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Witchie NL

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Everything posted by Witchie NL

  1. never realy noticed the visible special tiles where just graphix used in continuum. I thought they where custom -.-
  2. want me to post 2 bots here?? (core and the alias/ban bot)
  3. hehe i think that is your way of doing things behind your computer. just double click your browser and give it time to load dont meanwhile start any other things or something just leave it load. i have that problem to sometimes but only comes up when i start programs. it sais "done" but it shows nothing and wont come up either.
  4. I liked the walltiles but in SSCC Desert Storm we use 3D wall's like other zones start to use to. Cant there be 2 types of walltiles? 1 for normal walls and 1 for 3D walls. - normal walls: 4x4 tiles (64x64 pixels) - 3D walls : 4x5 tiles (64x80 pixels)
  5. i would like to see an option to turn off the red-blue or just the white grids. AND (which probebly isnt possible) a way to edit the special tiles, that you can change the apearance of the tiles visible ingame.
  6. Well it did had a bit less slowdowns but still is there instead of going with steps of 10 tiles over my screen it goes with steps of 5 tiles (the cursor). and when i start drawing lines it takes 3 seconds before 1 line comes up. i think it realy is the processor speed coz another pc (3ghz) doesnt have any problems at all draws as fast as posible.
  7. I didnt say you recieved it from a zone but i said it should be in your continuum folder where continuum.exe is. I dont even know what it does .
  8. Well i was using lates 1.2.61 and now ive gone back to 1.1.10 coz that was the last 1 ive had and that 1 works fine. but when i go to another comp (which isnt mine) and has 3Ghz speed, the latest version works perfect.
  9. ehm ive been using latest version now on a 1Ghz P3 PC but it is EXTREMELY slow going. My mouse is going over the map with steps of 5 to 10 tiles. So what is the adviced CPU speed needed? (went back to an older version)
  10. cool nice to hear that that is fixed kept bugging me alot. although i just had the grey tileset and not the black? wonder why that is.
  11. [Keep on Topic, Thanks] -PoLiX
  12. Let it run more cycles (minimal 100) then it will probebly decrease to a normal level.
  13. your name prolly is on obscene.txt or reserved.txt or on the IP/ID block. like it sais try contacting the admin (owner of the zone)
  14. since ive been using DCME ive always needed to copy a map i am editing coz ALOT of times when a map gets big and uses alot of tiles, and you try to save it it saves properly and does everything correct, but then when you close DCME and re-open the map the tileset is grey (thats what i copyed the map for so the tileset isnt lost). How can this happen and can this be fixed? its realy annoying. mostly when you reopen the map and the tileset is grey and import a tileset again and then save it it is fixed but last time i kept having that problem for like 10 times. re-saving->re-open->re-importing tileset etc. etc. This problem is realy weird coz sometimes it saves properly and sometimes it saves it grey.
  15. aha so thats why sometimes if you add an lvz background it looks good in a editor but not in the zone itself. coz the bg colours arnt availible so it converts to colours which are availible.
  16. well if someone needs my help im availible im bored as !@#$%^&* now.... 3 months to go till i start learning Java and C++. Which eventualy is going to be my job (programming) but that would be in around 5 years. hmpf
  17. Well hwo about go to Desert Storm? www.dszone.net
  18. pff just put the code that uses i2 between /* */ fixed anyway. i2 was just used to let me know if there was an invalid entry in the warps.ini file. (Ya notice that soon enough if 1 warppoint doesnt work)
  19. Well thats a pitty. Ill check out the webpage good luck, Witchie NL
  20. ehm? i duno xD yes im a coder but never seen that error. -=thinks he needs to be ashemed, am i right?=- (or can it be coz i use MVC++ 6 instead of 7.0 where its originaly made in.
  21. ok ignore this question. But dont ignore the next: Where can i find a "working" source from TM_Baw.dll? the 1 that is included on catid's page doesnt compile. 8 times: TM Baw\spawn.cpp(188) : error C2362: initialization of 'i2' is skipped by 'goto InvalidEntry' TM Baw\spawn.cpp(169) : see declaration of 'i2'
  22. not me i would like to learn ASSS but ill learn MERV completely first.
  23. Ok another question (to lazy to go to minegoboom forum) How can you determine where a player is? Coz i couldent find the src of warp.dll or warpz.dll or something like that ill ask it here. (it needs to do same thing as that plugin with a few more options, thats why i customize it.)
  24. Well if the current "developers" or "developer" are so inactive. I wonder why PrittK doesnt give out his src to some friends of him (which he prob will have) and let them help develop it. If he doesnt care mutch about it why not give it out .... This might sound stupid but it will help the game realy mutch.
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