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Everything posted by Sharpflame
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I like cerium's, but looking at it now I see lots of bomblines that aren't usable because of those invisible tiles, do you plan on taking them out? Also, I made one awhile back, I don't care if you take a look at it. Be sure to check the 3 VERSIONS in the file, they're labeled old, mid, and new, just each with a few mistakes fixed. The "new" one looks the best, IMO. I hope that HS gets all its bases redone with everyone sending these in hsbase.lvl
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Don't argue with the staff's decision... you cannot go back in time and change what happened. Deal with it and move on, etc.
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If DCME Did not work, find CLT (Continuum level Ini LVZ Tool editor) at ssdownloads editors.
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Still, again, the zone rules say no swearing, so follow the rules or don't play. RC's punishment may have been talked about with the mods and they decided to reset his account, don't argue with the mod's decision.
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I think 3 Really Needed the nerf, but we don't want defending to be impossible to the point where everyone wins as soon as they get flags. 5 Looks okay, since its nerf wasn't too big. They may be TOO wide, but I'm not sure about it just yet. I just voted "Love it" Because I knew 3 needed that nerf.
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Maybe make a brick attack with anti - field field. Also, maybe make brick attack with a mini searing heat, mini needler, and still the mini Lightning.
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Zone rules say no to the above "talking trash".
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...? If you were banned for trash talking mods, I think it's a rule, even if not listed. Read: F1 rules blah blah blah Moderators reserve the right to extend or abridge these rules as they see fit.
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Bragging rights.
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No, your spam fails, compared to my spam. I wonder if this can break the page... hm.... Keep going! kk done JK haha See, my spam > All
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He's quit Hyperspace, I've talked to him. Not that he isn't lying, but I'm pretty sure he isn't.
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Hahaha... his alias lurks... <.< >.> <.<
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On the "Shark Problem", Sharks are only good at basing, and they're slow in the first place, have slow bullets, slow bombs, etc, so they really aren't too good at anything but basing We don't want the useless shark again. The burst being strong may be too strong, but think of when there was that super-burst. If the shark's burst was just like every other ship, except lanc, it'd still be kind of a useful ship, not useless like before. So, what I'm trying to say, in a nuts!@#$%^&*, The shark sucks bad at center, it can only be good in bases IN MOST CASES. That kinda balances out the shark right there.
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The penalty is that your bomb sucks... bad. It's a l1 bomb that eats a lot of energy. Something else I noticed was that repels are HUGE, in bases people just go up to a wall about 10 tiles away, and rep to destroy a bombline. Maybe 5 tile sized reps would be better.
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Old weasel gunspeed + Beam array + Zig Zag area in base 3 = win
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1st, dont treat this as a whine/complain/etc topic. This is for the better! Jump into someone else's shoes, and try to understand just a little. Everything I'm going to say here is not a complaint, rather a suggestion. We need balance in hyperspace. Please treat this, not as RANT RANT RANT, but as, Pwz mr hs would you be balanced for us? Everything here is going to include a suggestion for whatever I think is wrong, because productivity is what people want... Also, everything here is IMO. So don't completely disagree and believe you're right and I'm wrong, because it's IMO. Problem #1: Terriers - Overpowered Ya... everyone's said some comment about terriers. Usually it's: Player1> STUPID TERRS OMG Player2> Terrs are so lame Player3> Terrs should be nerfed Player4> wtf terr pwns Player1> NOOB TERRS GRAHH Player2> I dont even know why I play here - its so unbalanced Player2 left arena Hm, I'm going to go look at my screen. I saw 4/15 (Playing) being terrier. I was surprised, because it's usually worse than that. Well, if there's a ship being overused, it's overpowered, is that not true? Terrier has some really good abilities, but not good for everything when it comes to balance. They have a good amount of max energy, and they're fast and hard to catch unless you have your ship maxed. Well, the old terrier SUCKED. This one is overpowered. We didn't like suck, we don't like overpowered (unless we have one -.