»Dustpuppy Posted October 18, 2003 Report Posted October 18, 2003 perhaps if (*map) ? I don't have any code with me so I can't look
50% Packetloss Posted October 18, 2003 Author Report Posted October 18, 2003 nope doesnt work. . Adding that means editing the core ekted, if i really wanted to have the bot work id do that, but just messing around
ExplodyThingy Posted October 18, 2003 Report Posted October 18, 2003 Id modify the core, but its catids creation, and as soon as you update, itll be gone.Pester catid to add the event.
50% Packetloss Posted October 19, 2003 Author Report Posted October 19, 2003 map[y * 1024 + x]will return a tile value, so cycle through them all and it should fix the problemill play with it
»Dustpuppy Posted October 20, 2003 Report Posted October 20, 2003 Perhaps if (&map != 0) ?Maybe Ekted can take over here, he's more experienced.map is a char [] array of all the tile values. But I'm surprised it's not null till the map is done...
Mr Ekted Posted October 20, 2003 Report Posted October 20, 2003 It's probably not allocated, it's a buffer. So when you reference "map" you get the address of the buffer. As I said before, it is only valid after event 0x31.
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