In my opinion there currently are a few points on the Javelin that could use some attention, below I will summarize these points and if available provide some factual information behind them. It is the author of this post's opinion that the Javelin in its current state is an underpowered ship, and most of the information below will reflect this. If you cannot stomach this, do not read further! The problems have been sorted in severity, and pertain ONLY to the Javelin. Suggestions should not be applied to other ships. (It is this authors opinion that encouraging players to use glue on the CTRL key is not a positive thing, all ships that are currently capable of spraying bullets above level 1 without losing Current Energy should be made so that they no longer can do this, unless this is their specialization. This is Super Ships (Which incidentally should be a dead zone, while others should have remained only)) Maximum Speed | Status: Unknown Problem: The Javelin is currently a slow ship in comparison to its brother, the Warbird. A Warbird without upgrades can easily gain on a FireIced Javelin. Solution: The Javelins Maximum Speed should be raised slightly. It should at least be somewhat closer to that of the warbird. (Also, Warbirds seem to have an impossible amount of thrust, please reduce) (Yellow) Bomb Damage | Status: Unknown Problem: After tenuous testing with Buffy, we determined that level 2 (Yellow) bombs, actually do LESS damage then level 1 (Red) bombs. The reason to this is unknown. There is a significant (in)difference in damage and the basic bomb does come with proximity. It was found after a significant amount of test firings that red bombs in fact do an identical or bigger amount of damage then yellow ones. Proximity may have something to do with this, allowing the bomb to approach zero point closer and closer. Solution: The yellow bomb needs a damage upgrade, or testing needs to be done with proximity. Bomb Fire Delay | Status: Unknown Problem: It currently is not possible to dual-fire a bomb on one vessel, while not truly a bug, the old Javelin felt as if it had a shorter delay. Solution: Reduce the Bomb Fire Delay slightly, possibly increase the energy required to shoot a bomb and also increase the recharge rate accordingly. Making shooting two bombs have a bigger impact on your energy, but not affecting the downtime in total. Rotation Speed | Status: Fixed Problem: The Javelin becomes an unwieldy craft with even the most basic of engines, making aiming virtually impossible. Solution: Reduce the rate by which the Javelin's rotation speed upgrades.