-), so MAYBE a good way to get this ship balanced is to look at its overpowered stats. It's got a lot of energy, and it's got a lot of speed and thrust. If we decrease them all, everyone's going to be mad. I'd say, decrease energy just a tad, say, just 500 nrg loss. That gives it a MAX of 2000 energy. That's a LOT (lancs have 3000). If we lower that, then to keep some balance, we can increase some other random stat that's underpowered, like bombspeed on terrier. When levi's energy was lowered, I didnt see an unbearable amount of SPAM about it. Lowering terrier's energy, and raising it's underpowered bomb speed could give us what we want so dearly: balance. If you read that far, thanks! Here's 2nd problem: Underpowered WEASEL. Okay, looking at my screen this time: I saw 0/16 playing using a weasel. Uh oh, underpowered it is! The old weasel might've been overpowered, I've seen some topics giving suggestions for this new underpowered weasel. We want balance, right? Raise a underpowered stat, lower an overpowered one. The weasel's bad underpowered stat is the lack of speed and rotation. The overpowered stat is... umm... uhh... I cannot think of one ... besides the bouncing bombs, which don't do much good when you're very slow and cannot catch up. The old weasel's gun speed was cool, so maybe we should get a gun speed that is faster than the terrier's 3300, but slower than the spider's 4000. 3500, perhaps? Also, maybe a wider multifire spread, or thinner, that depends on how the faster bullets go. If you think anything is underpowered/overpowered, just post it here. You may now complain about my post or praise it... etc, just remember: Balance is the key to success! Yes, of course, I understand 100% that this is a growing zone So don't inform me...
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If a reset's coming, everyone will lose their illegal items. It'll take too long to go through every player and check their items.
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rofl Now d1 goes to work creating those fields for his own personal use
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More: Utility: Trickery Pack 1 Portal, 2 Decoys. Utility: Vacuum Repels that suck in, if possible?(I dont think it is) Armor: Rubber Plates Less bouncy walls (The reflector thing with more bouncy walls I suggested earlier, maybe that'd be good as an armor, too) Item: Self Detonator Typing ?detonate will create an explosion as powerful - not as big - but powerful as about 10 L3 Bombs hitting a wall. Of course you die, one use. Armor: Lightweight Chasis Be repped further (Still might not be doable) Higher Thrust Higher Rotation Bombdamage go up Armor: Heavyweight Chasis Be repped less far Lower Thrust Lower Rotation Bombdamage down
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I must say daruler, you changed my mind. It kinda seems like antideath is a very good lanc item, because they stay back so far, if they die when they have AD, they won't get a guaranteed base loss. IDK what I was thinking.
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I believe that you cant change bombspeed with an item... one of you mods shoulda said dat!
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Actually, with how SLOW the weasel's guns are, and how SMALL the multi-spread is, and how SLOW the weasel is in the first place, I think all of the above gives the weasel a reason to have double barrel. HE Missile is kinda lame on weasel, though... maybe if it were not 3 bounces. My suggestion of a good weasel for HS: Give it Double Barrel (I wasn't here before, but I get the feeling that it used to have double barrel along with it's super-lame-fast bullets?) No bounce bombs Do something with gunspeed, depending on how lame the double barrel would be. Increase if still no good, lower if lame Slower Bombs - about between the current and the terrier's bombspeed atm. More Rotation speed Crap thrust to make it hard to run It seems like the above imaginary weasel I suggested would actually work, since the old weasel was huge, now it, along with terrier, is small, so a double barrel wont be huge. Remember how terrier stunk with slow bullets, and still it had double barrel? Just put the old terrier settings on a weasel of today, and give it emp! Of course, what I just suggested was a vision of a cool weasel on hs, but not overpowered. Notice, I said "Crap thrust to make it hard to run :D" because weasels ran ALL THE TIME when they were big and fast. Haha, I remember weasels being so darn fast, one time somebody ran and ran for like 10 minutes saying "10k if you kill me!". We dont want fast weasels anymore. Doublebarrel would really be nice in the way that I vision it.
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Remember, in HS, skill=items