interesting new idea. A single massive circular base with interesting conflict area's and linebomb spots. The catch? you work your way into the base via the single entrance, you neut the flags in the first flag room, and then defend for X(time/points/creds.. w/e), once X is acheived , you are then alowed to move further back in the base to sector 2 (in which time you would pick up your flags and move them to the 2nd flag room (if you do this you get reward A), once flags are successfully neuted in sector2's flagroom you continue to defend in hopes of acheiving X for sector 2 and moving to sector3 (the move to sector3 will also generate a reward), once again, neut flags in sector3's flagroom, and continue to defend to acheive the sectors3's "X". Once you have X, you then can move to sector 4 (moving to sector 4 will also generate a reward) Once in sector 4's flagroom you can try to Win the flags for massive jackpot . This in itself does away with runwins, however the issue of winning before sector 4 is still up, I supose there is no reason to 'ban' pre-mature winning as if you do it, you wont get near as many poitns as if would in sector 4. (if you can understand that ur my hero), for those who cant, heres a picture http://uploadingit.com/files/148047_xqsac/devaidea.JPG