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Jason

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Everything posted by Jason

  1. Patience is the key. Eventually PriitK will go the way of JeffP, at which point he -*BAD WORD*- well better hand over the source of the client to someone willing to continue its development. Whoever the lucky fellow is (I nominate Grelminar personally.) can then open source it. We'll ditch SubGame. ASSS will become a standard across all zones. And then we can use whatever biller we want and make that standardized as well. Yeah, I just painted a picture of a utopian dream... but it could happen. =p
  2. Pardon me if these questions have been posed before, and I somehow managed to overlook them, but after browing through the forums for about a half hour now, I've yet to find anything that's quite what I'm looking for in the way of help/guidance. I'm wondering if there exists a general/comprehesive tutorial for those trying to get a start making shipsets, tilesets and even combining a tileset with lvz objects in order to create particularly fancy maps. I don't need tons of info, just give me the basics or at least point me to where I can read up on the basics, and I'll be fine. I'm just wondering about a few things, such as the following: What is the basic format/layout of a shipset? I realize that if you want to customize a ship you would make your original (first frame) ship image (although I'm unclear as to what dimensions it must be), then make each rotation frame so that you can have 360 degress of rotation. I'm not aware just how many frames you need to have though, or how many degrees of rotation each frame should have. What sort of programs do people use to create shipsets? I'm !@#$%^&*uming Photoshop is a big one, but then there's lighting effects to deal with for those who have ship rolling enabled, and that seems like it wouldn't be all that easy in PS. Perhaps folks are using other 3D rendering apps to apply lighting effects? The whole idea of ship rolling also has me thinking that my shipset needs to contain all of the frames without the lighting effects (for those with ship rolling disabled) and all of the frames with the lighting effects (for those with ship rolling enabled). (By the way, I know that last sentence probably made you think, "Duh, that's common sense. This guy's an idiot." I apologize if I seem like a moron, but my intent is to be as absolutely clear as possible. I hate when you come onto a forum and some !@#$%^&*wad throws up a thread asking some ridiculous question with little to no explanation and you're left wondering what the -*BAD WORD*- he's talking about.) What programs/techniques are people using to create tilesets? Again, I'm guessing Photoshop is a biggie. It seems to me that creating a tileset is much like putting together background sprites for an old school RPG (such as FFI) or what have you. This means pixel art I guess, perhaps even isometric pixel art? Is there a definitive, comprehensive guide on implementing lvz objects in a map? I'd like to have an idea as to how the whole process works, from initially creating the graphic, to converting it to lvz format and then getting it in the map. (I'm not even sure if that's the correct process or not.) Well, I think that pretty much covers everything. I apologize for writing a book. I just wanted to be as thorough as possible to avoid having to clarify a bunch of stuff later. Thanks in advance to anyone who can offer me some guidance and/or !@#$%^&*istance. And if you're not going to be helpful in any way and would rather flame, please do me a favor and -*BAD WORD*- off. That's all folks.
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