another post in emails, the rules list Found this: From: Egoslasher Date: 1/21/1997Subject: Pyramid League Rules - Revised 1/21 Please save this letter to a file: 1. The Pyramid League is a fluid, continuous League in which teams have the opportunity to raise up in rank through challenging and defeating other teams. 2. The Pyramid consists of the following ranks (followed by maximum number of slots): Lvl 1 Supreme Champion (1 slot) Lvl 2 Star Lord (2 slots) Lvl 3 Elite (3 slots) Lvl 4 Star Gladiator (4 slots) Lvl 5 Expert (5 slots) Lvl 6 Veteran (6 slots) Lvl 7 Novice (7 slots) Lvl 8 Newbie (8 slots) Lvl 9 Amoeba (unlimited) 3. All new teams start at Amoeba rank. To raise to the next rank you must challenge a team at that rank and beat them. Or, if the rank above has an OPEN slot, you may challenge a team AT your present rank, and with a win you will advance up. This is considered a "same rank" challenge. Occasionally a team will win a same rank challenge and then for some reason the Open Slot at the next rank will be filled. In this case the winning team will be considered "in line" for the next available open slot. 4. The team that wins a challenge rises to the next rank, and the losing team drops to the lower rank. If it is a "same rank" challenge, the winning team moves up to the open slot in the rank above, the losing team stays at the present rank. The team that rises will then have a 1 week grace period in which they get first opportunity to challenge a team either at their rank (if there is an open slot at the next rank) or a team at the next rank. They may be challenged by a lower team once the 1 week grace period is up. 5. Teams have 2 weekends to schedule and play the match. If the 2 teams do not come up with a schedule within a reasonable time, I will assign a time on the Fri of the last weekend for either that Sat or Sun. If one team does not show to either an agreed time or the default time I set, then they will be disqualified for that match. What this means is that the challenging team will either get an opportunity to play or get a default win within 2 weekends. 6. Challenged teams cannot refuse the challenge. Any team presently challenging or being challenged cannot challenge/defend any further until the current challenge in affect is resolved. These teams are considered occupied and can not set up or negotiate matches with other teams. Once teams have played each other, they may not have a rematch until both teams have played a different opponent. 7. The games will be played in the League Zone under the following conditions: # Teams can start up to 4 players, and have other members spectate. # Teams will be assigned a GHZ of either 100 or 200. The starting players and possibly spectators must go to that GHZ. # Each player in the match will have 3 lives. These lives are for the slot, so subs will inherit lost lives. # Teammate kills will count as a death to the player affected, but the teammate who got the kill will not get a kill credited to his/her stats. # The match has a 1 hour time limit. If the game is a tie after 1 hour of play, the game will go into Sudden Death over time (or can be replayed another time with approval of BOTH teams). The next legitimate death ends the game during Sudden Death overtime. # Subs are allowed upon approval of the opposing captain, if they are not a member of that team. Team members may sub in for each other upon approval of the referee. All subs inheret the lives of the player being replaced. # Non-team member subs may only be allowed before a match starts. Once a game has started, only teammate subs will be allowed. # No subs during the last 15 minutes of a match, even if there is a disconnect. # If a player is eliminated (3 deaths), that player cannot sub into the game for another player. Also, if a team has a player eliminated, the "slot" the player was in cannot be subbed into. Subs can only take the place of "live" players. # Each team slot (1-4) may only be subbed for once. What this means is each team can have a maximum of 4 subs, one for each slot. # There are no burst, shield, superpower, or negative affect powerups in the League zone. # There are no safe zones. If a player needs to take a break, they need to announce it and switch to spectator mode. If they leave while in the game (to save their powerups for instance), then they are a free target. # When a player dies, the referee should announce (in green letters) the player who died, and the player who killed him/her. This is to confirm that the referee witnessed the score and has it recorded. If you do not see the referee's announcement after a score within a reasonable time (multiple scores take longer for the ref to record) please message the ref with the information. # Changing ships is only allowed under the following conditions: First you must be away from any combat. A good rule of thumb is to not have any enemy on radar. Then you must ask the Host referee to change ships. The referee will spectate on you, then give you permission. You may only play each ship type once during the match, and may not cycle back to the original ship. Cycling is used for ship variety, not to refresh lost powerups. 8. The match is won when either one team is eliminated, or the time runs out and the score is NOT a tie. Score is taken from deaths to the other team, not kills. If there is a teammate kill/death, the other team will get a point for it. Elimination takes precedence over score. For instance, if team A has 2 players and scores 7 points, while team B eliminates all of team A (6 points), team B will win regardless of points. 9. When a game is scheduled, if one team tells the ref they are ready and the other team is looking/waiting for members to show up, the game will start in 10 minutes regardless of the number of players present. This time can be adjusted by the referee's decision depending on circumstances. 10. Every team can play up to 4 players, even if the other team is short. Non-team subs to replace missing players must be cleared by the opposing captain, and do not have to be approved. 11. Spectators must be on GHZ's 0 - 5. Spectators who are members of the playing teams may spectate on their team's GHZ as long as a ref is present on that GHZ also. If not, they must spectate on 0 - 5. Spectators may not give any information to either of the team's players, such as locations, bounty, directions to go, strategy, ect. If caught doing so the spectator will be banned from League play. General cheering, or information such as time remaining and score, are allowed to be transmitted from spectators. Spectators may be asked, or (if situation warrants) forced out of the zone at the discression of the ref, or any of the players. Spectating is a priviledge not a right, so please be considerate of the ref and those playing. 