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OutlawGene

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Everything posted by OutlawGene

  1. A Roofbot is a Bot that Create a Lvz Graphic (roof usually) Over another Lvz Graphic (usually a building or house) that can turn on and off. But that just turns your roof on and off on your lvz graphic. If you simply make your building think of the buildings made in Psyphi's zones like Battlefield, The somewhat tall buildings using lvz graphics. So if you make a building lvz graphic. Tiles along the Buldings walls so players can't just run through them. You have the first step done. The second step would be to Create a Roof lvz graphic for your building so that it fits. Third step would be to place your roof lvz graphic on top of your building. Now your building is covered and you cannot see inside. Now if you want players to beable to enter you leave a Section open on the building ( preferably on the building wall) Then your players can walk through that enterance to walk inside the building. Now if you want players to beable to spawn on top of your roof lvz graphic they can't just spawn on top of a graphic. You can Test method: Place a layer of tiles on top of the lvz graphic then players can simply spawn on top of the lvz and move across. Now while I test this method if it fails I'll come up with a backup alternative method. I'll BRB
  2. Actually let me add this you can place a layer of tiles covering the graphic that is placed on top of your lvz graphic object. Then spawn your players on top of the tiles move across etc. Make a opening on the side where players can walk through. I'll have to explain this alot better. Imagine a isometric 3d house. It has bricks along the sides and a roof on the top. The roof would be the lvz graphic placed over the bricks. The Tile layer covering the entire roof would allow players to be spawned on top of and play on. Using Bricks is an easier method to do and explain
  3. Roofbot Effect with No Bot : Not a Lame Idea eh? What you do: Create your lower bottom map ( Best to use Isometric ) using Lvz Graphics and Tiles. Isometric walls can as tall as you like ( 3d effect ) Place a Lvz Graphic Over The Map ( on top of Isometric walls Just covering the whole map ) There you have a Lower Map and You can Spawn Your Players Above the map have an Extra Map to play on. Above and Below. Have Players Enter the Lower Map ( Below the Roof ) Through an Opening somewhere on the map ( In this case on the Side ). This means you can just simply Play on top of the map have your Events on the Inside. Note to Bak- : This hasn't been Tested but it Should work I'm not exactly sure of the Spawning on the Lvz Graphic Roof Placed over the map. But if it is Impossible !@#$%^&* Map Editor needs to beable to have that option. To play on top of a lvz graphic placed over a map
  4. Sos is BLIND!
  5. That is Expecially why there will be a Alpha Beta Delta Gamma ^_^ So you can see the work that has been done to certain points. Then Mini Mechs without all the alpha beta delta gamma ( Whatever Order ) Will be Mini Mechs with everything Finished and i'll probably add more. Oh and I <3 Complication. Beta will just be a preview of what the zone will be Like I'll just edit graphics or something of the sort. I need to know what the zone is going to be like when I play get more of a feel. Then I can start Making it all Custom Peice by Piece. Oh if anyone is reading this I'm gonna make a few small zones on the side when I get sick of working on Mini Mechs for the day. I may Just load all my Zones as Arenas and Make Dot-Org Zones come somewhat True. Fake Signature: SOS here is your capitalization: ABCDEFGHIJKLMNOPQRSTUVWXYZ Now I know my Capitalization ABC's Won't You Come and Play Again. Or Something. ^_^
