Hmmm... I agree bricks were causing a problem... but now that I look there is a problem... Old System A new player saves up... 20k buys a brick can compete by holding a base a bit better Vet has 2 bricks and plays better and wins New system A new player wastes money on bricks and dies... 3k wasted A new player doesn't buy brick, is bw'd by a rich bast..... I mean a vet Vet buys bricks, attaches leaves rebricks has 500k to spare. EDIT: Just a bit of a suggestion... allow all ships to start with 1 brick, have 1 buyable and lower the time for use or... just remove em all together and bring em back every so often for special events.