Jump to content
SubSpace Forum Network

SigmaE

Member
  • Posts

    1
  • Joined

  • Last visited

Everything posted by SigmaE

  1. I recently got into this game, but I wanted to voice my opinion anyways. I really liked Friday's map compared to the other one unlike a few people that I heard from. After playing again today, I miss how much there was to it in Friday's map. To start, I agree with the points about the north area and flags. Center I liked how less cluttered the center area is and don't mind the somewhat smaller size. I wouldn't know how it would be if there were one hundred players. If they all logged on simultaneously, I think it would be highly chaotic; we can only speculate. However, most people come and go throughout the gameplay, so it's more likely that someone already has the ball and people are scattered out on the map. Another thing I liked was how the ball was accessible and pretty much fair game. While in the other map if you were placed at the bottom right corner and the ball was at the upper left, you would have a lot of slow down and obstacles just to get to it. By that time, for me that is, I would just give up and let someone else grab it. Also, the "fly back to action" time is nice. I guess getting to the ball first is based less on luck of placement which is great. X Area Of the four or five hours I played in the afternoon, I probably went through this area maybe once or twice. I don't really have an opinion on this except it's nice for some cover. Maybe if the map was still up, I would have looked around more. Outter Perimeters This was the path of choice when I played, mostly because I was getting familiar with it. I used one of the other pathways, but since the team size was so small, I wanted to help the others out by being a wingman instead of ignoring them and looking around. The team I was on went through that tunnel many many times with much success. I noticed a lot more strategic team work while playing, instead of the normal "blast as many people as possible at the front area of the base to get through" plan that I've seen. The team we were versing had a bunch of cloakers. So a few times they would release the spread shots (I forgot what it was called as I haven't played as much) while they were cloaking and it would pretty much wipe most people out (it's a small tube, so a lot of the bullets are going to be ricocheting quickly and it's less likely to get away from the area safely), but I thought cutting them off halfway through the outter tubes was great. I also noticed a lot more attaching. There was a lot more for the simple fact it takes longer to get to the base than before. Attaching is just simply a lot faster than flying there and finding out that your team members were killed already and that the opponent went the other direction. The ball time was great, I thought. I liked passing the ball to my team members; my team had a nice simple plan of protecting the ball carrier and passing. Another thing I liked was how many options you have to get to the base. It prevents a lot of congestion. It's a big plus for strategy playing as well like cutting the opponent off. Though in a few instances, once the ball carrier gets to a certain point in the outter tube, it's pretty much almost over; very hard to catch up, unless there is someone somewhere else on the map close by on another route you could attach to. I have to say, great job Kill9mm and I look forward to variations on that map. By the way, I used the alt map religiously while playing. I like maneuvering and at a few points it got a little boring being the ball carrier and shooting straight down the tube. Put a few curves in it, it'd be nice to enjoy the scenic route along the way.
×
×
  • Create New...