  6. From the Giant Shipset in Warship vs Mechs and it's 2nd Sequal Mech vs Fleet comes Mini Mechs with small sized Mechs ( The Opposite of Giant ). (Here is a Short Summary of the Zone Information) Mini Shipset - Rotation Experimentation (Angled , Framed Differently, Etc) Inludes. Stand Alone Podlike Turret. - Ability to be Attachable ( Attachable by Podlike Turrets only if possible ) - Animated Revolving Lasers ( Double Barrel Possibly ) ( Extended Lasers for Bombs.bm2 ) ( Short Lasers for Bullets.bm2 ) - Movement is used with Short Lasting Rockets ( No sound ) - Starts on a Platform exactly on the Center of the Map Barrier Prototype ( Defensive and Offensive ) - Ability to Attach to players on any Frequency. - Ability to be Attachable by any Ship - Carries the maximum amount of Repels This Requires Other Players to Donate Points for a Repel Recharge It's also Risky because the player being Donated can Switch Freq After. This Ship Can only buy a Repel Recharge. ( Half The amount of Maximum) And Expensive ^_^ ( A Repel will be Made ) Mecha SS ( Spear Sword ) - Flash Movement ( Fast Paced Speed for a Reason ) - Animated Sword = Bombs.bm2 - Animated Large Spear Sword = Bullets.bm2 Spear Sword Fires exactly like a bullet flies across the map at a fast speed with some delay. ( One of the Bots ) - Ship is A Repel Graphic ( A Repel will be Made ) - It Carries unlimited Repels ( If not Possible it will be Prized ) - Set to move around every CM of Map Maps -- Islands Surrounded by a ( Backround being Made ) - Each Island has A different Theme - You Travel Through Launch Tubes to get to each Island. - The Launch Tubes will be Made with a Roof Bot - Objon ( if possible ) will appear inside the Roof Bot ( Only ) - The Roofbot ( Graphics ) will be Constructed ( Unique and Original ) - The Islands Will be made with a RoofBot Arenas - - Name - Design SVS SVS Original Shipset Ship will be Placed Differently in Frames for Different Movement Effects Custom Graphics ( Unique and Original ) ( Different Effects ) All Experimental
  7. Just like Mario Kart But President Kart Racing. Race with A presidents head and face in your racing vehicle through streets with all kinds of weather conditions. Grab the greens on intersections and fire at one another. The Weapon Graphics will only be of m!@#$%^&* destruction. You will be blocked off at the red yellow and green street lights until you can go but that doesn't mean you can't fire at eachother and if you are do it fast before the light turns green! There will only be but 4 greens at each intersection so make sure your the first one to get them. The presidents will be picked carefully to entertain you. The streets will be made up of each country in seperate arenas. Recreation of Merc arenas made using Flash drawing tools. Merc arenas me improved and with many new features. And a special side scroll arena using the afterburners overcoming gravity also preformed in the zone Toadball if any of you have ever been to it. The afterburner overcoming gravity allows a player to jump using tab. In this sidescroll arena there will be more sections to move to and from meaning more game space to play in! Although I am not quite sure of every detail of afterburners overcoming gravity so I will try my best to have the players run and jump. Sequal of Warship Vs Mechs. Fight with your own kind ( Ship ) on the same team get help from specific ships that can go on any frequency and are attachable. Protect your Ship Race at all costs and destroy all that prevent you from living. Play as a non attaching turret moving slowly shooting at high speeds and intensive damage. Grab a mecha and Swing your Sword and join the battle creating sparks when striked.Repelling with a sword reflection. Be the only ship thats a Warship fire like you have never before. Move with jet powered feet, Fire laser cannons, Become a pod repelling with over 500 repels and is attachable allowed on any freq. Move having your opponent fear of you flashing and fading in disturbing speeds through space. Launch through tubes to get to certain destinations, Fly through smoke flowing on your screen, enter the special arena on a planet covered with !@#$%^&*anium metal and enter through the door to fight in a city full of death. Gravity in this zone has a strong possibility of being used and roof bots as well.
  8. I'm not sure confess has 24/7 freetime like I do. I got off wrestling for this. I live for continuum. I might as well do something insane such as this.
  9. Only something I heard. Anyways I'll find a use for it hehe. No no not a notepad theres a hex editor you can dl. I heard it's extremely hard to learn though I'm not happy.
