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SubSpace / Continuum General Discussion Forum
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6033 topics in this forum
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- 17 replies
- 2.5k views
Osama claim captured in Pakistan: Iranian state radio TEHRAN: Osama Bin Laden has been captured in a tribal area of Pakistan, the external Pashto-language service of Iranian state radio reported on Saturday quoting an “informed source�, stated AFP. The report, which could not be independently verified, said the alleged arrest took place “some time ago� but gave no further details. For more info click on the webpage http://www.dailytimes.com.pk/default.asp?p...29-2-2004_pg1_7 osama was like a uncle to me but haha sike.
Last reply by Dav, -
can continuum support 64 bit processors oh yea and another thing on .39 when you right click and hold it on a zone it doesnt give the zone description of course you know...unless this is one of the updates for .39
Last reply by mister manners, -
- 17 replies
- 676 views
Please change Flowerets name to ricebowl, im getting confused
Last reply by 1587200, -
- 2 replies
- 300 views
Could you add a redirector here for the Omega Fire forums please? Redirect to: http://www.omega-fire.com/forums/ Zone Website: Omega Fire Website Moderators: Tascar, Ophie, Cyanide, CypherJF (apparently Federation is not registered on these forums.) Thanks.
Last reply by Tascar, -
- 2 replies
- 233 views
It's more of a current events or public media forum than political anymore.
Last reply by 1587200, -
can you change my name to Floweret
Last reply by Yupa, -
- 2 replies
- 236 views
i stumbled upon this Forty Squad forum says: Warning: Division by zero in /home/ssforum/public_html/sources/Topics.php on line 1672 Warning: Division by zero in /home/ssforum/public_html/sources/Topics.php on line 1672 at the very top of the page.... at least for me!
Last reply by Jimster, -
- 8 replies
- 494 views
Could you please make the following changes to SSA MERC Games: 1) Name: SFSS Ground Warfare (SSC) 2) Forum Redirect: http://bb.sfss.org/cgi-bin/ultimatebb.cgi?ubb=forum;f=33 Thank You, Craig
Last reply by SD>Big, -
Map help needed 1 2
by D1st0rt- 34 replies
- 3.5k views
Ok, so I have this plan for a map, but I can't make it to save my life. Here's the plan if anybody can help me. And where it says wall, that's just where I'll add doors to the openings to close it for things not using the bases. The center section is just a general flying around place, maybe a couple of asteroids or some random objects around.
Last reply by Tascar, -
- 8 replies
- 1.6k views
Hey im makin a plugin and this is what i need to do: If the flag isnt dropped in a certain area (i already have that part done), i need the bot to go onto a private freq (example 4321), enter a ship, warp to the position of the flag (to pick it up), then warp to the middle of the map and *shipreset itself can anyone help me out?
Last reply by DeadlySoldier!!, -
hi is it possible to make mervbot-plugins with the freewareDev-C++? the MERVbot Tutorial says but i can't find any "Win32 Dynamic-Link Library" or does anyone know another freeware to make mervbot-plugins?
Last reply by mister manners, -
- 7 replies
- 412 views
http://www.ssforum.net/style_images/1/icon17.gif
Last reply by mister manners, -
Can you up my posts by about 4000 If not, then can you make my post count -9999? thanks
Last reply by SVS, -
- 3 replies
- 907 views
According to the do-*BAD WORD*-entation and code I'ves looked at (Mostly MERVbot and !@#$%^&*ociated docs), a powerball packet involves position, velocity, and timestamp. However, even for a stopped ball, the packet contains non-zero data for velocity. This velocity appears to be in the direction of movement prior to stopping. So I am !@#$%^&*uming that the stopped powerball position is based on the coefficient of friction for the ball (does anyone know what this value is?) and !@#$%^&*umes the position based on the timestamp. Basically what I'm asking is: 1. What's the coefficient of friction for the ball (or is it a setting somewhere)? 2. What is …
Last reply by Mr Ekted, -
- 37 replies
- 3k views
This is just a suggestion but what about friction for ships? If you don't engage the thrusters then you slow down. I know this isn not useful for space-games but there is something like "ground warfare" or "metal gear" where it would make sense. And what about WDL compatiblity so that you can write your own game-physics-engine in the powerful C-compatible programming language WDL? I've already written some WDL code which would be able to do that. It's a full physics- and movement-engine written originally with 3D compatiblity but also compatible to a 2D-game like subspace is: //////////////////////////////////////////// // Qndre's Game Physics Engine 1.0.1 //…
Last reply by Aileron, -
- 6 replies
- 1.4k views
did u know if you are in a relatively lagy zone (over 40-50 ping) and you have this bot1 (following bot2) bot2 (following mister.manners) mister.manners (going in one direction relatively fast) when you approach a wall, pm bot2 to follow bot1 they will jump back and forth trying to match the other's speed and when one bounces off the wall, it has to go back to the bot that hasn't bounced yet, and when it bounces the other one overpredicts thus going through walls, i use it to get out of the main arena in some zones sometimes
Last reply by mister manners, -
If you didn't mentally ask yourself "dynamic or static?" when clicking the link to get to this thread, you are not cool enough to post on it. You may read, but I will murder your family if you post. This is a list of links to major resources for general game programming. The first site I really found outside of MSDN was http://www.gamedev.net There's some good stuff there if you look, but most of gamedev-net articles are outdated or garbage. They link to some nice ones on another site, which has some good stuff. I revisit this one fairly often to check certain things: http://www.gamasutra.com/ The standard list of course is: http://msdn.microsoft.com/ - specif…
Last reply by Mr Ekted, -
- 13 replies
- 1.9k views
nt, now go away (dont know what nt means hehe)
Last reply by DeadlySoldier!!, -
- 20 replies
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Where can i get a warp to plugin. I want to set up a map That has 4 diff warp points.
Last reply by mister manners, -
- 15 replies
- 2.7k views
This is finaly an Alpha worth making an anouncement about. Pretty much all the new features have been Implimented now. Ignoring works both Temp and Perm (works for all msg typs, including ?chat and interzone). And the big one everyones been asking for!!!!! Client Commands now work in the Auto Field!!!!!!!!!! well ok, mabye not THAT big a deal but anyway. Its out thier, so go upgrade if you want. You know where to report the bugs. (Oh, and just to please the critics and the people infected with PEBKAC, I have coded the client to NOT send blank messages)
Last reply by SVS, -
check this 1 2 3
by Sumpson Guy- 57 replies
- 6.9k views
give all zones SSC billing.. -*BAD WORD*-s.. that's all thanks for replying.
Last reply by Wargh!!!, -
Friend list
by Paxil- 21 replies
- 2.6k views
To have something like that. ?addfriend - Would add that person to your friend list ?friendlist - Would list all people on your friend list and show if they're offline/online ?removefriend - Would remove friend from your friend list ( i.e. FRIEND LIST: Someone [Offline], Someone [Online] ) It could be more detailed by showing what zone they're in. I guess this would be a biller thing though?
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- 4 replies
- 341 views
can you change my name to Mortal Combat?
Last reply by Himura Kenshin, -
- 3 replies
- 323 views
hey can you change my name to P0ison Demon? (http://www.ssforum.net/index.php?showtopic=2910&st=0entry38575) is the reason why. Thanks
Last reply by Will+, -
- 10 replies
- 1.6k views
so subchat wont work with metal gear or redstar...right?
Last reply by SVS,