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Everything posted by rootbear75
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you'd listen to yourself?
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ill have mine done by the end of the month
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do an evening show :/
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um all of the new graphics are smaller i size... wtf? what format did u use?
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someone should force chronic to ?resetyesiknowwhatimdoing
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crappy? this is considered ONE of the original RTS's... This is the granddaddy of em all.
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dude, what reset? and why not a reset? this way i can be on par with everyone.
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so here is a earlyEARLY version... but this is essentially how its going to be thru the entirety for settings editing, Only the spectator in the Ships settings menu works right now. Source is also attached. ServerCFG.zip PS: i tried to make a jar file, but it wouldnt work whenever i did it ... Source here if you dont want to download: EDIT: Update Feb 17, 2010 (3am)
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XOG.... BLASPHEMY.... THESE ARE THE ORIGINALS... THE CLASSICS... HOW DARE YOU?!
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All universitys have that... its for parents who want to allow their student to get money, but not be allowed to spend it everywhere. At VCU, they had RAMBucks.
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http://www.commandandconquer.com/classic released Tiberian Sun and Firestore expansion for free as well as re-released Tiberian Dawn (CnC Gold) and Red alert 1. Downloading RA1 ... gonna have some nostalgic fun <_<
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very tempting.... payday isnt until monday. pray its still there then.
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[quote name='Whal the 2nd' date='13 February 2010 - 12:40 PM' how did they find your forskin over your rolls? what the fuck is wrong with you?
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ok i talked with jowie a bit and made a private internal class inside the program for the ships configs. that way i call warbird.bombDamage instead of Warbird_BombDamage same amount of variables but overall less code /* Subspace Server CFG GUI Interface For ease of editing values to the Server.CFG file Author: Rootbear75 Date: Feb 2010 */ import java.awt.*; import java.io.*; public class ServerCFG //implements Runnable { static BufferedReader reader = new BufferedReader(new InputStreamReader(System.in)); //ALL OF THE DEFAULT VARIABLES: //[PrizeWeight] static int prizeWeight_QuickCharge = 80; static int prizeWeight_Energy = 70; static int prizeWeight_Rotation = 60; static int prizeWeight_Stealth = 30; static int prizeWeight_Cloak = 20; static int prizeWeight_Antiwarp = 20; static int prizeWeight_XRadar = 20; static int prizeWeight_Warp = 40; static int prizeWeight_Gun = 60; static int prizeWeight_Bomb = 50; static int prizeWeight_BouncingBullets = 30; static int prizeWeight_Thruster = 70; static int prizeWeight_TopSpeed = 70; static int prizeWeight_Recharge = 60; static int prizeWeight_MultiFire = 30; static int prizeWeight_Proximity = 30; static int prizeWeight_Glue = 20; static int prizeWeight_AllWeapons = 10; static int prizeWeight_Shields = 10; static int prizeWeight_Shrapnel = 40; static int prizeWeight_Repel = 40; static int prizeWeight_Burst = 30; static int prizeWeight_Decoy = 20; static int prizeWeight_Thor = 30; static int prizeWeight_Portal = 30; static int prizeWeight_Brick = 10; static int prizeWeight_Rocket = 10; static int prizeWeight_MultiPrize = 20; //[Warbird] static int Warbird_SuperTime=6000; static int Warbird_ShieldsTime=4000; static int Warbird_Gravity=1500; static int Warbird_GravityTopSpeed=100; static int Warbird_BulletFireEnergy=20; static int Warbird_MultiFireEnergy=30; static int Warbird_BombFireEnergy=300; static int Warbird_BombFireEnergyUpgrade=50; static int Warbird_LandmineFireEnergy=300; static int Warbird_LandmineFireEnergyUpgrade=150; static