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activation

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Everything posted by activation

  1. yep, i figured that much out by typing "1440 in hex" on google, but it still comes out not that size. here's some pictures so you guys can see what i'm talking about: 1440 x 900 res: http://img96.imageshack.us/img96/4089/screenshot4x.png 1280 x 1024 res:http://img707.imageshack.us/img707/8513/screenshot5q.png my continuum display menu:http://img96.imageshack.us/img96/8528/contdis.jpg edit: maybe it's taking pictures in the right size but to my monitor there is 0 difference.
  2. that was a good idea root, but it's saying that I got 1440 x 900 in the resolution for that too. i guess it is the graphics card then, but that really makes no sense ughhh i can live with 1200 x 1024 i guess but i just dont understand why a new card that is able to give a 1440 x 900 on the desktop can't do the same in game.
  3. that seems like something in the right direction maybe. definitely something i don't know how to do, meaning i havent tried it.
  4. thanks for trying though.
  5. yes. but after 1280 x 1024 nothing happens unless i select a weird resolution and then it stays 1280 x 1024 but stretches out awkwardly cutting off the sides
  6. i'm well aware of this, but this isnt the problem i have. all sorts of resolutions from 680 to 1400 are available for me to choose, it's just that no matter what I choose, it won't display beyond 1028 x 724 when i load it. in my profile.dat it is registering that I changed it to 1400 x 900, just when I start the game it doesn't have that resolution show up. and I just read the FAQ and tried every suggestion on there to no avail. it's only in this game that i've had problems with.
  7. ok lets get back on subject i tried to reinstall the drivers which didn't help at all. and I already said i played around with default resolutions. it will auto adjust on my monitor but it will still come out to be the same size. edit: oh, and the actual limit it wont go past is 1024 x 728... i wasn't looking before. this is bearable to play in i guess, but i'd much rather play on 1400, especially since i have before.
  8. could you elaborate? I have tried to run it in compatibility mode for XP SP2 and ran it as administrator too if that's what you mean. Both did nothing.
  9. ahha, i'm actually going to try to repair the 8800 by doing that oven trick, but it you'd want to buy it for $40 and shipping after that if it works... we could arrange a deal and no, the same thing happens in windowed mode.
  10. i am a steakhead. i ahev a steak for a head and i accuse people of complaining. if you dont repost this comment on 10 other pages i will fly into your thread and post my 2 bit opinions on whether or not something was easier or harder
  11. hey all of us r real and we just got wind of this thing so im like lez go PEW PEW PEW
  12. i think it's the best gun no sarcasm kthx
  13. Am I the only one who thinks that being in "war" with Russia provides stabilization? It's like having all the war time economy benefits, with none of the threat. We've been looking for something similar to that ever since the end of the Cold War, but the middle east has proven to show resistance and our war time presidents should learn to back off. Russia, however, doesn't want to start anything because it knows no one else, save the "communist" countries, will support them. It's better to know your enemy and live with it than not know when the next strike is going to occur.
  14. It is a hauntingly good weapon, but you need one on stock ships because you have nothing else when you first start the game. Only makes sense.
  15. well, not so much lame as overbearing in the eyes of a first time player. I've been playing this more now since d1st0rt decided to give the pub freqs a go, with some success I might speculate, and I've concluded that if the freqs were to remain this way on a longterm or even just nightly basis, new players wouldn't have too much trouble equipping themselves. In that aspect, the price ranges established now are fine. It's only when it's isolated that new people might feel left out or helpless. the only thing I see as lame right now are those !@#$%^&* fields .
  16. agreed, and while all of that is true, I would only question the necessity of what's being refined. I think the best course of action would be to simplify the core structural elements of the zone itself, and allow the customization aspect which distinguishes the zone to get the opportunity to be realized by everyone. the solution to that, as I mentioned, is to minimize discrepancies in the flagging aspect of the game, allowing everyone to get a cut of the profit. stabilizing the economy and allowing everyone the opportunity to customize to their content will result in the greatest yield of appeal by the masses.