  10. The only worry I have is that this project is like stealing population. That's why I'm going to list the custom programs made and make tutorials for things for the other zones and future zones. In spare time I'll make custom bots for public use. I may even learn hex editing for server.cfg I have heard that it is possible to do editing but i'm not entirely sure. The hex editing can be used for bots maybe too and the programs. I plan to have gameplays thought of for other zones. If you have never used something such as freehand flash it is quite useful for shipset making. If I can I will link others programs that have been rarely introduced to continuuum by others. I will also be putting NEW tutorials for doing many things in continuum. All we will slow but benifit continuum greatly. I do hope people can add tutorials as well for things they have done in the past. Let others have a chance to do what they have done in their own way. It's a giant step for me but a bigger step for continuum at the moment. I am only one person continuum is everyone playing. Actually at the moment I'm shaking and feel numbness throughout my hands and face, stiffness through my arms. I'm doing wrestling at the moment. I think I have overworked my brain thinking process. And theres no way I'm watching this anime episode. I'm shaking and getting numbness more by the second i'm not even kidding. I'm going upstairs drinking a !@#$%^&* load of gatorade and gettinging some dam sleep its almost 4:00 am. I have been doing a major dev work on the side thinking about 50 ideas per day working on it. I have immedietly thought of new ideas over and over at the exact moment I think of a zone project and i continue to think of more ideas. My brain is severly being overworked. My thinking process is becoming quite abnormal in a fast pace. I am thinking and writing all of this constantly.
  11. http://dot-org-zones.blogspot.com/ It would be greatly appreciated it if you put this link on your subspace continuum website. This blog can boost up players brainstorming for their own continuum zone. Also once custom programs are made they will be listed by link when avaible. There are some programs I have but I will need to make link to them. Also If you want your subspace continuum link on this blog It will be added as fast as possible. There are 8 projects listed at the moment more to grow. There is also project ideas listed in other posts. If a Zone dev or Zone Owner needs help zone idea request and a suggestion post is guaranteed. When 1 arena is created it will be released under the zone hosted at Dot-Org-Zones. The next arena will be made from a different project. Once each project has 1 arena the second arena will be made for each one in the same way ( 1 arena for each project made then the second arena will be from a different project ). Maya will be used once learned ( this is a hard thing to learn ) C++ and other languages will be learned in creating programs and bots. Flash: Shipset with all camera angles ( other special shipmaking methods being done listed, Graphics, etc. Photoshop and other graphic programs like this or lower ones like paint etc: Graphics, etc. Many Zone Projects are listed at the moment ( 8 to be precise ) more projects will be added frequently and updates. Zone Project Suggestions of any kind including movies, games, anime, are appreciated. The zone will have it's own version of everything it makes ( own anime versions of characters, other kinds of shipsets, graphics, etc. Different names will be made for the zones and characters names etc. Ideas for each one will grow. Each arena will need it's time to be done in order to be released but extra ideas of ANY sort are appreciated ( even ones that you may think or know do not work ( Further ideas come from 1 idea ).
  12. No most of it can be done but that's the main problem it's too complicated and difficult to do. That's why we need easier ways. But I have to say there are some I didn't list that I may of found ways to do which i'll show in my Vandread Zone.
  13. Your right I think I just got too attached to my zone plans and forgot......to add that HOLD ON
