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  1. yeah really, please offer some feedback on what you think needs to be done. Instead of "omfg change it please," how about "this, this, and that being changed would definately help even things out and make the game more playable." The only way to get what you want out of HS is to help and offer your suggestions. ALSO i have added extra opinions on each individual ship to the bottom of my original post. La la
  2. hey sui, with the decreased lanc speed, no one will turret anymore. and if anyone manages to throw one together, it will ONLY be rocket, port, reship because a lanc cant move much now
  3. o_o where do you rank, and whose #1?
  4. disruptor bullet delay needs to be increased And lancs are now horribly slow, i use lanc more than any other ship too. If speed isnt changed.. i dont know if i can keep playing. seriously, try to fly/turret/flag with a lanc now, its ridiculous. I get nerfing it a bit, but wow i tried to flag with squaddies, i stopped playing after 3 minutes and one attack attempt after trying to use lanc.. EDIT: after further review, the decreased lanc speed isnt that bad, it actually is more appropriate for the "role" of lanc. Although with the decreased speed i believe the addition reduction in speed for additional attachers needs to be eliminated.
  5. post a thread on the BW public forums, and they will check out your responses and get back to you.
  6. Well as im sure everyone who has entered the zone has noticed by now, several things were changed. Most notably ship sizes. Terrier + Weasal = Smaller Spider + Levi = Larger Personally i think the size changes were overall good. While the weasal size is a mixed reaction for me, i do like terrier as a smaller ship. As it is now slightly harder to hit with a more controled fire, this makes a good step to balancing the terrier out. I believe really all it needs is a slight increase and thrust to make terrier an all around good ship. I also like the new spider size. A larger ship size makes the spider take more damage when attached to a lanc, thus decreasing TURRET strenghts (which im sure most center players will enjoy). On the other hand the larger gun spray somewhat evens out the negative effects of a larger ship, which is plenty ok with me. I do not own and I dislike levi's, so personally i cant comment on how i feel about the size changes. As for weasal, i did like the large ship size, but reduced works just as well overall. Gun prices has most noticably been raised. I like this idea but i know many players do not. I already see a rant thread about it up on the same page as this topic, so i will not even go further talking about prices. I do think that the kill formula should be slightly increased to compensate for higher prices. What guns can be used on certain ships has also been modified. I do not know every gun slot change for each ship off the top of my head, but most recognizable is that Disruptor can only be used on SPIDERS, and SHARKS can now use shredder. I think this will definately helps the popularity of shark use in center. BOMBS on SHARKS! DOUBLE BARREL on SHARKS! MOAB and TACNUKE can only be used on LEVI Also, mezon capacitor is now 50k, but for a good reason. It now gives no energy change when you buy it. It used to have a -1 energy property, but now is 0. It still has 5 recharge, the best their is. This makes mezon worth the price tag IMO, and i am currently using it on my spider. The only real change i DISLIKE is the fact that QUANTUM REACTOR cannot be used on warbird's or jav's anymore. This is highly disturbing Opinions? EDIT: As a sidenote, changes are NOT finished. Brain is apparently still working around with things, so all of this may not be permanent. So dont freak out too much ALSO: I have added my ideas and opinions of changes made later in the day since the original post. enjoy. Here is all of my idea/suggestions towards the new changes: Ships: Warbird: apparently energy has been tweaked, possibly along with bulletspeed and bulletdelay (not sure on this one), but i believe its a decent change. Warbird actually has to be used in more of a dog fighting role, as it probaly should be. Jav: I like all the changes towards jav, nothing major has been tweaked, but it seems much more playable to me now. And it feels more like the super-bird of old HS days. Spider:lots of changes on this beast. Ship size is a good thing. Larger fire radius makes up for it being easier to hit. Disruptor on spider seems pretty over powered, perhaps an increase in bullet delay? Larger ship size will allow it to take more damage while turreting, most likely this will reduce the amount of turrets in play. Levi: My levi is a poor mans levi so i do not have much on it, so im not aware of its current usability. Large max energy increase makes this thing a tank though. Ive seen several people relying on it as a rushing/burst/die/attach/rushing ship while flagging, and it isnt too bad at it either. Havent really seen someone bombing with it in center since changes yet, but im sure it does decently. Also MOAB and tacnuke can only be used on this ship, which definately !