  17. ok maybe you need to spend less time finagling over your reading comprehension and more time getting the good stuff out fyi I was comparing the question of having the means to do something with how actually doing it may be detrimental. Frankenstein is a perfect example. and if you wanted to get cool points, you would have said that you abhorred the analogy.
  18. alright, this was taken from DK's topic on the main spread, but I figure for more discussion, it is best suited here. please post any responses/reactions and I will address them in due time: if anyone even cares or still remotely knows me, awesome. but I've really backed away from this zone in recent months. the cause is for reasons similar to dk's complaints. regardless, I am aware this is a work in progress, and I know that HS will never be what it was 2 years ago, but at some point we need someone removed from the meticulous improvements being implemented and ask him/herself: Is this really good for the zone? The situation reminds me of Frankenstein (the book, not the comedy by Mel Brooks), in which science's endeavors render it possible for man to be cloned, but when he is, it brings nothing beneficial to society. so it is in HS at the present state. yes, I really do think it's awesome that ASSS has made it possible for variables of ships to be edited to degrees that a normal server could not achieve. but is it really necessary to have? the only thing that is perpetuating the selling of these ship and bomb armors is the fact that all the "skilled" people (let's come to terms here, the people who play the most and form friendships while doing so) buy them and hold advantage over the casual player. and no, as some analytical people who may find one point they disagree with in this post and isolate their retort based on it, it is not only limited to bomb armor. while the prospect of customization in general is awesome - it makes the zone what it is - too many options presents a problem. how many hours must someone dedicate just to be at the point of one of the more "skilled" players? the more addons and revisions to existing items, the longer. and so the notion crossed brain I'm certain, so he raises the prices on everything. this is more of a bandaid solution, to stop the wound of those attempting to have a full ship in every ship, but on the other end of the spectrum, it only adds more and more hours the casual player has to dedicate to be close to even with the others. somewhere along the line, for whatever reason, brain or a cohort decided to increase freq compacity. I applaud this idea, however the extending to private freqs makes absolutely no sense whatsoever. the only thing you are accomplishing is isolating pop FURTHER to the 8-12 people who dedicate their lives to this zone. I'm almost certain they wouldn't care if it were to come to that, but you as a zone owner must have some concern. although I know this will briefly cease when money is reset, the cycle will just start again. the only viable solution long term is this: isolate public frequencies to 0 and 1, uncap pub freq limit, and minimize maximum private freqs back to 5 people. that way, when lower pop is on, the cool clique or what have you can dominate, but in the peak hours, some diversity will be obtained, and money will be dispersed more freely, resulting in less hostility as you see here. you can keep all the nifty auxiliary custom doo-dads, just spike their prices to a high rate, and return to lower prices for key items like bombs, guns, energy, etc. then casual player can obtain all the main equipment that everyone else has with lower dedication, while the more dedicated players have a slight edge, as they should, but not overbearing as it is now. I give mad props to whoever decided to read that. If nothing else, skim the last paragraph. Until the zone can get some balance to it, I declare it closed due to aidz.
  19. alright let me try to wade through this. you should rather want to kill. if ball value was worth 250$, idle times would have one person racking up thousands of unanswered dollars. balling should go hand in hand with center killing, a way of making a few extra dollars. and the point of having large pub is to discourage small private freqs. 12-14 people killing another freq of 12-14 people would give way more money from partial distribution from teammate kills than soloing on private, so why would you do it? If you had 5 people for the purpose of flagging with good enough ships, however, you could make some more money at around the same rate. lastly, 5k in 10 minutes is outright ridiculous. I dont believe that bomblining in a base with 400 bty for 10 minutes would give you that. please exclude gross exaggerations when attempting to present a retort to a resonable, progressive argument.
