I just finished a second build of my map editor new stuff: - support for saving - special tiles ar all good - import tileset works - a minimap/radar is now available - you can toggle the tile numbers - added a bigger zoom out level, on pixel level (1 tile = 1 pixel) to have a nice overview - supports default tileset now too Thats about it i guess I still need to implement: selections, fill, shape drawing (rectangle, circle, ...), mirror and flip selections Known problems: -for some reason dcme doesn't want to show the left top corner tile, although, if you draw it, save the map and open it in another map editor its there, only when you open a map it doesnt want to show -i was hoping you guys could find some more Btw i think my implementation of special tiles is better than that from ssme (i mean warpholes and such, because here you can select it as an actual tile, and dcme will see it as an object) Check it out oh yeah, if you get an error that you have one or more missing components, download the visual basic runtime files, and if you still get comdlg32.ocx is missing, then search on google for it and put it in your system or system32 folder depending which os you are running (its the folder where most files are in) Enjoy Edit: forgot to attach it DCME_build2.zip