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Dk-

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Everything posted by Dk-

  1. Games should begin the week of December the 19th-23rd. There will then be a break for the holidays and the rest of the season will continue. We play 7v7 (rather than 11v11) and team sizes will depend on how many participants there are (somewhere between 15-20 per team). All games will be played Sunday-Thursday 8,9 and 10 pm EST.
  2. We are planning to draft on, or around, December 12th, so sign-ups for the actual draft end then. You can still sign up as a free agent after the draft, and a team will pick you up. PS: I should have noted in the original post for the non-U.S folks that this is American Football, not soccer. PPS: maybe you (polix) can get drafted to a team with "violence." Ha
  3. Hockey/Football Zone is currently preparing for its off-season football league, which will be an open draft. If you've never played football arena in Hockey Zone, you should check it out - it's a lot of fun. This off-season league will be a good time for new players to learn the game, before the start of Realistic Subspace Football League season 7. To sign-up to be drafted: Enter Hockey Zone and ?signup . This will register an account with RSHL.org. You can then login to RSHL.org and sign-up at http://rshl.org/rz/index.php?c=draftview&LS=82&D=3 If you sign up for the draft you WILL be on a team. If you need any help pm me in game on the name "bff" or "Narwhal"
  4. I think 2 bases would add more strategy than 6. Take the two most evenly matched ones - or identical bases. With two bases both teams have to juggle defending their flags Vs. attacking for the other teams flags(works with 6 also, but teams aren't organized and its chaos with 6 flags*). Also they need to do some math to see whether they will win before the other team based on how many flags each team has, respectively. *in fact I think it would be neat if all 6 flags were placed in a center location on the map and both teams are forced to start from their own flag room(somehow disable warping or make it warp to a 3rd base that is slower than leaving the normal base), would make for some epic center fighting to gain flags and then the attack/defend that was outlined above.
  5. Dk-

    Huh? (nt)

    game sunday 10pm nukka
  6. Dk-

    lol

    solid thread
  7. PEW PEW
  8. DO. NOT. !@#$%^&*. WITH. HOCKEY. ZONE.
  9. we can't vote for #3 without it being joke account? jerks delete ur life and don't waste my time again
  10. Dk-

    lol

    dis zone
  11. I stopped caring a week ago, but hyperspace players have awful reading comprehension and sarcasm detection. Done talking to kids with autism. bye.
  12. I chose every option. win
  13. Ummm, from what I remember yesterday I pretty much dominated you - so your "get skill" argument is pretty lulzable. Oh you are unhappy about terr energy and thrust being too high? Why don't you get some skill? I can kill terriers just fine. See what I did there? It's not a legitimate argument you uneducated !@#$%^&*. Luckily this zone has d1st0rt which basically saves this zone. 90% of yesterday you had 2 private flagging freqs, which basically alienates every(all 2-3) new player in the zone. Then d1 does the "pub flagging" thing and look 40 people in the game flagging. As long as there are public flagging freqs then it is quite easy for new players to get $/exp.
  14. Dk-

    What Happened?

    Another, unrelated, thing that I thought I would address real quickly before bed. Why isn't the ONE ship you need for basing a default ship? Everyone should be able to have a lanc, possibly make it a minimum 1000exp, but it should be free of moneys. We had 13v13 basing and couldn't find two lancs for the longest time. I was playing Fusion today and it seemed like having every ship "attachable" worked well. The flagging in that zone(at least today, my first time playing it) seems very balanced. There is still a ship that is more of a "tank" but it's not forced to sit back, and not completely !@#$%^&*ed if it dies.
  15. Reading comprehension James
  16. Dk-

    What Happened?