int Warbird_BulletSpeed=2000; static int Warbird_BombSpeed=2000; static int Warbird_BulletFireDelay=25; static int Warbird_MultiFireDelay=50; static int Warbird_BombFireDelay=150; static int Warbird_LandmineFireDelay=125; static int Warbird_MultiFireAngle=500; static int Warbird_CloakEnergy=100; static int Warbird_StealthEnergy=333; static int Warbird_AntiWarpEnergy=100; static int Warbird_XRadarEnergy=250; static int Warbird_MaximumRotation=300; static int Warbird_MaximumThrust=19; static int Warbird_MaximumSpeed=3250; static int Warbird_MaximumRecharge=1150; static int Warbird_MaximumEnergy=1700; static int Warbird_InitialRotation=210; static int Warbird_InitialThrust=16; static int Warbird_InitialSpeed=2010; static int Warbird_InitialRecharge=400; static int Warbird_InitialEnergy=1000; static int Warbird_UpgradeRotation=40; static int Warbird_UpgradeThrust=2; static int Warbird_UpgradeSpeed=250; static int Warbird_UpgradeRecharge=166; static int Warbird_UpgradeEnergy=100; static int Warbird_AfterburnerEnergy=1200; static int Warbird_BombThrust=400; static int Warbird_BurstSpeed=3000; static int Warbird_BurstShrapnel=24; static int Warbird_TurretThrustPenalty=1; static int Warbird_TurretSpeedPenalty=125; static int Warbird_TurretLimit=5; static int Warbird_RocketTime=1000; static int Warbird_InitialBounty=0; static int Warbird_MaxMines=5; static int Warbird_RepelMax=3; static int Warbird_BurstMax=3; static int Warbird_DecoyMax=3; static int Warbird_ThorMax=3; static int Warbird_BrickMax=3; static int Warbird_RocketMax=3; static int Warbird_PortalMax=3; static int Warbird_InitialRepel=0; static int Warbird_InitialBurst=0; static int Warbird_InitialBrick=0; static int Warbird_InitialRocket=0; static int Warbird_InitialThor=0; static int Warbird_InitialDecoy=0; static int Warbird_InitialPortal=0; static int Warbird_BombBounceCount=0; static int Warbird_CloakStatus=0; static int Warbird_StealthStatus=1; static int Warbird_XRadarStatus=1; static int Warbird_AntiWarpStatus=1; static int Warbird_DamageFactor=30; static int Warbird_PrizeShareLimit=100; static int Warbird_AttachBounty=12; static int Warbird_ShrapnelMax=8; static int Warbird_ShrapnelRate=2; static int Warbird_MaxGuns=3; static int Warbird_MaxBombs=2; static int Warbird_InitialGuns=1; static int Warbird_InitialBombs=0; static int Warbird_EmpBomb=0; static int Warbird_SeeMines=0; static int Warbird_DoubleBarrel=0; static int Warbird_SoccerBallFriction=12; static int Warbird_SoccerBallProximity=64; static int Warbird_SoccerThrowTime=1200; static int Warbird_SoccerBallSpeed=2500; //[Javelin] static int Javelin_SuperTime=6000; static int Javelin_ShieldsTime=4000; static int Javelin_Gravity=1500; static int Javelin_GravityTopSpeed=100; static int Javelin_BulletFireEnergy=20; static int Javelin_MultiFireEnergy=30; static int Javelin_BombFireEnergy=300; static int Javelin_BombFireEnergyUpgrade=50; static int Javelin_LandmineFireEnergy=300; static int Javelin_LandmineFireEnergyUpgrade=150; static int Javelin_BulletSpeed=2000; static int Javelin_BombSpeed=2000; static int Javelin_BulletFireDelay=25; static int Javelin_MultiFireDelay=50; static int Javelin_BombFireDelay=150; static int Javelin_LandmineFireDelay=125; static int Javelin_MultiFireAngle=500; static int Javelin_CloakEnergy=100; static int Javelin_StealthEnergy=333; static int Javelin_AntiWarpEnergy=100; static int Javelin_XRadarEnergy=250; static int Javelin_MaximumRotation=300; static int Javelin_MaximumThrust=17; static int Javelin_MaximumSpeed=3750; static int Javelin_MaximumRecharge=1150; static int Javelin_MaximumEnergy=1700; static int Javelin_InitialRotation=200; static int Javelin_InitialThrust=15; static int Javelin_InitialSpeed=2200; static int Javelin_InitialRecharge=400; static int Javelin_InitialEnergy=1000; static int Javelin_UpgradeRotation=40; static int Javelin_UpgradeThrust=2; static int Javelin_UpgradeSpeed=250; static int Javelin_UpgradeRecharge=166; static int Javelin_UpgradeEnergy=100; static int Javelin_AfterburnerEnergy=1200; static int Javelin_BombThrust=400; static int Javelin_BurstSpeed=3000; static int Javelin_BurstShrapnel=24; static int Javelin_TurretThrustPenalty=1; static int Javelin_TurretSpeedPenalty=125; static int Javelin_TurretLimit=5; static int