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Masaru

HS Staff
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Everything posted by Masaru

  1. No, it gives the wb a reason to be used. Since it's not that strong terms of energy and weaponry.
  2. Decrease the amount of burst for sharks. (They're like lanc bursts, far too many for a tiny ship like that, instead burst speed could be increased to compensate) Give the weasel a purpose. (I don't think being an emp spammer will be attractive to any player, unless emp damage is slightly increased or something) Slow the terr down. (Far too fast speed and thrust wise. It shouldn't be able to outrun warbirds...) Slightly lower the radius of repels. (A slight decrease would give a much more solid, closed feeling to a repel than a large force that pushes everything at like the thor prox range. Increased repel thrust could be interesting as well.)
  3. I'd rather have AD than a Field Launcher.
  4. I love the personal settings and buying system here. It's like the only way HS stands out among the rest of the zones, other than being similar to my home zone (set/feel wise).
  5. I'm sure the jav isn't meant to be a gunner, but I still blast holes into enemy ships given the chance ;p
  6. Wednesday, Friday or Saturday. Hump day is always a good day, since lots of real life stuff is planned for the weekends. Friday and Saturday is good since they're free days for most people. 6-8pm or 8-10pm. Any earlier and no West Coasters would be playing, any later and people would be gone/doing stuff/not playing.
  7. All weasel needs is better bullet speed and more thrust. Anything else will make it too good >_>
  8. I'll bring back the Jav brigade using Falcon and Shrap booster. The only thing that needs to be changed is limit what ships can buy Shrap booster. Every ship with lv3 shrap and falcon is annoying and unnecessary.
  9. XD you can't be serious rite? >_>
  10. I noticed that, other than some occasions, the is not around. What's the deal with that? *Seinfeld picture goes here* Anyways, for those who have bought or are thinking of buying ID Drives and Jump Engines, having the module that makes these items work would be helpful.
  11. Masaru

    terrier

    Center it's just a big, red target (literally). I hate when I terr and have to rocket away since it's recharge is really poor, also getting a nice burst of bullets on an enemy only to have them scurry away from the slow bullet speed is very annoying. Basing it can do adequate for defense, but bullet velocity leaves something to be desired. Offensive with a Terrier is a joke other than bomb lining. All in all, I suggest upping the recharge rate and bullet speed. Those two are the most major problems with this ship that will benefit it the most if boosted.
  12. Masaru

    wtf

    XD
  13. I'm not sure if ASSS can do it, but subgame had a setting where thrust and speed were changed depending on how many attachers were on it. More turrets, less mobile the lanc would be. I believe this would be the best option, since it would leave a lone lanc with the speed to move around in base (Basing with lanc wouldn't be changed) and would deter turrets from dominating center, being unbelievably fast (Semiwarp + Lag = very hard to hit.)
  14. This topic is looooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooong...
  15. ^____^
  16. I feel that not having a limit is a good thing as this point in time. Nothing would dissuade a person looking for a fun zone more than entering a zone with 50+ people in it and being stuck in an empty alternate pub because the main pub is maxed out. When/if the zone gets around 100+ at one time on a normal day, it would be a good time to limit it to around 50 (Much larger chance of having a good sized pop in either pub)
  17. This has happened to me, and is effecting me now (HS is red on my zone list but shows up with population on the big zone list with all the zones) :/
  18. More like needs secret lurker mods. >_>
  19. The shark reminds me of the lanc in the (dead) zone that I staff in, SWZ. It was smaller than most ships but can't hold any kind of fight because of how weak it's arsenal was. For HS, the shark needs some sort of benefit that makes it unique. Being small is nice and all, but having no significant offensive or defensive capabilities quickly tarnish the 'bitty' advantage. Some changes that can probably fix this are: * Double barreled guns. Should be a simple fix that can easily augment this ship's offensive ability. * Some sort of bomb, or even mines. Some sort of heavier weapon would also boost it's attraction to players. * More accessibility to items. It just seems the shark is screwed on many points for what it can buy. * Higher recharge. Although higher energy would be fine alternative, a good recharge would be more 'fitting' for a smaller ship such as this.
  20. Masaru

    Oh well..

    Fraternization is always something that should be avoided but is all impossible because of the nature of this game.
  21. Masaru

    SSC Biller

    *Koolaid pitcher guy busting through wall saying "OH YEAH" gif*
  22. Anti-brick fields are the future. I hope they are developed and put to use soon.
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