    Let it be known that I have a name with nearly 900 exp, I got 90% of this one single day while flagging* So, excusing my previous posts, it IS easy to get kills/exp in this game. But 1. there is very rarely anyone ever flagging 2. when they are flagging its usually private teams with the Lancs. So your natural timeline of a newbie in this zone comes here, sees that it is just a shooting game, plays for an hour or so getting dominated, maybe buys a few low level upgrades, still gets dominated, leaves and never comes back. And you have to be a pretty big !@#$%^&* if you think it's fun having a super upgraded ship and dominating stock ships. To reiterate, I have NOTHING against the buy/upgrade system, or having a system where seniority = better ship. BUT...As it is now there are not enough new players to kill when starting, the pimped out ships are just too powerful and there are rarely any flagging games going to get cheap kills. *all in one single game when I got on a team of vets (BW?) by asking Acti for the password - and telling them I just guessed it, lulz.
  17. Like I already stated. It should be hard to get money/exp. The people who spend a considerable amount of time here should be able to buy upgrades which greatly improve their chances when fighting someone without those upgrades. The problem is how big the disparity between the two is, making it stupid. Having 10% more energy, fire rate and rate of recharge is a BIG advantage. I'm willing to bet the numbers are skewed MUCH higher than this. I really can't make a case with actual numbers unless someone told me the energy/recharge/fire rate of their fully upgraded ship. I guess I just really liked it before when the fully upgraded ships weren't so ridiculous. Obviously I am in the minority here, so I just wont play anymore unless there is a flagging game(where you can get lots of cheap kills quickly).
  18. Yeah I don't think you understand my argument or reasoning of the other thread. I love the buy system/upgrades. I think it is unique and it is what makes this zone stand out from the other zones. My argument is the weight of the upgrades, compared to a year ago when I played. Like I said in the other thread, upgrades should give you a significant advantage - not make you a tank with speed so quick you look twitchy/laggy. The upgrades/buy system currently in place takes ALL the skill out of it, instead of just some. (like I said in the other thread) Before, upgrades gave you an advantage, but you still had to pay attention and show some skill - now you can get a monkey to sit in your upgraded terr and shred the new players. I just remember this zone being somewhere that you came and if you had some skill you could start out and do pretty well, get some experience and after a while some upgrades to level the playing field. I don't know what happened since I haven't really been around but it seems the balance got royally !@#$%^&*ed over the course of a year. I have also seen that you have far, far, less new players than you had before. Whether there is a correlation there I don't know - but I would assume so.
  19. Dk-

    What Happened?

    Sorry to tell you, but money isn't the problem. You are right I can get on a basing team or a large pub team and make an insane amount of money, quickly. The problem is gaining experience, which you have to make kills. Fighting in the open, in a stock ship, is stupid and not at all fun - and I haven't seen anyone basing in the 10 or so times I've been back.(and I don't know of any new players who want to sit around in a zone and wait hours for teams to start basing so they can get kills/experience) And I don't think you get it. I don't think that you should be on the same level when you enter the zone. I like the ship upgrades, it's the reason I played this zone. But the disparity between the two is too great. The upgrades are too powerful. Before a more skilled player could put up a good fight in a stock ship. It should be long and hard to get the upgrades, but the upgrades shouldn't be as powerful. Upgrades should give you an advantage - not make you practically invincible with ridiculous guns and laggy, twitching speed. You're taking all the skill out of the game how it currently is. A year ago it worked well, the upgrades gave you an impressive advantage but you still had to be skilled - it seems now longevity/seniority have replaced skill. And a poll is pretty useless Relos, the people who come to the forums are the vets, who are probably happy with the system - since they are the ones benefiting. Maybe if you could do an "exit" poll when new players leave(and never come back).
  20. Dk-

    What Happened?

    Typical ignore the problem answer. I'm not !@#$%^&*ing I am telling you why your population is !@#$%^&* compared to a year ago. I already said I'm not playing this zone anymore unless the settings are fixed. Ignore the problem and tell new players to leave, good strategy. Not a surprising or unique response coming from someone who codes. I play/ed this zone for 2 reasons: 1. HZers hang out here sometimes. 2. I liked the unique system of upgrades. Now that number 2 is horrible I have no reason to actually play the game. I just thought I would be helpful and offer my thoughts/advice. PS: "Then explain to me how several players have surp!@#$%^&*ed me in funding and ship equipment even though I started the day of the last reset..." Maybe they have all day to play? Maybe they started earlier and had a lot of even fighting against similarly upgraded ships? I'm not saying it's impossible to level up and have a very good ship, I'm saying 95% of the potential population probably leaves because of how imbalanced it is and they don't have all day to try and get exp.
  21. Dk-

    What Happened?