Javelin_RocketTime=1000; static int Javelin_InitialBounty=0; static int Javelin_MaxMines=5; static int Javelin_RepelMax=3; static int Javelin_BurstMax=3; static int Javelin_DecoyMax=3; static int Javelin_ThorMax=3; static int Javelin_BrickMax=3; static int Javelin_RocketMax=3; static int Javelin_PortalMax=3; static int Javelin_InitialRepel=0; static int Javelin_InitialBurst=0; static int Javelin_InitialBrick=0; static int Javelin_InitialRocket=0; static int Javelin_InitialThor=0; static int Javelin_InitialDecoy=0; static int Javelin_InitialPortal=0; static int Javelin_BombBounceCount=0; static int Javelin_CloakStatus=0; static int Javelin_StealthStatus=1; static int Javelin_XRadarStatus=1; static int Javelin_AntiWarpStatus=1; static int Javelin_DamageFactor=30; static int Javelin_PrizeShareLimit=100; static int Javelin_AttachBounty=12; static int Javelin_ShrapnelMax=8; static int Javelin_ShrapnelRate=2; static int Javelin_MaxGuns=3; static int Javelin_MaxBombs=2; static int Javelin_InitialGuns=1; static int Javelin_InitialBombs=0; static int Javelin_EmpBomb=0; static int Javelin_SeeMines=0; static int Javelin_DoubleBarrel=0; static int Javelin_SoccerBallFriction=12; static int Javelin_SoccerBallProximity=64; static int Javelin_SoccerThrowTime=1200; static int Javelin_SoccerBallSpeed=2500; public static void loadDefaults() { } public static String getSelection() { System.out.print("\n\nPlease enter your selection: "); String input = null; try { input = reader.readLine(); } catch(IOException e) { e.printStackTrace(); } if(!input.equals("1")|| !input.equals("2")|| !input.equals("3")|| !input.equals("4")|| !input.equals("5")|| !input.equals("6")|| !input.equals("7")|| !input.equals("8")|| !input.equals("9")|| !input.equals("0")) input=input.toUpperCase(); if(input.equals("EXIT")) { System.exit(0); return null; } else if(input.equals("SAVE")) { //saveFile(); System.out.println("Your file has been saved."); getSelection(); } return input; } public static void cls() { for(int i=0; i < 30; i++) System.out.println("\n"); } public static void main(String[] args) { String sel = null; cls(); System.out.print("\n\n\n\n\nWelcome to the ServerCFG editor. Made by Rootbear75"); try { Thread.sleep(1500); } catch(Exception e) { e.printStackTrace(); } //Request Filename / path cls(); System.out.print("Please enter a filename or hit ENTER to continue: "); sel = getSelection(); /*if(!sel.equals(null) loadCFG(sel); else*/ loadDefaults(); /* executeCategories(); public static void executeCategories() {*/ //main program. MAIN MENU category: { while(true) { cls(); System.out.print(" Main Menu" + "\n\nPlease select a category:\n" + "\n 1. Ship Settings (Warbird thru Shark)" + "\n 2. Prize Settings (PrizeWeight and Prize)" + "\n 3. Weapon Settings (Guns, Bombs, Mines, and Shrapnel)" + "\n 4. Special Item Settings (Other weapons and items)" + "\n 5. Flag and PowerBall Settings" + "\n 6. Radar, Kill, and Team Settings" + "\n 7. Other Miscellaneous Settings (Network, Msging and Map)"); sel = getSelection(); if(sel.equals("1")) { sel = null; shipCategory: { cls(); System.out.print(" Ship Settings" + "\n\nPlease select a ship you would like to edit:" + "\n 1. Warbird" + "\n 2. Javelin" + "\n 3. Spider" + "\n 4. Leviathan" + "\n 5. Terrier" + "\n 6. Weasel" + "\n 7. Lancaster" + "\n 8. Shark" + "\n\n 0. Main Menu"); sel = getSelection(); if(sel.equals("0")) break shipCategory; } } else if(sel.equals("2")) { prize: { sel = null; } } /* else if(sel.equals("3")) continue weapons; else if(sel.equals("4")) continue specialItems; else if(sel.equals("5")) continue flagPowerball; else if(sel.equals("6")) continue radarKillTeam; else if(sel.equals("7")) continue miscCategory;*/ } } } private class ShipConfig { String shipType = null; private ShipConfig(String type, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m, int n, int o, int p, int q, int r, int s, int t, int u, int v, int w, int x, int y, int z, int aa, int ab, int ac, int ad, int ae, int af, int ag, int ah, int ai, int aj, int ak, int al, int am, int an, int ao, int ap, int aq, int ar, int as, int at, int au, int av, int aw, int ax, int ay, int az, int ba, int bb, int bc, int bd, int be, int bf, int bg, int bh, int bi, int bj, int bk, int bl, int bm, int bn, int bo, int