
Tenet
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thanks. no replies so far. guess everyone is involved in their own thing...
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I have an idea for a new zone that I have been considering for awhile. However, I have no experience in anything except map making. I'm looking for people who are experienced at setting up and managing zones, and would be interested in a new project. The last zone you set up had excellent graphics and what seemed like interesting settings - but eventualy died out after the initial excitement was over. If the above is true my ideas just might interest you. My position for the project should be the writer and artistic supervisor - I can help implement the concept, storyline, map outline and ship graphics. Someone more experienced can lead the development project and zone management when its completed. Please private message me through this forum with a list of your past experience - and further details can be discussed.
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fixed. thank you very much!
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http://imperium.ssforum.net Website is down right now. Will it be coming back up? Was it deleted? What happened?
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Copied from the Premier League Dev forums: http://ssleague.net/forums/index.php?showt...indpost&p=10331 Good suggestion. Very important for league settings and cheat prevention/punishment.
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1. VS is open source solution - you can get involved, get access to source and do whatever you like with it - like removing all the data files for unwanted graphics/levels etc, and making sure your own are optimized. The installation package of SubspaceVS can be an optimized .exe file and easy to use. 2. Lame? Re-inventing the wheel is stupid if it can be avoided. Unless you start a whole new opensource progect (see other thread) creating a mod is the best solution. 3. Creating a game from nothing can cause problems too. Who said VS is the only availiable platform anyway? How about a Half-Life subspace 3d mod? How about seriously searching for the best moddable game availiable and see if there are good results? 4. You probably ran it on best settings. I ran VS on the below-average (not-minimal) settings on a PIII 800mhz with 256mb and a crappy old TNT2 32mb gfx card. It gave a steady FPS and no "jumping". Try the minimal settings and show your PC stats, maybe you configured something wrong. Modifying an existing game can be much easier then creating a new game from nearly nothing. Just find the right platform to start with and a team of developers, perhaps even outside of subspace, who would like the idea.
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3D subspace will never be able to work on 56K connections. Considering the above, downloading 200 megabites using BitTorrent should take less then an hour on most other connections. Like you mentioned, the actual download can be even smaller if its optimized to have just what is needed for the mod. Its open-source, you can modify it.
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"count me in" I have (almost) no programming skills or time to organize this. So this is simply an idea for people that do.
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What is subspace? What makes it unique and different from other games? In my personal opinion - its all about the settings and the game balance. - Lifelike movement where you are fast enough for intense action, yet slow enough to have time to think ahead. - Energy Management - life energy is used as ammo for weapons, which can quite quickly recharge to full or be wasted while shooting. - Demanding Controls - 2D physics that require superior hand coordination and experience to effectively move your ship around ------------------------------------------------------------------- Subspace 3D concept: - Subspace like gameplay in a trully 3D environment ------------------------------------------------------------------- Problem: A 3D environment involves a surge in difficulty of orientation, manual flight and targetting. Solutions Concept: To keep the game playable some controls have to be automated and the physical engine should have restrictions. Specific Control solutions: 1. Automatic Single-Axis targetting system - There will be a line going vertically accross the screen, when matched withe the 'calculated' vector line of the enemy's movement, the guns will automatically adjust themselves along this axis. Instead of the usual system of matching a crosshair with the enemy and applying a displacement correction - only one axis of that crosshair will have to be matched and the displacement correction will be applied automatically along that axis. 2. Automatic formations: several ships can select and 'attach' themselves to a leader. That ship will be able to select a formation, which the others will automatically match. The leader will be able to adjust formation settings: a. fixed - all ships follow the leaders vector in fixed position and have limited ability to alter their cone of fire b. elastic - similar to fixed except ships will be able to turn in any direction to fire, as long as the leader doesn't change the direction of movement - if that happens each member ship will automatically try to adjust itself and re-match formation. The farther each ship breaks from formation, the less will be the pilots ability to override its direction. c. free - ships are only limited by distance from the leader, and in case they separate beyond a certain limit, an automatic system will gradually override the direction of flight to match the leader. 3. Limited top speed with overdrive ability - ships will have variable, but simlarly low top speed and the ability to accelerate beyond it at increasing cost of energy. Flight must be 'slow' - and feel more like floating in a liquid then in 'space'. The sci-fi explanation could be that its a property of Subspace, different then Space. There should be a certain delay between firing the thrusters and experiencing the directional changes. The main goal is to keep the game slow enough to allow for thought, teamwork, and flight skill depth. 4. Hybrid - Thruster Based - Control: Hand on the mouse - used to set the direction of a crosshair and control weapons When this direction is set, a button can be used to automatically change the flight vector, with same speed maintained. Hand on the keyboard - directional buttons used to control four 'strafe' action thrusters, buttons for main thrust and reverse thrust. The movement of the ship may be slow, but controlling it will require the use of both hands and will be 'manual' enough to have great depth of kill. 5. Torpedoes - bombs should be aimed like guns and have a _limited_ tracking capability, to balance the increased aiming difficulty. Idea on game implementation: Instead of wasting time on Programming a new 3D engine, Subspace3D should be implemented as a Mod to an existing, or developing, game. For example: Subspace 3D can be a Mod for VegaStrike http://vegastrike.sourceforge.net/ Main reasons to make 3D Subspace: 1. Gameplay that feels more 'realistic', increasing the fun 2. Attract more gamers - some simply don't tolerate 2D 3. Reduce dependance on resolution and screen size
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There are enough people out there at SourceForge that would REALLY LOVE playing a 2D version of Subspace on their BSD, Linux, and other OS. The name has to be better then "opensubspace" The game has to have plug-in capabilities - the first would be a module to connect to the current servers In the same time superior server software can be developed along with another module, improved protocol and active anti-cheat protection. (similar to punkbuster and that thing Gunbound has) The new servers (or maybe the game itself) should have a restriction on resolution - limiting it to 1280-1024, to remove the requirement of having a large screen and limit the eye fatigue. This will allow people to compete on laptops and greatly expand population potential. Subspace 3D is a completely different topic and you should not have derailed this thread for its discussion. Fact - there are enough gamers and developers out there, especialy among Computer Science related people, who play games based on their gameplay and not their graphics. This is especialy true for people with alternative operating systems - you can often see them enjoy hours of emulator fun with 2D graphics from 1994. They could double or tripple the current population of subspace if they get involved. Another fact - one of the "project of the month" games on sourceforge is BZFlag, a CTF game with awful 3D graphics and mostly 2D gameplay. What I noticed when trying BZFlag is that its much easier to control your tank using the 2D map (which i stretched to the max) and not the 1st person view. For the competative gamer its basically like subspace with worse graphics and boring 1-hit-kill settings. If 'opensubspace' manages to be very low on resource demands, with improved protocol to reduce lag from/to europe and better thought out maps/structure it will easily become PotM itself and there will be a surge in population.
