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Everything posted by The Apache
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What did MS-DOS say?
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The computer itself (harddrive etc) doesn't make you lag. Just the programs on it. (i.e spyware, MSN etc)
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sure, I can help if you want. lpstvb@hotmail.com [MSN] Away half the time... m0to16 [AIM] Never on m0to16 [YIM] Never on m0to16 [iCQ] Never on So, in other words - lpstvb@hotmail.com
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rofl... legless... GJ $
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rofl, what was his reply?
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He doesn't want me to give it out... o.O
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He won't make any tilesets for you, or maps. I have his MSN, but im a real !@#$%^&* (and he doesn't want anyone else to have it) so I cannot give it to you.
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ROFL... after 45934612893712893712839 tilesets, you want another?
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OMFG, IT ROCKS, BUT KNOE IT5 TEH SCUK
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From the words of the AL MIGHTY (Eminem) "!@#$%^&* BUSH, VOTE ME"
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YOU ARE GAY. That is all. SILLY!1
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Akai, you really don't understand the joke do you? !@#$%^&*ing nerd. Stop flaming people just because they didn't get your stupid sad joke
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Lol, indeed.
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Meh... some flaws... no, loads of flaws in my guide Forgot to mention to draw it on a notebook O_o thanks zignotzag
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Subject - How to Map. Ok, many people sometimes come into MG or Trench Wars and ask "W0W!111!1!1!!! UBER MAP, HOWE U MAEK DAT MAP!1!?!11 HOW?!?!11?!1" Well, here is a little subject on how to map... by me. How to map - First what you first have to understand is to NOT make a tileset before you map. It only creates confusion. Now, open a new blank map with the original tileset there. When you first start to map, you might want some pointers - ~ Do not tileset correctly. So like, just choose 1 tile. And always map with it, until you have completly finished your map. But why? - Because it saves a -*BAD WORD*-load of time and work, easy to delete. ~ Don't start off with a big base. But why? - Because, you do not know how to map yet do you? Plus, it really confuses everything and players do not really like big bases that take 5 minutes to get into the flag room. Now, let's start to map. 1) The center of the map is always the coords - 512 512. Now, go to 512 512, and mark it with any tile. 2) What you have to do when you start to map, is to think of a base. Think like it's a maze with no exit, and picture that there. 3) When you map, start with the "outside" bit of the base you see in your head. So, let's say I want a square base, you (with the 1 selected tile and nothing else) do that square. I reccomend that you make it 2 tiles thick. 4) Now that you have done that, you have to make your bse playable. Don't make it a really tight base, only 2 tiles wide. Make it at least 5 or 6. So that people can actually run instead of stopping every 2 tiles. Many new zones make this mistake, and they soon regret it... Like I did. 5) Start you base with a maze like one. You have to leave some space for a flag room (FR) wherever. Reccomended place would be at the top right corner. Make it big so it is actually a room instead of another passage. 6) Now, you might want to add a few safes inside it. Make the safe only 1 tile. Reccomended place to put them are on corners, but not every corner. Too many safes - Too much trouble (Quickwin, freqhopping etc) Make sure the safe(s) are not right in the corner, make it 1 tile away from the walls. Now, your done! This post is just a very simple guide on how to map. Some examples will be avaliable at this post when I get my new computer back (I am using a library computer ;P) Any comments or questions, or, if you just want me to do your map (LAZY -*BAD WORD*-!) just contact me at - lpstvb@hotmail.com onethumb.gif -/\/\-
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Subject - How to Map. Ok, many people sometimes come into MG or Trench Wars and ask "W0W!111!1!1!!! UBER MAP, HOWE U MAEK DAT MAP!1!?!11 HOW?!?!11?!1" Well, here is a little subject on how to map... by me. How to map - First what you first have to understand is to NOT make a tileset before you map. It only creates confusion. Now, open a new blank map with the original tileset there. When you first start to map, you might want some pointers - ~ Do not tileset correctly. So like, just choose 1 tile. And always map with it, until you have completly finished your map. But why? - Because it saves a -*BAD WORD*-load of time and work, easy to delete. ~ Don't start off with a big base. But why? - Because, you do not know how to map yet do you? Plus, it really confuses everything and players do not really like big bases that take 5 minutes to get into the flag room. Now, let's start to map. 1) The center of the map is always the coords - 512 512. Now, go to 512 512, and mark it with any tile. 2) What you have to do when you start to map, is to think of a base. Think like it's a maze with no exit, and picture that there. 3) When you map, start with the "outside" bit of the base you see in your head. So, let's say I want a square base, you (with the 1 selected tile and nothing else) do that square. I reccomend that you make it 2 tiles thick. 4) Now that you have done that, you have to make your bse playable. Don't make it a really tight base, only 2 tiles wide. Make it at least 5 or 6. So that people can actually run instead of stopping every 2 tiles. Many new zones make this mistake, and they soon regret it... Like I did. 5) Start you base with a maze like one. You have to leave some space for a flag room (FR) wherever. Reccomended place would be at the top right corner. Make it big so it is actually a room instead of another passage. 6) Now, you might want to add a few safes inside it. Make the safe only 1 tile. Reccomended place to put them are on corners, but not every corner. Too many safes - Too much trouble (Quickwin, freqhopping etc) Make sure the safe(s) are not right in the corner, make it 1 tile away from the walls. Now, your done! This post is just a very simple guide on how to map. Some examples will be avaliable at this post when I get my new computer back (I am using a library computer ;P) Any comments or questions, or, if you just want me to do your map (LAZY -*BAD WORD*-!) just contact me at - lpstvb@hotmail.com :onethumb: -/\/\-
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Sigh. Bd, try it out for YOURSELF. Don´t be a lazy -*BAD WORD*-.
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http://www.shanky.com/server http://forums.minegoboom.com
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hmmm, Santa Cruz has been taken down from NTC anyways...