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Sound

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Everything posted by Sound

  1. You're missing the point. My main argument against VRPG: IN VRPG... Time = Win; Win = Uneventful/Easy/Useless
  2. Then you farm the High Twop for a few days straight, then you farm the higher bots for a few days straight, etc. The goal is just to be able to kill the higher bot over and over? =/ I'm gonna need a better argument than higher bots and improvement - the game is still killing one thing for hours. I always hated grinding in rpgs. Every once in a while the world map window crashes my browser.
  3. My vote goes to SSRPG. I spent a lot of time on VRPG today and realized that if i wanted to, i could spend all day on it just doing the same thing over and over again, without using much skill, or hardly paying attention. All VRPG requires is time. It's repe!@#$%^&*ive: kill bot, heal, kill bot, heal, level, etc. I do like the idea of it because in general i like RPGS, but when actually looking at what you do IN the game, and the main goal, it doesn't compare to SSRPG. In SSRPG, the main goal is team oriented - to bring a clan to victory. Time is a big factor in this, being able to attack people while they're away - but not as much. A player's attacks are limited by turns, and there is no "free" money, compared to VRPG (killing bots over & over). More tactic and technique is involved in SSRPG: Sabotaging, massing, banking, team play/transfer, etc. Whereas VRPG consists of farming bots until you level - repeatedly. SSRPG is more long term than VRPG. In SSRPG, each person or clan competes to hold the top section and overall ranks - creating an ongoing compe!@#$%^&*ion. VRPG Will be dominated by one player, and when each player is able to kill the top bot - the game will die. Because SSRPG is more ongoing, includes more interaction between players, and is also very compe!@#$%^&*ive, i prefer it over VRPG.
  4. Sound

    Word Association

    anal
  5. Arcade > Forums / V RPG / SS RPG ... etc.
  6. Sound

    Word Association

    stoner
  7. Get ready guys. My friend's bringing me photoshop tomorrow, and i've had ideas in my head for over a week =)
  8. Sound

    Word Association

    anus
  9. Were the attacks in rpg or colonies? I had really high numbers in colonies but not rpg.
  10. Sound

    Word Association

    job
  11. Indubitably!
  12. Sound

    Word Association

    cocaine
  13. Yeah 11, the lighting in my living room is Really bad. Nah cp - what - destroyed the English language?
  14. To disprove: 1) Many zones have to deal with thors while milking. We can too. Reps will work. 2) When a flag game is being "milked," one person grabs flags to keep the flag game going, and kills to raise the timer and keep from dropping.
  15. Sure you can. Why not?
  16. Aah i'm so happy arcade is back up AND NEW GAMES TO KEEP ME FROM HW
  17. Go outside... and die.
  18. Sound

    Funny thing

  19. Little while ago. http://i3.photobucket.com/albums/y76/BaishCao/mostlychris013.jpg quite orange http://i3.photobucket.com/albums/y76/BaishCao/mostlychris012.jpg quite sleepy
  20. Sound

    Word Association

    Gas
  21. That's not true. What would end up happening is that there would be one milker who would constantly be holding a flag in order to keep milking the jp - until the team decided they wanted to win. Now that increases the risk of losing the flag - team loses flag, flag game is drawn on even longer.
  22. I have too, but recently this has happened to me... a few times... when i buy an item in large quan!@#$%^&*ies. It probably has to do with Polix's changes on the forums. I do believe it has something to do with buying a lot at once though.
  23. This is what aileron referred to in the ssrpg score comment the other day. Do you remember exactly what happened before they went to 0? Like.. bought a large number at once?
  24. You don't play anyway.
  25. Considering if there were no neuts... That Would make a flag game last longer - I don't know what you were getting at by eliminating neuts - maybe a completely different flagging, jackpot style - but if it were taken out as is right now... -A player would always be holding a flag while basing (keeping the game live), increasing the risk of losing it (compared to neuting it safely in the fr), and dragging on the flag game. If the flagger is killed, the game goes on even longer. -Wallneuts wouldn't be a problem - If an enemy rushes in, takes all flags, and neuts, all flags go to center(?) -> Sounds all fairness to me. I'm for that. It sounds like the games would get bigger, faster, and more enjoyable - Even though that's probably not what you had in mind.
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