Are you fucking kidding? Just because you're too dumb to 'get' why they're so 'special' doesn't mean they're not important. I mean every FPS since like 1996-7 (quake) has had dedicated servers. Peer to peer games are archaic shit for FPS games. Dedicated server pros: -100% customizable. Servers can use mods, custom graphics/maps/sounds/mods/settings almost anything. -Free mods/maps/skins/models made by the community. -You join a server near your location. Lag free. Try telling me a peer to peer game is ANYWHERE near comparable to a 30ms ping 100 'tick server. -Due to lower lag you can support more players. MW1 supported 32 player games out of the box, and 64+ servers are common. -The so called 'cheers effect'. Being able to join a familiar server with familiar people and game settings. 'Where everyone knows your name!' Imagine how long SS would last if you just played with random people all the time. It's the same for any game. -Server admins. IF there's a hacker/douche he will be removed and you never have to worry about it. Some guy is being a douche or hacking in a peer-peer game? Tough shit! IW will catch and ban him, don't worry! (HA HA) Dedicated server cons: You may have a difficult time if you have a sub-80 IQ. Instead of asking 'why do PC gamers need dedicated servers' you should be asking 'why can't consoles support dedicated servers too?!' (they could but it would kind of obsolete XBOX LIVE so they wont) PS: In response to original post: I heard that there is already a team reverse engineering the new maps/models from MW2 into MW1 also. That would be hilarious.