bp, int bq, int br, int bs, int bt, int bu, int bv, int bw, int bx, int by, int bz, int ca, int cb, int cc, int cd) { int superTime=a; int shieldsTime=b; int gravity=c; int gravityTopSpeed=d; int bulletFireEnergy=e; int multiFireEnergy=f; int bombFireEnergy=g; int bombFireEnergyUpgrade=h; int landmineFireEnergy=i; int landmineFireEnergyUpgrade=j; int bulletSpeed=k; int bombSpeed=l; int bulletFireDelay=m; int multiFireDelay=o; int bombFireDelay=p; int landmineFireDelay=q; int multiFireAngle=r; int cloakEnergy=s; int stealthEnergy=t; int antiWarpEnergy=u; int xRadarEnergy=v; int maximumRotation=w; int maximumThrust=x; int maximumSpeed=y; int maximumRecharge=z; int maximumEnergy=aa; int initialRotation=ab; int initialThrust=ac; int initialSpeed=ad; int initialRecharge=ae; int initialEnergy=af; int upgradeRotation=ag; int upgradeThrust=ah; int upgradeSpeed=ai; int upgradeRecharge=aj; int upgradeEnergy=ak; int afterburnerEnergy=al; int bombThrust=am; int burstSpeed=an; int burstShrapnel=ao; int turretThrustPenalty=ap; int turretSpeedPenalty=aq; int turretLimit=ar; int rocketTime=as; int initialBounty=at; int maxMines=au; int repelMax=av; int burstMax=aw; int decoyMax=ax; int thorMax=ay; int brickMax=az; int rocketMax=ba; int portalMax=bb; int initialRepel=bc; int initialBurst=bd; int initialBrick=be; int initialRocket=bf; int initialThor=bg; int initialDecoy=bh; int initialPortal=bi; int bombBounceCount=bj; int cloakStatus=bk; int stealthStatus=bl; int xRadarStatus=bm; int antiWarpStatus=bn; int damageFactor=bo; int prizeShareLimit=bp; int attachBounty=bq; int shrapnelMax=br; int shrapnelRate=bs; int maxGuns=bt; int maxBombs=bu; int initialGuns=bv; int initialBombs=bw; int empBomb=bx; int seeMines=by; int doubleBarrel=bz; int soccerBallFriction=ca; int soccerBallProximity=cb; int soccerThrowTime=cc; int soccerBallSpeed=cd; shipType = type; } private String getShipType() { return shipType; } } }
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5% not enough to make me buy something i didnt need :/
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Oh and yes, i know. Its horribly crude and ugly. I just want to get it done and say I DID IT then go back and rewrite it.
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here's the problem im getting to now: //[PrizeWeight] static int prizeWeight_QuickCharge = 80; static int prizeWeight_Energy = 70; static int prizeWeight_Rotation = 60; static int prizeWeight_Stealth = 30; static int prizeWeight_Cloak = 20; static int prizeWeight_Antiwarp = 20; static int prizeWeight_XRadar = 20; static int prizeWeight_Warp = 40; static int prizeWeight_Gun = 60; static int prizeWeight_Bomb = 50; static int prizeWeight_BouncingBullets = 30; static int prizeWeight_Thruster = 70; static int prizeWeight_TopSpeed = 70; static int prizeWeight_Recharge = 60; static int prizeWeight_MultiFire = 30; static int prizeWeight_Proximity = 30; static int prizeWeight_Glue = 20; static int prizeWeight_AllWeapons = 10; static int prizeWeight_Shields = 10; static int prizeWeight_Shrapnel = 40; static int prizeWeight_Repel = 40; static int prizeWeight_Burst = 30; static int prizeWeight_Decoy = 20; static int prizeWeight_Thor = 30; static int prizeWeight_Portal = 30; static int prizeWeight_Brick = 10; static int prizeWeight_Rocket = 10; static int prizeWeight_MultiPrize = 20; //[Warbird] static int Warbird_SuperTime=6000; static int Warbird_ShieldsTime=4000; static int Warbird_Gravity=1500; static int Warbird_GravityTopSpeed=100; static int Warbird_BulletFireEnergy=20; static int Warbird_MultiFireEnergy=30; static int Warbird_BombFireEnergy=300; static int Warbird_BombFireEnergyUpgrade=50; static int Warbird_LandmineFireEnergy=300; static int Warbird_LandmineFireEnergyUpgrade=150; static int Warbird_BulletSpeed=2000; static int Warbird_BombSpeed=2000; static int Warbird_BulletFireDelay=25; static int Warbird_MultiFireDelay=50; static int Warbird_BombFireDelay=150; static int Warbird_LandmineFireDelay=125; static int Warbird_MultiFireAngle=500; static int Warbird_CloakEnergy=100; static int Warbird_StealthEnergy=333; static int Warbird_AntiWarpEnergy=100; static int Warbird_XRadarEnergy=250; static int Warbird_MaximumRotation=300; static int Warbird_MaximumThrust=19; static int