XDOOM Posted November 14, 2005 Report Posted November 14, 2005 Hey, I started a new topic about the credit system, this is an idea kick me put in a different topic. I have an idea for a bot. Have another 24/7 bot, but with a credit feature for buying stuff, ya know. Have like, per kill, 10 creds and per death, 2 creds, and 40 creds per goal or something in that nature. It will possibly encourage other players to play the zone more often, wanting to buy items (such as super, points, w/e) or for simply bragging rights. For events, make them worth credits rather than points, making buyables more flexable. Some people don't really care about the points, so instead, they could buy super, or shields (if possible), rockets, OR buy the points from the credits system. You should increase the cost of points for each item in the ?buy menu, or get rid of it all togethor and stick with the credit idea. IMHO, I prefer the credit/buyable bot idea. I think credits earned should be based on flagging (maybe you earn points based on jackpot size, and the periodic rewards thats comes from owned flags). As well, bonus credits are earned when you are at the top of certain statistics (wins, points, ratio, etc) The credits can be used for certain things .... some examples that i've heard are superrocketsburstsglobal engine shutdownglobal energy losssheildsdowngrades (this may not work in deva ... as the ships are not really downgradable ... it'll cause weird problems)bricks Please post any comments about this
»SOS Posted November 14, 2005 Report Posted November 14, 2005 Hrm... well, two points: 1) Something useful to buy for points/credits might be good2) But would it? Deva is about flagging, not trinkets, as the design do!@#$%^&*ent says Trinkets distract people. I'll think about this... maybe I'll have some more thoughts tomorrow
XDOOM Posted November 14, 2005 Author Report Posted November 14, 2005 Hey ... credits can help aid the flag game though ... thing about doing an energy reduction on all people not on your team ... you could then blow everybody away
kick me!! Posted November 14, 2005 Report Posted November 14, 2005 Hey ... credits can help aid the flag game though ... thing about doing an energy reduction on all people not on your team ... you could then blow everybody away agreed. You should make sure that the cost per each item is actually decent. For an example, Bricks. You should definitely make bricks cost HIGHLY due to the fact deva IS basing. If you make it let's say, 500 creds, and put per kill or goal, 25 creds, people will definitely ball when no one is online to give themself more creds. When it comes to a big game of flagging, this will RUIN the game, literally. They could probably buy endless amounts of bricks, causing the attackers to constantly push. If BOTH sides do it, it'll literally be stalemate, and no one will be killing. Brick by brick constantly? Pointless. Brick is a GREAT tool in basing, and it should not be over abused, due to this credit system. Make every item that you can use on ships buyables. Burst, decoys (like anyone will buy these), rockets, bricks, and portals buyables. TO encourage more items that will become valuables, do ENERGY UPGRADES AND WEAPONS. Sink every ship's weapons down by a level and energy level down by let's say, 500, and make them that you only can BUY them. I don't strongly encourage this idea though, but if you want more buyables, go with it. The energy idea should not be too bad though, IMHO.Since this game is fairly fast paced and very easy to kill someone, make the creds given very minimal. Kill = 5 CredsDeath = 2 CredsGoal = 15-20 Creds.If possible, make it that the bot only will give credits to goaling if a certain number of people are PLAYING. This will encourage balling greatly if there is no flag game going on. Just a few points and ideas as usual.
X`terrania Posted November 15, 2005 Report Posted November 15, 2005 Doesn't the zone need population first?
kick me!! Posted November 15, 2005 Report Posted November 15, 2005 Doesn't the zone need population first? That is true, but it may encourage new players to play more often due to some of the 'spectacular' buyables =P (ask doom or sos lol =D).Who knows, maybe deva will get populated on it's own. Worth a try though, and this will last us for a loonnngg time if it passes and it is balanced.
