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Posted (edited)

How do you get the amount of a specific item that a player has? Like repels, I believe p->repel should return the amount of repels that a player has, hence "int repels = p->repel" should store the amount of repels in repel. But everytime I do that, it just stores 0, regardless of how many repels someone has. What am I doing wrong?

 

-Suicidal

Edited by Suicidal
Posted
Went to forums.minegoboom.com and finally found my answer. You have to enable "NoisySpectator" in the mervbot.ini file.
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