Send me that tileset... it has Compression bit to 1. How do you make bitmaps with compression anyway? The 'warning' thing is because after it loaded the tileset, the 'cursor' isn't where it expected to be in the file. So it tries to load the tiles from there anyway, and if it gets errors, it will try again starting from another place. But yeah, "normally" it shouldn't need to do that. It did start to load tile data from the correct place, though, so that's not exactly the problem here. test.lvl @ SaveMap, BMPData is stored into lvl, starting tile data at 42817
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test.lvl @ OpenMap, tile data starting at 42817 But the thing is as soon as it loaded the tileset, it was already beyond the whole eLVL data. Anyway, just send me that tileset, I'll test it out