suicidal Posted December 20, 2005 Report Posted December 20, 2005 (edited) How do you get the amount of a specific item that a player has? Like repels, I believe p->repel should return the amount of repels that a player has, hence "int repels = p->repel" should store the amount of repels in repel. But everytime I do that, it just stores 0, regardless of how many repels someone has. What am I doing wrong? -Suicidal Edited December 20, 2005 by Suicidal
Guest Guest Posted December 20, 2005 Report Posted December 20, 2005 Went to forums.minegoboom.com and finally found my answer. You have to enable "NoisySpectator" in the mervbot.ini file.
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