    PS: this wasn't about this one incident, or one ship. It's just there is a much much bigger gap in the "power" of the ships now. The gap between those that play this zone a lot and the new players is much bigger than it was. Before I could keep my record around 1:1.5 with a stock ship(easily over 500 with a few upgrades and CC), now I am lucky to go 1:5. And what is annoying is dominating a player by making good shots and dekeing most of their shots but still losing because of the huge energy/recharge disadvantage I'm sure 95% of the people on this forum, and staff, couldn't care less - because they are regulars here and have good ships. But I remember your population being much higher and you guys having a LOT of new players(lots from HZ) coming every day(racing with DBE with 30 people at midnight, turretwars etc.). But it's not fun anymore(starting anyway). I don't mind struggling a lot in the beginning to work my way up to get better ships, the problem is(broken record) when you outplay someone 1on1 and basically dominate them, and you still die - it's not fun at all. And because new people aren't staying around much anymore it's very hard to find anyone else with stock ships. You can run your zone and have the settings however you want. I'm posting this because I'd like to play this zone, and I probably wont with current settings. The system in place, I'm sure, keeps the vets happy - as they don't have to put in much effort(just spin in circles in terr and use shredder). I'm just letting you know how I feel and how I would be willing to bet a lot of people feel, after they try the zone and leave.
  22. Dk-

    What Happened?

    You're right, I didn't have full energy and bomb the afk terrier until my energy was too low to shoot any more bombs. I thought I would waste my time posting a lie about something that didn't actually happen because I am that bored. You got me. You are clever.
  23. Dk-

    What Happened?

    I understand that, like most things in subspace, it's a work in progress. What I don't understand is how after a year of not playing this, how could it go from a very good, pretty balanced zone to an unplayable atrocity? Unless the guy has drastic changes in the works I can't see this zone being saved soon. If those drastic changes come, PM me.
  24. Dk-

    What Happened?

    Some of you know me from Hockey Zone, some of you might remember me from Hyperspace recently, or a year ago. I quit after they reset the money when everyone had like 500 million in hacked cash. Anyway on to the actual post. Who !@#$%^&*ed this zone up? It's seriously so awful at the moment. Back when I played you were at a pretty big disadvantage when starting with a new, "stock", ship - but now it is so ridiculous it's not at all enjoyable. If you were a good player starting out back then, you could get kills on the vets with all the top items - which is not the case anymore. I have a jav and upgraded to get some bombs, I thought it was ridiculous at first that I would bomb a Terr 3-4 times while dodging the stupid bull!@#$%^&* shredder. Then the guy IS ACTUALLY afk in terr and I shoot him constantly bombs until I run out of energy - he doesn't die. Basically the difference between the "haves" and "havenots" is so ridiculous that you can't even kill a highly upgraded ship at all with starting ship, even when they are !@#$%^&*ing afk. This was actually the only other zone I would play besides HZ, because the upgrade/money aspect was original and the game play was decent. I guess I'll just have Arnk, Acti or Scarface inform me if they ever plan to fix this, currently, awful zone. I really don't understand how the person doing settings could !@#$%^&* up THAT badly, from the pretty balanced settings that this zone once enjoyed. Bye, Dennis Kucinich/Chimpeach/100 other aliases
  25. This squad is a vet squad and you must have some preliminary requirements to join: (the higher the better) 5000+ Experience A Ship with 2 CC's on it A Ship with thors on it A Lanc (preferably) Preferably AD on a rushing ship (WB) Registration fee is 10k (lol... you probably have 50mill right now) I like how I meet the "vet" requirements to be in this squad. rofls
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