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The Apache

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Everything posted by The Apache

  1. What did MS-DOS say?
  2. The Apache

    Lag

    The computer itself (harddrive etc) doesn't make you lag. Just the programs on it. (i.e spyware, MSN etc)
  3. sure, I can help if you want. lpstvb@hotmail.com [MSN] Away half the time... m0to16 [AIM] Never on m0to16 [YIM] Never on m0to16 [iCQ] Never on So, in other words - lpstvb@hotmail.com
  4. rofl... legless... GJ $
  5. rofl, what was his reply?
  6. He doesn't want me to give it out... o.O
  7. He won't make any tilesets for you, or maps. I have his MSN, but im a real !@#$%^&* (and he doesn't want anyone else to have it) so I cannot give it to you.
  8. ROFL... after 45934612893712893712839 tilesets, you want another?
  9. No!
  10. OMFG, IT ROCKS, BUT KNOE IT5 TEH SCUK
  11. From the words of the AL MIGHTY (Eminem) "!@#$%^&* BUSH, VOTE ME"
  12. YOU ARE GAY. That is all. SILLY!1
  13. Akai, you really don't understand the joke do you? !@#$%^&*ing nerd. Stop flaming people just because they didn't get your stupid sad joke
  14. Meh... some flaws... no, loads of flaws in my guide Forgot to mention to draw it on a notebook O_o thanks zignotzag
  15. Subject - How to Map. Ok, many people sometimes come into MG or Trench Wars and ask "W0W!111!1!1!!! UBER MAP, HOWE U MAEK DAT MAP!1!?!11 HOW?!?!11?!1" Well, here is a little subject on how to map... by me. How to map - First what you first have to understand is to NOT make a tileset before you map. It only creates confusion. Now, open a new blank map with the original tileset there. When you first start to map, you might want some pointers - ~ Do not tileset correctly. So like, just choose 1 tile. And always map with it, until you have completly finished your map. But why? - Because it saves a -*BAD WORD*-load of time and work, easy to delete. ~ Don't start off with a big base. But why? - Because, you do not know how to map yet do you? Plus, it really confuses everything and players do not really like big bases that take 5 minutes to get into the flag room. Now, let's start to map. 1) The center of the map is always the coords - 512 512. Now, go to 512 512, and mark it with any tile. 2) What you have to do when you start to map, is to think of a base. Think like it's a maze with no exit, and picture that there. 3) When you map, start with the "outside" bit of the base you see in your head. So, let's say I want a square base, you (with the 1 selected tile and nothing else) do that square. I reccomend that you make it 2 tiles thick. 4) Now that you have done that, you have to make your bse playable. Don't make it a really tight base, only 2 tiles wide. Make it at least 5 or 6. So that people can actually run instead of stopping every 2 tiles. Many new zones make this mistake, and they soon regret it... Like I did. 5) Start you base with a maze like one. You have to leave some space for a flag room (FR) wherever. Reccomended place would be at the top right corner. Make it big so it is actually a room instead of another passage. 6) Now, you might want to add a few safes inside it. Make the safe only 1 tile. Reccomended place to put them are on corners, but not every corner. Too many safes - Too much trouble (Quickwin, freqhopping etc) Make sure the safe(s) are not right in the corner, make it 1 tile away from the walls. Now, your done! This post is just a very simple guide on how to map. Some examples will be avaliable at this post when I get my new computer back (I am using a library computer ;P) Any comments or questions, or, if you just want me to do your map (LAZY -*BAD WORD*-!) just contact me at - lpstvb@hotmail.com onethumb.gif -/\/\-
  16. Subject - How to Map. Ok, many people sometimes come into MG or Trench Wars and ask "W0W!111!1!1!!! UBER MAP, HOWE U MAEK DAT MAP!1!?!11 HOW?!?!11?!1" Well, here is a little subject on how to map... by me. How to map - First what you first have to understand is to NOT make a tileset before you map. It only creates confusion. Now, open a new blank map with the original tileset there. When you first start to map, you might want some pointers - ~ Do not tileset correctly. So like, just choose 1 tile. And always map with it, until you have completly finished your map. But why? - Because it saves a -*BAD WORD*-load of time and work, easy to delete. ~ Don't start off with a big base. But why? - Because, you do not know how to map yet do you? Plus, it really confuses everything and players do not really like big bases that take 5 minutes to get into the flag room. Now, let's start to map. 1) The center of the map is always the coords - 512 512. Now, go to 512 512, and mark it with any tile. 2) What you have to do when you start to map, is to think of a base. Think like it's a maze with no exit, and picture that there. 3) When you map, start with the "outside" bit of the base you see in your head. So, let's say I want a square base, you (with the 1 selected tile and nothing else) do that square. I reccomend that you make it 2 tiles thick. 4) Now that you have done that, you have to make your bse playable. Don't make it a really tight base, only 2 tiles wide. Make it at least 5 or 6. So that people can actually run instead of stopping every 2 tiles. Many new zones make this mistake, and they soon regret it... Like I did. 5) Start you base with a maze like one. You have to leave some space for a flag room (FR) wherever. Reccomended place would be at the top right corner. Make it big so it is actually a room instead of another passage. 6) Now, you might want to add a few safes inside it. Make the safe only 1 tile. Reccomended place to put them are on corners, but not every corner. Too many safes - Too much trouble (Quickwin, freqhopping etc) Make sure the safe(s) are not right in the corner, make it 1 tile away from the walls. Now, your done! This post is just a very simple guide on how to map. Some examples will be avaliable at this post when I get my new computer back (I am using a library computer ;P) Any comments or questions, or, if you just want me to do your map (LAZY -*BAD WORD*-!) just contact me at - lpstvb@hotmail.com :onethumb: -/\/\-
  17. Sigh. Bd, try it out for YOURSELF. Don´t be a lazy -*BAD WORD*-.
  18. http://www.shanky.com/server http://forums.minegoboom.com
  19. lol
  20. hmmm, Santa Cruz has been taken down from NTC anyways...
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