@#$%^&*igns it the role of heavy bomber. Terr: My favorite ship all around. Decreased size makes ship much more playable. It (as some players have mentioned) resembles a slow, high energy warbird. Terrier has become more playable in center besides for rocket shredding, which is definately a plus. Overall this is my favorite ship update. I believe a slight increase in thrust would help make this ship what its meant to be, a "jack of all trades." Weasal: Mixed reaction to this ships changes. I like the decrease in size, although i didnt mind its previous larger size. I believe bulletspeed has been decreased, which i greatly dislike. Stingray torpedo and EMP shockwave can still only be used on this ship, still giving weasal its own niche of some sort. Lanc: Stated in a previous post that i do not like the reduction in speed, but i do believe it was an appropriate reduction. On the other hand i really think that additional speed reduction for attachers should be eliminated or at least reduced to even out the already decreased base speed. Shark: holy changes. Double barrel guns and the use of bombs makes this ship much more playable. It seems almost all players like the changes made to this ship. At a price of 7500, you definately get the bang for your buck. I dont think salvo or string of pearls should be available on this ship though. With the additional uses of this ship i think settings and available items should definately continue to be played around with. Prices: Prices for alot of items have been changed, overall there seems to be more raises of prices than lowering going on, which is what should have been done. I do not want to dive much into this subject because im sure prices will continue to be tweaked, as ive noticed they already have been. Overall: The recent changes will definately raise some issues with the population, while eliminating others. Overall i believe the changes were good and needed, but i think they still need to be messed around with in order to achieve some sort of balance. Further testing and player feedback will help determine what needs to be changed. Hope this helps
  7. yes, true. and yesterday i had a good conversation with bak about the amount of money that has been stolen in iraq so far. he might have became a little rusty in his dogfighting, but hes still human
  8. lolz, bak- used to play hs a long time ago.. idk why you would think hes a bot... but wait, moneybot was doing the same thing!! bannnt!
  9. I dont know of any squads actively recruiting, but as orange said, apply to brickwarp. I know classic isnt looking for any more members, but check around with squads like 6unz, perhaps they are. As for getting into a squad, i've always believed your best bet is to play the best you can and play with people who are in squads. If youre good enough you will definately be noticed and recruited by someone.
  10. No 11__, i created this thread as a topic only about bricks. Other people brought up antideath. The topic of the thread still remains the same. There is a recent thread about the "cheapness" of AD on the same page as this thread, use that to rant about AD instead of "BRICKS!" And I'm sure you noticed that brick usage has been modified, thus eliminating some of the "cheapness" from them.
  11. I say give it permanent *ufo type properties, but in an ASSS fashion, mind you. just kidding...
  12. I need only to respond with MAKE ANOTHER ANTIDEATH THREAD AND GET OFF OF A THREAD ABOUT, OF, AND NAMED "BRICKS!" Thank you, and have a nice day.
  13. I just lanced until 900+ bounty and an 85k jackpot against a team that (for a while) had AD'ers. No problems on my part. My team didnt need any bricks to protect me, and the team was not made up of "vet's". And btw, this thread is about BRICKS, not AD. In the entire flag game only 1 brick was used, and it was by a member of my team to stop a strong rush. This is brilliant and what should be happening. Bricks should be used rarely and effectively. As for pricing issues, if a player can afford 15k-30k for the old bricks, why cant a player afford 500-3k for a brick or two per flag game? EDIT: As a sidenote, AD hasnt even been used until a few days ago, and the number of players currently using AD can't fill up an entire pub freq.
  14. Rep the BL
  15. Relos, bricks were used to prevent AD'ers from rushing past nme while invisible AFTER they had died the first time. Since AD has changed to lock the player in his spot after he dies, bricks dont really make much of a difference stopping them. If you expect a player has AD (or is just an established player or plays 24/7) then keep firing after the player dies to kill them when they respawn. About newb teams being "doomed," at 15-20k for basic bricks, a "noob" team wouldnt be able to afford them to begin with. Also now basic bricks are only 500 a pop, so player X (a noob presumably) can just go to store and buy one then use it. It would take 40 bricks to make up the cost of a double brick. 11__, this is somewhat true, but say a "noob" team is the defending team. Now they will not lose their ground or bomblines as fast because more experienced players can easily steal bomblines with bricks, EVERYTIME THEY SPAWN. As for the less experienced team being the attackers... one player can go to the store, buy a brick, use it, and secure a bombline with a rep or two.
