Why not change something up, like making bounty a person has a multiplier of some sort. Thus, "bountying" still works, but for both campers and rushers. Something along the lines of (Since bty all starts at 20) Money gain = [(Player bty x killed bty )/15]/2 (Formula can be tweaked however much money you want to give) To prevent the whole milking idea, since the flaggers are already split into two freqs making it easier to manage, just have a restriction binding players from milking for kills. Everytime someone hits over 500 bounty, the start back from 20.