Warbird_MaximumSpeed=3250; static int Warbird_MaximumRecharge=1150; static int Warbird_MaximumEnergy=1700; static int Warbird_InitialRotation=210; static int Warbird_InitialThrust=16; static int Warbird_InitialSpeed=2010; static int Warbird_InitialRecharge=400; static int Warbird_InitialEnergy=1000; static int Warbird_UpgradeRotation=40; static int Warbird_UpgradeThrust=2; static int Warbird_UpgradeSpeed=250; static int Warbird_UpgradeRecharge=166; static int Warbird_UpgradeEnergy=100; static int Warbird_AfterburnerEnergy=1200; static int Warbird_BombThrust=400; static int Warbird_BurstSpeed=3000; static int Warbird_BurstShrapnel=24; static int Warbird_TurretThrustPenalty=1; static int Warbird_TurretSpeedPenalty=125; static int Warbird_TurretLimit=5; static int Warbird_RocketTime=1000; static int Warbird_InitialBounty=0; static int Warbird_MaxMines=5; static int Warbird_RepelMax=3; static int Warbird_BurstMax=3; static int Warbird_DecoyMax=3; static int Warbird_ThorMax=3; static int Warbird_BrickMax=3; static int Warbird_RocketMax=3; static int Warbird_PortalMax=3; static int Warbird_InitialRepel=0; static int Warbird_InitialBurst=0; static int Warbird_InitialBrick=0; static int Warbird_InitialRocket=0; static int Warbird_InitialThor=0; static int Warbird_InitialDecoy=0; static int Warbird_InitialPortal=0; static int Warbird_BombBounceCount=0; static int Warbird_CloakStatus=0; static int Warbird_StealthStatus=1; static int Warbird_XRadarStatus=1; static int Warbird_AntiWarpStatus=1; static int Warbird_DamageFactor=30; static int Warbird_PrizeShareLimit=100; static int Warbird_AttachBounty=12; static int Warbird_ShrapnelMax=8; static int Warbird_ShrapnelRate=2; static int Warbird_MaxGuns=3; static int Warbird_MaxBombs=2; static int Warbird_InitialGuns=1; static int Warbird_InitialBombs=0; static int Warbird_EmpBomb=0; static int Warbird_SeeMines=0; static int Warbird_DoubleBarrel=0; static int Warbird_SoccerBallFriction=12; static int Warbird_SoccerBallProximity=64; static int Warbird_SoccerThrowTime=1200; static int Warbird_SoccerBallSpeed=2500 I havent even started the other categories... Whole thing so far:
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i almost got hit head on 3 times today on the way home from work. i was avoiding the freeway cause it was worse than usual so i too surface streets. This street going the other way was packed for a few miles. At one intersection the people on the other side left just enough room for a truck to come out. i was going speedlimt and he poked his front out as i was maybe 50 feet away. I am SO glad that no one else was in the right lane when i swerved over to avoid him. #2: someone went over to our side of the road to get into the left turn lane (left turn lane started about 100ft in front of where this guy was) #3 some azn lady started making a left turn, saw a car in the right lane (i was right next to him in the left lane), and then decided to stop in the left lane... im sitting there slamming on the brakes hitting my horn. i come to a stop and SHES STILL FUCKING SITTING THERE, IM LIKE WTF BACK YOUR STUPID BITCH ASS UP BEFORE I RAM U. and then she finally decides to back up. i swear some people shouldnt be allowed to have drivers licenses..... ca drivers test must be ezpz. i thought va drivers sucked.... ooooh boy i was wrong. im jewish... i have a perfect driving record (+3 points... 1 for each year no violations)
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u can delete this thread on the account of my stupidity :/
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yea, i dont know trench wars history soooo yea... and yes it is a huge coincidence lol
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So i found this guy on an IRC channel (playing the Real version of IdleRPG) Does anyone remember "The Ghost Ship" ?
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Can someone provide a copy of a VIE/SSS server cfg?
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i found this little place on my way home from work that sells large $5 pepperoni pizzas... Not the best but not god awful either, so a nice little cheapy dinner for the family. Costco pizza = awesome. (when hot. shit when cold.... pizza hut tastes awesome when cold)