»SOS Posted November 15, 2005 Report Posted November 15, 2005 (edited) How about we drop credits and use points instead? I don't like two point systems when we already have one that works well. And to prevent spam, we have have bricks cost like.... 20% of the player's points, minimum 20 million? I'm thinking we might only offer *really* cool things for "sale". Nothing ordinary or useless, yet nothing too powerful either. Some ideas:Super-expensive bricks for when you really need it.Expensive giving engine shutdown to someone random on the enemy team.Super-expensive "get 5 flags, no questions asked" option.Expensive warping of a random player to you (only one time per minute) - russian roulette flagger hunting Remove antiwarp from nearest enemy player.Give nearest enemy player an engine shutdown.Warp everyone in your vicinity.Full itemsEnergy deplete everyone in your vicinity We can't have too much buyable stuff. 5-10 maybe. Definitely not over 10. Maybe only 5... Edited November 15, 2005 by SOS
»SOS Posted November 15, 2005 Report Posted November 15, 2005 I'm strating to like this more with every moment. This could be that "something neat" to bring in people, hopefully.
XDOOM Posted November 15, 2005 Author Report Posted November 15, 2005 I'm strating to like this more with every moment. This could be that "something neat" to bring in people, hopefully. Yeah, it rubbed on to me more and more I thought about it SOS. This could really make the flagging even more fun because it adds that extra element .. you can really screw around with people/teams.
kick me!! Posted November 15, 2005 Report Posted November 15, 2005 (edited) How about we drop credits and use points instead? I don't like two point systems when we already have one that works well. And to prevent spam, we have have bricks cost like.... 20% of the player's points, minimum 20 million? I'm thinking we might only offer *really* cool things for "sale". Nothing ordinary or useless, yet nothing too powerful either. Some ideas:1 Super-expensive bricks for when you really need it.2 Expensive giving engine shutdown to someone random on the enemy team.3 Super-expensive "get 5 flags, no questions asked" option.4 Expensive warping of a random player to you (only one time per minute) - russian roulette flagger hunting 5 Remove antiwarp from nearest enemy player.6 Give nearest enemy player an engine shutdown.7 Warp everyone in your vicinity.8 Full items9 Energy deplete everyone in your vicinity We can't have too much buyable stuff. 5-10 maybe. Definitely not over 10. Maybe only 5... Well, I agree with the idea of using points instead of credits, since it can be a fairly large hassel. It's really up to you guys. The extra buyables will make the game more interesting, but a few pointers - I listed the ideas that SOS posted, in the quote above and numbered them. The one's I think that can be kinda, unbalanced are the following ones: 2, 3, and 4. These one's should be excluded. #2, can be a HUGE waste of points. If someone on their team is anchoring, or sitting in safe, and the engine shutdown happens to hit them, IT'D BE A WASTE OF POINTS! Furthurmore, if something like that happens, people will become irrated to this and less and less buy it. This is basically a roulette; your better off doing number 4. #3, is a really unbalanced one, although, I think the results could be pretty sweet. After neuting them (defending team), you could simply use this, and gain 5 of the flags, without hesitation. Pretty stupid, if you ask me. All the hard work getting them and you lose five of them, OR, you can get 5 people to use it at the same time, to get ALL OF THEM, which will definitely piss the other team off. We do not want that happening...and it possibly has nothing to do with basing. The upside to this is, that the game can become turf-style, like, 15 flags in one base, and 10 in the other, with BOTH teams defending and attacking at the same time. That could have really interesting results and be really intense. Lastly, #4, another unbalanced one. Same reasons basically. If the other team is going to win, all you have to do is, get your team to sit in the corner of the map, and keep casting it. Clarify this though - One time per minute per person, OR, one time per minute for everyone? Still though, it could easily ruin the flagging game that everyone fought hard for. If you are gonna put #2, 3, and 4, you MINUS will make thors buyables. Kinda the same concept. All the other one's look good. Although, one more thing. If you are making this very expensive, and costing points, most likely, most people are gonna lose more points then gain during the flagging match. This is why I suggested the credit system, where you can keep your points, while still be able to buy items. Edited March 4, 2009 by Hakaku
XDOOM Posted November 15, 2005 Author Report Posted November 15, 2005 Hmmm hmmmmm This is definately going to need a lot of careful thought and testing to do it right.