  14. Pink Elephants: Lvz yupa do it Radar Scanner: ?find More Tiles: Stretched tileset double size - said by catid - not mistake Change Color: Change the color with lvz Simpler Settings:on Server.cfg explain what each thing does after the name Custum Weapon graphics: Frames on lvz Greater Objects:make bigger frames put more graphics in one frame Stationary ship embedded into walls: Bot placed by pixel I wont answer to General Slayer, sorry Auto Pilot not evading weapons: High speed rocket no rotation Lazers:lvz Double Missles:2 missles in a frame Hyper Speed: Speed increase Super: *super Temperaly super green Nukes kill yourself: Hmm maybe energy 0 or 1 lol. Image killing:lvz I have more: ? letter lvz? hehe Transparency: photoshop? Full stop ability: 1 speed limit ammo bombs bullet: energy bot prizing energy depleat or is that engine shutdown Homing Missles: Been done of course with bots Ammo shop energy charger:?buy health = energy? Bullets through walls:Lvz with no tiles under Jump taking energy: Afterburners overcoming gravity Freind list: f2 or ?chat Headset: Plug back of comp of keyboard or front of comp More than 8 ships: HAHAHAHAHHA have fun with that why don't you make your own subspace rip while your at it even if continuum had more than 8 ships it will never be done because more than just that will have to be changed. Destroyable Bricks: Lvz Sheild: Repel Ships break apart: Prizes Blood Splatter:lvz Ship part weight:gravity would do something Name changing other than continuum: Search engines meaning your getting rid of advertisement ?find,name,name,name it worked with ?chat Doors open already and even animation door with gifs just walk through it no tiles under lvz. Moving astroids: Gif Replace some of the things in continuum for new - resource usage saver
  15. Warship Vs Mechs Ver.3 - Version Update done by OutlawGene and possibly (Royal Mist and Barachetta the other two original owners of Warship Vs Mechs besides myself) and being created into a finished product. Finished product may start as a Sub Arena to ensure success to becoming a zone or may just start as a Zone itself. Name [Vandread] The perfect combination of a high-tech system, battle-mecha, and artificial gravity. Outstanding custom shipsets, and multiple bases ranging from planetary fortresses to starships cruising in space. Arm your rifle, choose a side, and join the battle! Just added : Sorry SOS My mind was thinking of my zone all day too much so hehe. And ill leave this uncolored. I like color. 3:23 am and you have to mention this.... I'm not writing this good. Gravity effect on the lower half of the map. the shipset is a somewhat large mech sidescroll and this is somewhat of a super zone. This is a fun zone I have had no complaints from any single person who has entered a version of this zone but always had a positive thought about it and had suggestions from players constantly. Also I am placing a dueling section on the map for this version but there will be no greens with all prizes that is on the rest of the map. if this becomes popular i'm sure a dueling league would be very well fun and I could alter the settings. I also am going to simply invert the colors of the old shipset because it's easy and if i recolor it it won't look nearly as good as it is inverted. The tiles from the old tileset will have each tile recolored. Some of the things mentioned in continuum improvements and the suggestion site I will be testing in my zone with some ideas of how to accomplish it such as morphing, Extra Squad Commads, angled shots, Angled bounce bombs shots, Planets revolving around a star ( not using a star of course ), Invisible Graphics, radar values I believe it is, Tube Transporting, And very annoying ships that are hard to see ( maybe ). I have thought of ways to do all of these. Updates in mind, Attempting fixed Objon Weather ( no eye, head, problems such as dizziness or hurting/burning from past objons made ), Weapon Graphics ( Animated non Animated ), Greens with every prize will stay but a new Dueling Section Will Be Created without Greens. If the dueling section on the Map becomes popular a dueling league may be a possiblity, Other Parts of the map may be recreated, the tileset with either be replaced but instead it will most likely be edited with another color and maybe have parts added to reduce workload, and there will be plently more updates on the way into making the finished product.
  16. I didn't expect anyone to even make one of these. Some people wouldn't of been able to in the first place. The jump key was used for toad ball with spacebar. And i've seen bombs go very slow. I didn't exactly confirm if a bot could repel a mine only something I heard. Yet I didn't plan to make any of these either never. But I do like mini games and difficult games so I tried to put that in there. let's just say I have alot of free time. And I thought of all of those in 3 days. Me I like to think nothing is impossible and theres always a possibility until proven wrong by trying it or seeing it. And I like thinking of ideas for zones even if they will never be created. It excites me. It is hobby somewhat.
