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Evil Doom

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Everything posted by Evil Doom

  1. i never called you rootbeer
  2. being a vet has its advantages... respect, loads of online friends... but being a vet... just means ur not a newb.... you could be a vet... but still suck!... but you could be a newb... and own... (but vets tend to have ALOT more experience on how everything goes) i vouche what rootbear said! HS has alot of vets... but 90% of them have quit... 5% play time to time... and the other 5% atleast play on a regular basis idk.. this is my opinion of a vet! u might disagree
  3. wuts happening eh... well hs's pop trippled since when u quit... vets are comming back slowly ... newbs run the zone with pub flag games... umm... and i like chicken!
  4. I got Swift to Ban me last year so ide study for exams instead of play hs
  5. Shift
  6. so im guessing Hs is a job to you then? hs is what i do when im bored
  7. music (i didnt know that the level for the forum matters , guess it does to some people)
  8. and thanks to the people that help bring more people to the zone, or try to keep people from quitting! i know alot of us has done this!
  9. Evil Doom

    lol

    losers... lol
  10. i started in 2003... i think
  11. Shock
  12. my definition of new is only been playing for 0-3 years
  13. tgg lol... every1 that plays now is new ppl...
  14. gas
  15. Evil Doom

    Freq sizes

    heh... from what ive seen.. everyday i see a 20-30 pub team... and for the most part i never see a private team win... as some1 said... as long as a team have item ASSS and flankers... a private team wont stand a chance. but on the other hand... if the pub team had a cap of 8... well i can imagine the hs population going down again... but increasing the private freq cap as the public freq gets bigger is a cool idea... or maybe fixing the private freq # as more people are actually playing (speccers not included) would be cool.... but i could imagine stacked freqs outa this and people crying again... so the way it is now... helps newb players.... and is annoying to better players... and an increase of private team in any method... will only make newbs have a harder time and make better players wealthier... since better players would know how to communicate well with a team. This is a tough choice to make... my opinion is... increase private team (when the module is rdy as doc mentioned)... but make it so newbs stil stand a chance... like a team of 20 ppl on a pub team... and a cap of a private would be half the highest pub(so 10)... but the lowest a priv could be is 7... but i bet doc alrdy has an idea for this anyway:P so my opinions dont matter
  16. wait till you get older Nep lol
  17. leave bricks they way they are... end of story
  18. heh... but maybe funk is working also! and ect... i know if i was working ude see less of me around!
  19. ink
  20. isnt that the point!
  21. Funk was so right! i miss funk
  22. sex
  23. I don't really think that's so much of a good idea, because that would negate the major reason for investing $1,000,000 in buying a TW P!@#$%^&* (money which is irrecoverable btw since the sell price of TW P!@#$%^&* is $1). you right... mybad
  24. i like all 3... what of it?
  25. tw decreases ur bty thats a good idea i think
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