plan 1:get aw on a rocket+salvo+thoring jav,if their in base, id there, aw on, rocket+thor plan 2:mine ht w/ SoP,space mines or ams, then chase after red plan 3:spec red's port until hes almost about to drop, wait near his port(runwinners need ports 95% of the time) three ways to kill red
"rich" people are generally people that follow this at the very start of reset;gives them a head start <-------came from the pooor section of hs i give money away every week too
my idea:add more thor proof walls, not fully thor proof like base 7 and 2 fr, but like maybe 1-5 random walls in every base that can stop thors from a certain direction for a little bit(maybe 1-2 lanc's length each??)
pub can still win, just get overwhelming numbers, i was on a losing priv dozens of times when we were like 3-4 people vs 7-9, we didnt complain, then when we got a bit more people, all pub started complaining not necessarily, priv people just reach for the top with their strategy etc. and manages to win more jps than anyone else, when they play
well it stops the gateglitching, all u have to do is go fast with wb or jav and hope the mines dont have prox(its easy when u go from ht to a base because of the speed boost) or use a ftl engine
did people use them in base? no, if people base with wb, its pulse, if terr, they use beam, if spider, its bouncing guns p.s i dunno y people are complaining, ad+rocket+shark never bothered me, its the thors thats the problem imo
i think the only problem is that u can field even when u died, not much other problems(p.s i think wallbomb stock his ships with fields before any basing game)