How much more productive can I be? I even signed up to this dumb forum just to post ffs BACK TO SPAMMING YOU NOW.
  16. Everyone I have talked to agrees, HS needs a league. I know most people will say our pop isnt large enough for a league, or its too complicated to do with current settings without it being unbalanced but I think I have the solution to that. Firstly, about the pop, right now we only really have 1 active squad in HS which is BW ofc... but I really think thats because theres really no point to being in a squad atm in HS except for being with friends. Priv freqs are almost never squad based and theres always a mix of good players on any one given priv. If squads had a reason to exist, we would see more compe!@#$%^&*ion and more squads pop up. If we get a league started, the first season may be limited to a handful of squads due to our size, but the next seasons will increase if successful. As new squads create, they will recruit friends from other squads/zones and our pop will rise. Now about how to do it... this is a bit tougher due to the settings. You cant use pub stats as it would be very unfair to the newer squads and players. I think the best way to do this is give each squad a predetermined amount of money at the start of the league and they spend it on a lineup of ships/settings they choose before each match. This would be the only way, imo, to ensure each squad starts off fair. It would also mean that the flag games would require a bit more skill then pub as we wouldnt see teams with 3+ ad lancs rushing, brick/field spamming, etc., due to a limited amount of funds to equip your team. I know this isnt complete or anywhere near functional but its an idea and d1s told me to post it or get bant, so I did. Everyone I have talked to agrees we need a league, and I know a lot of you guys got good ideas so post them up. Maybe if we make enough noise things will happen
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