Field: Energy stasis $5000 2000 experience. A field that is around the size of Lightning ammo or smaller (2), that stops the recharge of ANY ship (friend or foe) from venturing inside. It should last around 25-35 seconds. 1 max. Used on any ship except shark. Field???: Flashbang $2000 2000 experience. A bright colored sphere that blocks out the vision of where ever it was activated. About lightning ammo size or smaller. (2) Lasts 25-35 seconds. 1 max. Used on any ship. Field???: Catgirl flashbang $2500 2000 experience. Same effect as flashbang but shows a catgirl instead. About lightning ammo size or smaller. (2) Lasts 25-35seconds. 1 max. Used on any ship. Brick: AT summoning $20000 1500 experience. Summons one of the 's servants, the to wherever you put it. 1 max. Used on ships 34567 (Big ships) Gun: Overcharge blaster $8000-10000 2000 experience. Fires a non-bouncy, non-multifire level 4 bullet at the rate equal to a plasma cannon on multifire (35ms). Takes about 35 energy to fire. Used on ships 135 (Fighters). Bomb: AMB (Anti Material Bomb) $10000-30000 5000 experience. Fires a non-proximity level 4 bomb with 8-12 shrapnel. No mines. Costs 1000nrg to fire. Fire delay is at 2000ms (1 second less than Tacnuke). Ship 4 only (Heavy bomber). Bomb: Compact bomb / Mini bomb $22500 4000 experience. Fires a non-proximity level 1 bomb with 0-4 shrapnel. 2 mines. Costs 300 energy to fire. Fire delay 175ms (50ms higher than falcon) Ship 8 only (aka Shark bomb ) Edited Compact bomb fire rate.