  16. I know now sui, i was leaving for school when i replied and i didnt get the chance to play any before i posted. And in that flag game, my team (which was attacking at the time) eventually overran the other team and we later won the flag game. A flag game before that was lost because of brick super-usage. I feel you FC, im going through the same thing now. Great job Doc
  17. what do you mean done?
  18. Starting in DSB, I have spent time in several SVS zones and redstar (under the alias "door"). I believe redstar does have some hard issues and overall SVS is a better bang for you buck (even though SS is free) . I believe RS was sustained by their community, and since their community has departed, getting RS back on its feet will be tough. Like a previous poster mentioned, getting old school players back and promoting will be very helpful. And i just have to love grav's "i wont give an inch i swear i wont" debating. It makes this thread worth reading
  19. Flawed. I understand what your getting at, but the current way bricks are handled is nothing close to balance. Theres no strategy needed while using bricks when your team can have between 8-12 bricks at their disposal at any second. If you have 4 people in warbird/javs with double bricks who rush, they will easily reach and brickwarp their enemies lanc (if not the entire other team). Of course, this is counteracted by the other teams 5000 bricks as well. I use intense as a descriptive word for an in the moment realization. These bricks are amased whether the game is intense or not. Having to buy bricks over and over again would be to discourage players from actually using them so much. An entire team's players are not going to run to the store after every death to buy bricks. As for the price issue and long termers having alot more to spend on bricks; long termers with fully maxed ships would put newbs at a severe disadvantage to begin with, so running and buying bricks every life would cause very little added effect. These "pros" with their maxed ships wouldnt need to buy bricks to "crush the noobs" in the first place. BTW, who are you sound? 0_0 EDIT: ahh nevermind i see your daresound, so that makes sense for the opposing-view.
  20. nooo i thought i bant you first i miss you, come home haha
  21. Well throughout the entire day ive encountered one flagging-related problem... The recent use of BRICKS has become overwhelming. I'm watching (or flagging while) every single flag game is being won or lost by who uses the most bricks. If the defending team is trying to win and starts to get overwhelmed? no problem, just 'brick brick rush die summon' and repeat the process. If the attacking team is trying to rush but wants to easily keep any ground they manage to gain? no problem, 'brick brick rush die summon' and repeat. This is getting out of control. The last flag game i was in became intense, and not to my surprise did i see that between 4-8 bricks were deployed simultaneously by both teams the ENTIRE TIME. So what (if anything) can we do to cir!@#$%^&*vent this problem? 1st Idea: To use the old brick-using system, having bricks bought as one-time use items. To use a brick you would have to run to the store, buy a brick, attach to your lanc, then lay it and fight your opponents. Obviously this would greatly reduce the number of bricks being used by each team, and they would usually be used only in tight or extreme situations. Also, if wanted it could be made possible for a player to buy multiple bricks at the same time, or buy different types of bricks (cages, wide bricks, etc.). For example PLAYER A could buy 2 "bricks" for 1k each, or even buy a "pack of bricks" (2 bricks) instead of buying multiple single bricks. 2nd Idea: Keep bricks as items that you purchase and keep for each life, as currently set up, but change the delay time for them. As in make it possible so you cannot lay a brick until 20 seconds after you spawn. I also LOVE this idea. This would make it impossible for each team's rushers to ATTACH, BRICK, DIE, ATTACH, BRICK repeatedly. Players on each team would actually have to battle it out on their own for a while before using their bricks. Of course with teams of 5 or 6 (with one lanc) there still could be many bricks layed a minute between the teamates, but with the bricks short lifespan, it would not be a big issue at all. 3rd Idea: Simply change brick prices. 150k for a wide brick would discourage use somewhat i believe. With all this brick usage, we might as well start building cities. What's Your Opinion?
  22. although terrier isnt highly popular, it has a decent niche and i dont believe it should be changed (at least much). Its hands down the best ship for chasing down lose flaggers, in bases its bombing and shrap are superior to most ships, and in center and can still be quite effective. Its somewhat slow speed is counteracted by its energy/rotation. It may not be the "jack of all trades" as it once was, but it still encomp!@#$%^&*es a little of everything. IMO
  23. lmao... staff power wars coming to a theatre near you
  24. yea n00b i was meaning from a while back, not that last month or so. I havent played in a VERY long time (besides the last month, which i havent seen you ). and lol @ FC. I love hamm
  25. just because they are on the 'to-do' list doesnt exactly meant they will be done ANYTIME soon
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