»SOS Posted November 15, 2005 Report Posted November 15, 2005 Well, the credit vs point system has good and bad parts on both sides: Credits:+Points don't get lost, they can be used for ranking-You don't know what the buying capability of others is-You can't easily see your own credits-Will require Altec to set up or give access to MySQL (is he un-lazy enough?) Points:-Points get lost, they can't be used for ranking-Score toplist gets meaningless+-something more Hrm, I think points might not be good after all Also, that big paragraph was awfully hard to read, the numbering did not help much, words would have been better But I think I got the general idea of it.
kick me!! Posted November 15, 2005 Report Posted November 15, 2005 Sorry about the big paragraph lol =P Well, in my opinion, points makes UP deva, because of flagging. There might be lots of testing, some of us will help out (such as myself, tm, mumbo) but in the end, it'll be worth it, hopefully.
XDOOM Posted November 15, 2005 Author Report Posted November 15, 2005 We can always set it up such that you can view other point statuses And if you are affected by somebody's buying ... the bot will tell you who did it... Ie "Your Engine was shut down by XDOOM using his credits" I just saw kick me's post (we posted at the same time) and I agree with him .... being the all-mighty point leader is key. Whats the point of winning a flag game if you are gona waste all your points winning the next one?
kick me!! Posted November 15, 2005 Report Posted November 15, 2005 We can always set it up such that you can view other point statuses And if you are affected by somebody's buying ... the bot will tell you who did it... Ie "Your Engine was shut down by XDOOM using his credits" That's a good idea. It shouldn't be too hard viewing credits. Just put a command like, !creds to view your own, or !creds=(NAME) to view theirs, if you are allowing other people to view each others. Also, you are gonna have to put a command in that GIVES credits for events, such as !Credgive=(NAME):(AMOUNT).
»SOS Posted November 15, 2005 Report Posted November 15, 2005 Yes, it's just that the points are up there, so visible and the credits need some annoying command But I guess I can't do much about that, or can I? No, I can't
XDOOM Posted November 15, 2005 Author Report Posted November 15, 2005 yes you can Like the jackpot counter, you can make a credit counter. It will show the current amount of credits the user has ... we can put that below the corner thing that shows bounty/freq/flags And if you wish to show the credits of another user then we can do !showcreds username
Default+ Posted November 15, 2005 Report Posted November 15, 2005 I have been working on a few bots: defaultbuy> ---------BuyBot---------defaultbuy> Player Commands: !creds !buy !donate defaultbuy> Player Gambling: !slots !coin !guess <#>defaultbuy> ------------------------
»SOS Posted November 15, 2005 Report Posted November 15, 2005 I haven't asked you to work on any bots, default. Don't waste time doing unneeded stuff (unless you're really bored ). Anyway, ok, a credit counter might be doable (*opens calculator* *types*)... yes, it's doable Also, I was thinking that instead of giving credits for who knows what, we just give credits when we give jackpot. Say, people get jackpot / 1000 credits.
XDOOM Posted November 15, 2005 Author Report Posted November 15, 2005 I was going to mention the same thing... Credits only for jackpots .... Also, credits for flag rewards (its 1000 points per flag you own, so 24000 points if you wanna earn points while milking) That way, if you are carrying flags you can win a little too
Default+ Posted November 15, 2005 Report Posted November 15, 2005 Well I am doing also for a zone of mine.
kick me!! Posted November 16, 2005 Report Posted November 16, 2005 (edited) Just one quick question, so this means the credit bot passes? Also, forgot to mention. You should also give a credits on balling. Balling can be pretty fun, IMHO. It'll make people ball more... Edited November 16, 2005 by Kick me!!
»SOS Posted November 16, 2005 Report Posted November 16, 2005 I've got to wait for Altec to respond to me. If he won't set up MySQL for me, then I can't really make the bot use credits that easily. It could be done but it's too mfing annoying that way
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