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why isn't there an "opensubspace.sourceforge.net" project going on? Its possible to get a collaboration effort with experienced programmers contributing to creating a platform independant version of a subspace client and maybe even a new server software. The only real concern with open source is cheat prevention, but there must be ways to create an anti-cheat module or some other solutions. Perhaps even make the game in parts - single player client as open source then develope a multiplayer plug-in with a more secure code? It seems quite unreasonable to me to read about all these talanted people slowly struggling to create their own clients when they can develope a single alternative much faster, especialy if it gets publicity on http://www.sourceforge.net and other people get involved. Just a thought!
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You may be wrong' date=' but I doubt it is possible to convince you due to all the propaganda that influences your opinion. That is your opinion. In 50 years when, hopefully, the war is long over and historians begin to seriously study it we will know who was right and who was wrong. Too much propaganda is involved to make conclusions right now. People who hate G.W.Bush have much more power as individuals to express their opinion then people during WWII. Besides, the free world you speak of is mostly North America and Europe, with a few countries in Asia and some exceptions in other parts of the world. Most of the world is not free, but controlled by either Totalitarian or Psuedo-Democratic, corrupt, governments. Another example would be Margaret Thatcher - her economic reforms brough the UK from the socialist gutter to the top positions in Europe and the World. People hated her work so much there were violent riots in the streets, but in the end the results of her actions benefitted everyone. Nobel was a sad guy, anything he invented with good intentions ended up being corrupted and blowing up in his face... http://www.latimes.com/includes/ramirez/ramirez_20021017.gif We can go on forever back and forth Monte, but it ends up being a matter of opinion and interpretation. Fun discussion, but I think I'm done. Have fun with the reply!
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Monte, you are an intelligent person but you keep talking about Bush as some lonely person who alone concieves the US policy. We can have different opinions on the war in Iraq, mine might be different then yours - but you must realize there is the US government, and a entire staff of professionals who analyze the situation and present Bush or any other US president with the choices of action. My comparison of Bush and Churchill may appear baseless, because the latter is obviously a superior politician and leader - however they do both share one very important quality - the ability to maintain a policy regardless of immediate public opinion. By voting Bush I will also be voting for the people that surround him. By voting against Kerry I am mostly voting against his staff and party, who are just not reliable enough in international politics and DO support appeasement policies. Why else would former president Carter be given an opportunity to speak at the Democratic national convention? (Carter is known for his failures in economy and on the international level - and his extremely defeatist policies when dealing with various tyrants and terrorists - and this is a view supported by many people in his own party) Its not just about the Candidate, but also about the Staff and the Party that will be the ones promoting the policies.
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If this were true you would still have 2 World Trade Center buildings in New York city. If you are American, and you want to help stamp out terrorism - Vote for Kerry. Ever study history? When people like Hitler or Osama Bin Laden decide to do something, they will do it regardless of any appeasement policies. In fact, such policies are likely to promote the war instead of stopping it, as was the case in WWII and the current WWIII. If Clinton would have dedicated more attention to modernizing the US security and intelligence organizations, and employed a more effective policy of tracking down and fighting terrorists - we would indeed have 2 World Trade Center buildings in New York City, and over three thousand innocent civilians alive. If you are an American, and you want to help stamp out terrorism - Vote for Bush who makes decisions based on strategic considerations and not populist politics. Sir Winston Churchill was also often criticized and hated for his decisions, but he had the resolve to continue policies that eventualy won the war. Some people still continue to criticize him, regardless of the victory that was achieved. Bush may need a staff of professionals to provide the analisys and list the possible options - but in the end he is much like Churchill in his ability to make the decision regardless of what people in France or Germany think of it. (IMO France and Germany and other european countries still didn't learn enough about appeasement policies after their failures in WWII, and returned to their previous ignorance)