  17. <3
  18. 1. Astroid Fighting Main Idea: The player ships are astroids that look somewhat noticable to the other ships. There are tons of astroids around the map each ship's weapon has a different or the same astroid attack ( shooting astroid etc.) in order to know what to shoot at the players must memorize the shipset and look for a player ship that looks identical to the shipset and fire. The ships speed may vary making it difficult to tell. A decoy could throw a ship off it's course of killing a player. Falling Astroid objon ( shipset or random astroids) could also throw off a player from killing an opponent. 2. Racing: Main Idea: Different racing types of ships race through a track with the ability to jump with their ship. The purpose of jumping is for avoiding mines other players may put on the track or a missing part in the track. Track for missing parts - Left to right of the map. 3. Mine Bombing: Main Idea: Little tiny guys leaping to ledge to ledge throwing mines at one another until someone repels or someone hits a mine. Bot option : A bot that has the mine repelled when dropped. This would be so it could fall down or possibly shoot upwards even or an angled direction 4. Pin Ball - Configure this idea how you want. 5. Ping Pong - A square box with a goal at the top and bottom. Shipset would most likely be a ping pong ship. White Line. 6. Land Attack a. Gravity Based Zone. b. Players start at bottom of map or tiled map. c. ( jump key ) and or ( thrusters to move upwards with gravity ) d. Bot to automatically prize every player engine shutdown every certain amount of time. e. Shipset can have low energy or high energy. f.Once a player has full energy the player jumps up and or uses thrusters to move up and attacks the opponent closest to him. Once the bot prizes each player engine shutdown the playership falls to where he started on the bottom along with every other player. Shipsets will need fast recharge to jump or thrust shift up again to defeat the enemy in the air. 7. Bounce Bomber ( sequal to Mine Bomber idea on 1st 5 Zone Idea list ) a. Tiny little guys jumping with a ( jump key ) and or a gravity based zone either for moving upward with thrust shift to different ledges or for the weapon graphics ( attack ). b. Bouncing bombs/bullets going at a extremely slow pace ( movement ) almost to the point or to the point where it seems like it's standing still but moving slowly when you fire. Each player ship has to avoid the bullets/bombs so they do not die. 8. A zone with the 2 following Weapon Graphics. Technically it is a zone idea: 1. A bombs.bm2 starting with 1 bomb on the first frame then 2 bombs on the second frame and 3 bombs on the third frame and so on you get the point. 2nd. The exact same thing but with bullets!. 9.Option for a zone/arena: Graveyard! Earn enough points to buy a grave for a friend/family member/cousin or uncle. You could sign up for it on a website/or just ask a sysop to subtract your points to add your graveyard with a name on it or under it in letters!. Bring flowers! 10. Use all the animated smilies on the whole internet except ssforum.net's because you don't have permission while your reading this right now, then download a gif animator program and get each frame by screenshot etc. Copy Paste parts out etc. whatever you need to do and use them for continuum graphics - ships.weapon graphics.etc.
  19. someone said they did already -_-
  20. I don't get this i ask you to email me to get the program that's the only way it's outlawgene69@hotmail.com ok my aim is outlawgene79 and my hotmail can be used for msn redscarletmoon@yahoo.com More options.
  21. I saw one I thought it was smongs and it used png. But considering your name I hope you don't mean sos shiprotator on ssdownloads.com because that would mean your not understand how my program works because sos's shipbuilder can't do 40 frames. I think I remember using that long ago for a few things and it only did 1 frame and rotated that but you had to center it.
  22. more like a program I only have that someone gave me and is lazy to put it up anywhere. I told you email me at outlawgene69@hotmail.com and you can get it theres one I saw on minegoboom forums but it uses png and it's not as good as the one I have that uses bmp. it works like this : 40 frames ( images ) background black. Bmp format. You place these in a folder. You may have to test this out a few times to get your shipset sheet right because the starting frame 1st one has to be in a certain angle - up down left right angles etc - I believe its the angle that the first frame has on all shipset sheets so just look at one from another zone's or a program that makes shipsets out of 1 frame. In the program it has directions on how to use it and it's not the best explanation but what it's saying is look up the folder click load images then proccess all frames then export. your shipset sheet should be in your folder.
  23. Although yupa if he does it in certain ways ( do not ask you will get no response ) he could have disadvantages.
  24. To enforce teamwork is kinda complicated you'll see when the zone is up. I made my zone description a short paragraph and even explained it better so don't think you missed anything. I also have my arenas that will come in at a later time which have potential of being zones. With the Teamwork enforcing I don't believe it's 100% because of the players that might rebel the purpose of the zone and try to get good by being alone but then theres the people who actually want to do team work and if they feel like they want a easy target sometimes they will just team the person thats wandering all alone simple as that. It's not that all continuum players don't want team work in their game alot probably do it's just that people just don't use it because they actually don't have to use it to get better or they can play easily without using teamwork and that makes it so the people who want to use teamwork don't because they don't need to, think since everyone likes playing without teamwork it will be fun, or just can't because of people not cooporating. This is a main problem in real life too so it's not really anything new yet theres always a time when you can't do something without someones help or more than 1 person.
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