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Posted (edited)

Okey, the credit bot is up for a test run. Doesn't really do anything yet :D

 

Right now, it gives the JP and flag rewards to you in credits and you can buy scorereset (which also resets credits).

 

Graphical credit counter will come within a week.

 

 

Time to cook up some items for it.

 

First, maybe a general price guide is needed?

Expensive: 100m+

Normal: 30m-100m

Cheap: <30m

 

 

Here are my item ideas, slightly modified from vol 1 of this thread:

 

Brick

Cost: 80m

Restrictions: once per three minutes per team (=bricks will have to be bought in advance to use several times)

 

10-second engine shutdown to closest enemy player

Cost: 50m

Restrictions: once per minute per team; max distance is 0.7 screen widths (700 pixels)

 

Warp a random enemy player to you

Cost: 60m

Restrictions: can only be used if at least 5 people are playing; target player is warned and warped after 5 seconds; once per minute per team

 

Remove anti-warp from closest enemy player

Cost: 45m

Restrictions: max distance is 0.7 screen widths (700 pixels); once per minute per team

 

Warp 2 random nearby players (including your own team players) and yourself

Cost: 50m

Restrictions: max distance is 0.7 screen widths (700 pixels); once per minute per team

 

Energy depletion to 2 random nearby players (including you own team players) and yourself

Cost: 50m

Restrictions: once per minute per team

 

Rockets

Cost: 18m

Restrictions: once per 5 minutes per player

 

Flag coordinates to your team

Cost: 5m

Restrictions: none

 

 

 

Comment & add

Edited by SOS
Posted

Will this bot be a seperate bot from the current bot?

 

I would all of the bot functions to be including into 1 bot if possible ....

 

 

Also, for the anti-remove ... make sure it removes anti to a ship that actually has anti

 

another price: Super :D

Posted

Yeah, all in the same bot, of course smile.gif

 

Also, for the anti-remove ... make sure it removes anti to a ship that actually has anti.

 

Why? The closest ship. The player has to get close to the ship from which to remove anti-warp. Adds some difficulty in using it, makes it a bit less powerful smile.gif

 

About super... hrm... yes, why not. How about 20 seconds max, 30m cost?

 

Also, I'm thinking that any "per-team" restrictions should also apply per player (in case he switches team). Yes.

 

Perhaps increase the time intervals as well? 5 minutes where we have 1 right now? Then again, slow credit use makes the defenders vulnerable for a longer time with these weapons... hmm...

Posted

Another option:

 

50 bounty increase to all team players ... this will bring their team's ship back fully loaded without having t ogreen ... this is especially important if you are past the team greening limits ...

 

 

This should be one of the most expensive.

Posted
What do you think of the time restrictions? More? Ok? Less?

 

 

i dunno, I think that the restriction should be per player, not per team ... and otherwise, make it only 1 or 2 minutes ... because if they want to waste it all right away let em :D

Posted
No, you could spam with the whole team. That's not good. Some of these things are very dangerous when spammable blum.gif

 

 

Would be as funny as !@#$%^&* too lol

 

 

ALSO ... new question: are we using credits or points?? I dont want people to loose their points for using this stuff .......

Posted

How about this as well:

 

For the first week or so (November?), bot gives out some credits to playing players every 15 minutes. Say 10 million credits.

Posted

yeah, I think for testing, have them give it every 15 minutes + for the usual stuff (flag wins)

 

Then since the scorereset will be soon, it wont matter .... then have it just for flag wins/balling I guess.

Posted

Yeah thats true ... you could warp your own flag carrier away from the action lol ...

 

 

 

I thought of another idea

 

1. Eliminate Steath from nearby ships

2. Eliminate Cloak from nearby ships

Posted

Another idea:

 

Warp to Nearsest Ball for like 10 m credits (may it cost more for further distances)...

 

HOWEVER, if we do this, dont want people warping to a ball thats in a base (or do we ... )

Posted
Hmm, the "not in a base" part might be too annoying to implement blum.gif

 

Anyway, in other news, the current stuff seems to be working so far. All good smile.gif

 

 

TOo annoying ... well TOO BAD blum.gif

 

What else do you have to do? lol!

Posted

Here is the display of the buy items that SOS, made so far:

Default+> !buy

Deva-Bot> Name Cost Description

Deva-Bot> --------------------------------------------------------------------------------

Deva-Bot> scorereset 0c Sets your points, wins, losses, and credits to 0

Deva-Bot> super 16Mc Temporary superpower! (20 seconds max)

Deva-Bot> warp 60Mc Warps a random enemy player to you

Deva-Bot> tri-warp 50Mc Warps you and up to 2 nearby players

Deva-Bot> noanti 32Mc Removes anti-warp from a nearby enemy player

Deva-Bot> no-energy 25Mc Depletes the energy of 3 nearby players and you

Deva-Bot> brick 80Mc Gives you a brick (you can only have 1 at a time)

Deva-Bot> shutdown 20Mc Shuts down the engines of a nearby enemy for 10 seconds

Deva-Bot> rocket 18Mc Gives you a rocket! (for fast movement)

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