The shark reminds me of the lanc in the (dead) zone that I staff in, SWZ. It was smaller than most ships but can't hold any kind of fight because of how weak it's arsenal was. For HS, the shark needs some sort of benefit that makes it unique. Being small is nice and all, but having no significant offensive or defensive capabilities quickly tarnish the 'bitty' advantage. Some changes that can probably fix this are: * Double barreled guns. Should be a simple fix that can easily augment this ship's offensive ability. * Some sort of bomb, or even mines. Some sort of heavier weapon would also boost it's attraction to players. * More accessibility to items. It just seems the shark is screwed on many points for what it can buy. * Higher recharge. Although higher energy would be fine alternative, a good recharge would be more 'fitting' for a smaller ship such as this.