12. Changing rules. Rules can be changed the following way: A team captain must send in the issue, describing what they want added or changed. I will then make it a "Vote issue" to be sent out to all the teams. After 1 week, if there have been at least 50% of the teams casting votes, the majority will win. If there is a tie I will break the tie with a vote, otherwise I do not vote. 13. There is no double squading allowed in League play. If you play for one team, regardless of how many accounts you have, you may not play for another except as an approved sub (see sub rules above). Anyone caught double-squading will have the following possible consequences: Stats erased, team disqualified, banned from League. 14. All matches will have a Host referee, and possible other referees assisting in scoring. All messages must be sent to the Host referee in regards to the match. Any disputes that arise during the match must be sent either to the Host referee, or emailed to the League Administrator. 15. Conduct must be appropriate while in the League zone during League play. If a player or the ref asks someone to stop certain types of messages, they must stop. If a player is argumentative or belligerent to the ref, they will receive a WARNING and/or be asked to leave the zone. If the conduct continues, the player may be kicked out and banned from the League zone. Depending on the situation, the League administrator may assign the banned player a "strike". The first strike will only result in the player being banned until their team's next scheduled match. When a player receives 2 strikes, they will be banned from League play permanently. 16. All players playing in League play must be registered by their team captain. In order for a new team member to be eligible to play in a League game, the League Administrator needs to be notified of the roster addition at least 24 hours in advance. If a player switches teams, the League administrator must be notified of the switch at least 24 hours in advance. 17. Sub rules in detail: # Non-team subs can only join a game before it starts, and then only upon the approval of the opposing captain. # Team subs can sub any time, up until 15 minutes left in the game. # Each starting player has a slot (1 - 4). A team sub needs to be inserted into those slots. In order to sub, someone from the team needs to private message the Host referee. The Host will then announce the subbing, and then tell the entering player and leaving player to switch. # Once a player has subbed out, they may not sub in again for that game. # Each slot is limited to one sub, meanting that there is a maximum of 4 subs for the game per team, one for each slot. # Subs inherit the deaths of the person they are replacing. # Anyone subbing without the direction of the ref will be considered an illegal player and be asked to come out of the game by the ref. It will then be the refs judgement to allow the subbing if attempted later. 18. Here is a few FAQ's commonly asked about the League: ?I want to get active in the Pyramid, what do I do? First, you need to look over the latest standings. Find what rank you are at on the Pyramid, then look for teams labelled "Available" either at your rank or one rank above. These are the teams you can challenge. If there is an "Open slot" at the rank above your own, you can challenge teams at your same rank, and by beating them immediately rise into that open slot. If the rank above you is full of teams, playing a team at your rank and winning only gives you a win for record. To rise to that rank, you must defeat an available team at that rank, in affect you "take the slot" from that team. ?How do I challenge? To challenge, find the captain of the team you want to challenge on the Captain's list. Send email to that captain, and Carbon Copy the letter to email removed so that he can register the challenge. Inform the captain you are challenging his team to battle in the League zone. The captain is obliged to honor the challenge within 2 weekends. Offer suggestions on times and days to get together and play. It is important to carbon copy all of this to EgoSlasher, so that he can find out when the game is agreed upon. It may take several letters back and forth before a time is agreed upon. ?I've challenged a team, and have not gotten any response over several days, what happens now? Once EgoSlasher gets the carbon copy of the challenge, a deadline is set for the game. The deadline will be 2 weekends from the time the letter is sent, usually. You can find confirmation of the match in the next Standings update. If a captain does not respond to your challenge and offers of times, EgoSlasher will assign the match a time. This will be done only if a time and day to play is not agreed upon (or responded to) by the Friday of the deadline weekend. ?The rank above me is full, and none of the teams there are available. Is there any reason to play? Yes, you can always challenge a team at your rank. If there are no open slots at the above rank, then beating a team at your rank will just give you a win. However, if a slot opens up later, teams with the most wins will be first in line to automatically advance to that rank. A win at the same rank will put you "in line" for the next available open slot at the next rank. ?My team just rose in rank, and is labelled "May challenge only". However, there are no teams to challenge at my rank or above. What can I do? The "May challenge only" label is just a grace period, giving you a chance to make a profitable challenge. If there isnt anyone to challenge, and you want to play a team below you, you can mail EgoSlasher to change the label to "Available". You can't challenge teams below you, but you can informally dare a team below you to challenge you. Just keep in mind that playing a team a rank below you will only result in stats and record, but will not advance you. I will mail current Standings and News for the Pyramid League every so often. If you have a question feel free to email me at removed The League has a home page at miso.wwa.com/~wef/noware/league...it will contain standings, stats, and other fun stuff. It will be upgraded continuously and suggestions are welcome. There are other League home pages, the links can be found on the Virgin Subspace home page.