OutlawGene Posted November 20, 2005 Report Posted November 20, 2005 Warship Vs Mechs Ver.3 - Version Update done by OutlawGene and possibly (Royal Mist and Barachetta the other two original owners of Warship Vs Mechs besides myself) and being created into a finished product. Finished product may start as a Sub Arena to ensure success to becoming a zone or may just start as a Zone itself. Name [Vandread] The perfect combination of a high-tech system, battle-mecha, and artificial gravity. Outstanding custom shipsets, and multiple bases ranging from planetary fortresses to starships cruising in space. Arm your rifle, choose a side, and join the battle! Just added : Sorry SOS My mind was thinking of my zone all day too much so hehe. And ill leave this uncolored. I like color. 3:23 am and you have to mention this.... I'm not writing this good. Gravity effect on the lower half of the map. the shipset is a somewhat large mech sidescroll and this is somewhat of a super zone. This is a fun zone I have had no complaints from any single person who has entered a version of this zone but always had a positive thought about it and had suggestions from players constantly. Also I am placing a dueling section on the map for this version but there will be no greens with all prizes that is on the rest of the map. if this becomes popular i'm sure a dueling league would be very well fun and I could alter the settings. I also am going to simply invert the colors of the old shipset because it's easy and if i recolor it it won't look nearly as good as it is inverted. The tiles from the old tileset will have each tile recolored. Some of the things mentioned in continuum improvements and the suggestion site I will be testing in my zone with some ideas of how to accomplish it such as morphing, Extra Squad Commads, angled shots, Angled bounce bombs shots, Planets revolving around a star ( not using a star of course ), Invisible Graphics, radar values I believe it is, Tube Transporting, And very annoying ships that are hard to see ( maybe ). I have thought of ways to do all of these. Updates in mind, Attempting fixed Objon Weather ( no eye, head, problems such as dizziness or hurting/burning from past objons made ), Weapon Graphics ( Animated non Animated ), Greens with every prize will stay but a new Dueling Section Will Be Created without Greens. If the dueling section on the Map becomes popular a dueling league may be a possiblity, Other Parts of the map may be recreated, the tileset with either be replaced but instead it will most likely be edited with another color and maybe have parts added to reduce workload, and there will be plently more updates on the way into making the finished product.
»SOS Posted November 20, 2005 Report Posted November 20, 2005 What's with the colours? I sort of grasped that this is about a zone but that's all that I understood from this
OutlawGene Posted November 20, 2005 Author Report Posted November 20, 2005 Your right I think I just got too attached to my zone plans and forgot......to add that HOLD ON
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