  20. I agree to some extent. and just like you I have been both among the richest and the poorest, I know what it's like for both sides. the thing that happens with uncapped 2 pub freqs is that people will sit in spec and wait to get on their desired freq one way or the other. that allows some manipulability at the person's own risk. and private freqs still have a say. this may seem like apples and oranges, but when redstar used to be populated, you would see 7 man private freqs take out a 12-14 person public freq with ease. granted, that took actual skill, but the same would occur here. and I'm not saying that this is a cureall - the strongest will still win - however, what it initiates is more interaction. and interaction is the key element in this zone that is the only solution to solving the economy. as for the method on alternatives for money, I personally favor the old system. but I'm pretty sure that's not going to be implemented. I do however think that balling would be a great addition, if the money value was low. Say.. 25-50$ per goal. That way, a priv freq would have little benefit trying to manage basing and balling (!@#$%^&*uming freq restrictions like I mentioned were implemented). Let's continue this thread for the purpose of spitballing ideas to solve this problem guys.
  21. yea... if anyone even cares or still remotely knows me, awesome. but I've really backed away from this zone in recent months. the cause is for reasons similar to dk's complaints. regardless, I am aware this is a work in progress, and I know that HS will never be what it was 2 years ago, but at some point we need someone removed from the meticulous improvements being implemented and ask him/herself: Is this really good for the zone? The situation reminds me of Frankenstein (the book, not the comedy by Mel Brooks), in which science's endeavors render it possible for man to be cloned, but when he is, it brings nothing beneficial to society. so it is in HS at the present state. yes, I really do think it's awesome that ASSS has made it possible for variables of ships to be edited to degrees that a normal server could not achieve. but is it really necessary to have? the only thing that is perpetuating the selling of these ship and bomb armors is the fact that all the "skilled" people (let's come to terms here, the people who play the most and form friendships while doing so) buy them and hold advantage over the casual player. and no, as some analytical people who may find one point they disagree with in this post and isolate their retort based on it, it is not only limited to bomb armor. while the prospect of customization in general is awesome - it makes the zone what it is - too many options presents a problem. how many hours must someone dedicate just to be at the point of one of the more "skilled" players? the more addons and revisions to existing items, the longer. and so the notion crossed brain I'm certain, so he raises the prices on everything. this is more of a bandaid solution, to stop the wound of those attempting to have a full ship in every ship, but on the other end of the spectrum, it only adds more and more hours the casual player has to dedicate to be close to even with the others. somewhere along the line, for whatever reason, brain or a cohort decided to increase freq compacity. I applaud this idea, however the extending to private freqs makes absolutely no sense whatsoever. the only thing you are accomplishing is isolating pop FURTHER to the 8-12 people who dedicate their lives to this zone. I'm almost certain they wouldn't care if it were to come to that, but you as a zone owner must have some concern. although I know this will briefly cease when money is reset, the cycle will just start again. the only viable solution long term is this. isolate public frequencies to 0 and 1, uncap pub freq limit, and minimize maximum private freqs back to 5 people. that way, when lower pop is on, the cool clique or what have you can dominate, but in the peak hours, some diversity will be obtained, and money will be dispersed more freely, resulting in less hostility as you see here. you can keep all the nifty auxiliary custom doo-dads, just spike their prices to a high rate, and return to lower prices for key items like bombs, guns, energy, etc. then casual player can obtain all the main equipment that everyone else has with lower dedication, while the more dedicated players have a slight edge, as they should, but not overbearing as it is now. I give mad props to whoever decided to read that. If nothing else, skim the last paragraph. Until the zone can get some balance to it, I declare it closed due to aidz.
  22. eh, me and svs were kind of bipolar in terms of relationship. in one breath he reduced a ban I got undeservedly, in another he gave me a year long netban out of spite. hopefully the next elected will be understanding to the extent of not letting a player's relationship interfere with the severity of the punishment. I'm really not thinking this kind of topic is a joke, as I wouldn't put it by svs to do something like this. First it's Julius Ceasar, then Gramps, and now SVS. I can see why Knight doesn't want to step up and take zone ownership .
  23. ^--- but seriously, aside from the flag radar, all of those would make flagging worse. If we're going to put in a flag radar, it should be a 1 time use for 5k, and should tell you where all the nueted flags are located by coordinate and not quadrant :z.
  24. not if you're smart and put anti on a levi/spider at any rate, I think if you give lanc anti, make them choose between that and summoner.
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