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13th Infantry

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Everything posted by 13th Infantry

  1. I would agree with Deathboy on this one. The staffers use these weapons all the time and the truth is that they aren't testing it anymore, they're abusing it. It can't take more than a couple hours to make a new weapon even enough to allow it to the public and considering some of the other things people can buy it won't seem lame in comparison. If the staff wants a reward for doing their job then give them something that doesn't provide a tactical advantage over the other players. Remember that they wanted this job and if they don't want it any more than they shouldn't have it anymore. Bribing someone to be staff is not a good solution. Perks are good, but only to a certain extent.
  2. Today, while playing in HyperSpace, I got shot down buy a double-barrel shredder-like weapon that bounced on the walls. I was later informed that this weapon was a "pulse array" and was an actual HS item, but only staff could use it. In my zone I define the core of staff abuse as anything that would give you a tactical advantage over an ordinary player. This example fits that statement like a glove. I can't speak for others, but I have always refused to play in a zone with abusive staff. I'd hate to have to abandon this one. Especially since all that needs to be done is to either restrict the staff or make the items available to the public. I realize this may seem like a small incident, but I have never seen an example in which the problem didn't continue to get worse on its own. This shouldn't take much to stop since the problem clearly isn't that large yet, but as I said earlier, I'd hate to have to abandon this zone.
  3. The second part about not being able to buy certain items if you already have other items is interesting. I don't like the one-time purchase items, especially in the case of thors and repels, since this would severely limit poorer players, giving them almost no chance to stand up against richer players in a flagging match even if they do have more skilled pilots. One time items are always more expensive to a player than the permanent items, not the other way around. So yah, I agree with mook. As for the other part, without one times, it makes no sense. Misunderstanding here. I meant to make it available to buy like one repel as a permanent item or one burst (of course with all or most items). This way they would be cheaper and you could make a better ship.
  4. Well, the flagging is controlled by powerful squads. the become wealthy and therefore become unstoppable. How about a simple solution; add more ways to get money. I haven't seen a soccer game here yet or many events (like others have said). Trivia games are always fun, but some people need to work on getting more varied trivia. I'm all for more items, just not expensive ones like antideath. It's already too lame with just that and more lame things like that would just make the zone suck for anyone who can't afford it. more varied guns wouldn't be bad though, like a pulse laser with multifire. just simple additions like that so you can get a ship exactly how you want it.
  5. I agree with all of that except the comment on the lvl2 bombs. Having worked with setts many times I know that all bombs in fact have the exact same damage in the center of the explosion. The actual damage is determined by the distance from the center. It may be that because the blast radius is so large the red bombs become more effective in combat purely by the number of hits (prox bombs hit more often). I do not attempt to say that the yellow bombs are more effective in this scenario. The solution to this is simple. either change the prox distance by perhaps 1 tile distance or change the blast radius so they are less effective at such a range. However, this may require some changing of the damage to maintain their status as effective.
  6. Ok, the bullet sprays are making this zone the lamest zone in ss. To make this criticism constructive I suggest that either the mower is lowered or the fire cost increased (a lot) since it really isn't anything substantial now. As it is the bombs are nearly useless unless it has prox. This would even that out too. Also, another suggestion. Why not make the items (ie: burst, decoy, thor) available to purchase one at a time as well. Perhaps making some purchases would make others impossible (like if your ship has 2 bursts max and you buy 1 then you can't buy a package that contains two). This would ease things up on new players since they wouldn't have to wait forever just to be able to use a repel.
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