OutlawGene Posted November 12, 2005 Report Posted November 12, 2005 1. Astroid Fighting Main Idea: The player ships are astroids that look somewhat noticable to the other ships. There are tons of astroids around the map each ship's weapon has a different or the same astroid attack ( shooting astroid etc.) in order to know what to shoot at the players must memorize the shipset and look for a player ship that looks identical to the shipset and fire. The ships speed may vary making it difficult to tell. A decoy could throw a ship off it's course of killing a player. Falling Astroid objon ( shipset or random astroids) could also throw off a player from killing an opponent. 2. Racing: Main Idea: Different racing types of ships race through a track with the ability to jump with their ship. The purpose of jumping is for avoiding mines other players may put on the track or a missing part in the track. Track for missing parts - Left to right of the map. 3. Mine Bombing: Main Idea: Little tiny guys leaping to ledge to ledge throwing mines at one another until someone repels or someone hits a mine. Bot option : A bot that has the mine repelled when dropped. This would be so it could fall down or possibly shoot upwards even or an angled direction 4. Pin Ball - Configure this idea how you want. 5. Ping Pong - A square box with a goal at the top and bottom. Shipset would most likely be a ping pong ship. White Line. 6. Land Attack a. Gravity Based Zone. b. Players start at bottom of map or tiled map. c. ( jump key ) and or ( thrusters to move upwards with gravity ) d. Bot to automatically prize every player engine shutdown every certain amount of time. e. Shipset can have low energy or high energy. f.Once a player has full energy the player jumps up and or uses thrusters to move up and attacks the opponent closest to him. Once the bot prizes each player engine shutdown the playership falls to where he started on the bottom along with every other player. Shipsets will need fast recharge to jump or thrust shift up again to defeat the enemy in the air. 7. Bounce Bomber ( sequal to Mine Bomber idea on 1st 5 Zone Idea list ) a. Tiny little guys jumping with a ( jump key ) and or a gravity based zone either for moving upward with thrust shift to different ledges or for the weapon graphics ( attack ). b. Bouncing bombs/bullets going at a extremely slow pace ( movement ) almost to the point or to the point where it seems like it's standing still but moving slowly when you fire. Each player ship has to avoid the bullets/bombs so they do not die. 8. A zone with the 2 following Weapon Graphics. Technically it is a zone idea: 1. A bombs.bm2 starting with 1 bomb on the first frame then 2 bombs on the second frame and 3 bombs on the third frame and so on you get the point. 2nd. The exact same thing but with bullets!. 9.Option for a zone/arena: Graveyard! Earn enough points to buy a grave for a friend/family member/cousin or uncle. You could sign up for it on a website/or just ask a sysop to subtract your points to add your graveyard with a name on it or under it in letters!. Bring flowers!10. Use all the animated smilies on the whole internet except ssforum.net's because you don't have permission while your reading this right now, then download a gif animator program and get each frame by screenshot etc. Copy Paste parts out etc. whatever you need to do and use them for continuum graphics - ships.weapon graphics.etc.
Dr Brain Posted November 15, 2005 Report Posted November 15, 2005 1. I personally don't think this would be much fun, but I've never been one that liked chamelion type stuff. 2. I don't see how this is different from normal racing. Care to reword your idea? 3. I don't know what you mean. BTW, if it threw a mine, wouldn't that be a bomb? 4. Hardly an idea there. 5. Uh? 6. (a) Ok. Been done before.( Is english your first language?© You can't change player's keys from the server.(d) I don't see how that adds to gameplay(e) Low energy or high energy?(f) The whole idea seems kind of strained. 7. Super slow shooting? Sounds boring. Maybe you could make it work, though. 8. Technically it's an idea. I don't see how it's a good one though. It's just a graphic. 9. Morbid and creepifying. 10. Dumb. Anyway, my point wasn't to trash you, it was to say that ideas are easy to come by. Zone ops have no shortage of ideas. They have a shortage of man power to implement them. So spout off ideas all you want, but know that it's likely that no one will really pay attention until you build a map+bot for it.
OutlawGene Posted November 16, 2005 Author Report Posted November 16, 2005 I didn't expect anyone to even make one of these. Some people wouldn't of been able to in the first place.The jump key was used for toad ball with spacebar. And i've seen bombs go very slow. I didn't exactlyconfirm if a bot could repel a mine only something I heard. Yet I didn't plan to make any of these eithernever. But I do like mini games and difficult games so I tried to put that in there. let's just say I have alot of free time. And I thought of all of those in 3 days. Me I like to think nothing is impossible and theres always a possibility until proven wrong by trying it or seeing it. And I like thinking of ideas for zones even if they will never be created. It excites me. It is hobby somewhat.
Dr Brain Posted November 16, 2005 Report Posted November 16, 2005 Personally, I can think of a workable good idea in a few minutes. I think it's the same with most zone devs, so if you're going to post more ideas, make sure they're possible and would be fun.
Aileron Posted November 16, 2005 Report Posted November 16, 2005 6) Could be fun, though not in the way he described it. Basically, one makes a map with a bunch of wormholes in a line at the bottom, and makes a "floor". Then, they make a shipset that looks like persons only from a side view. The effect is pretty interesting. This isn't a good zone idea though...I've seen it done before as an event, and it was fun as heck. But, I can't see it in the pub of any zone. Seriously though, there is no lack of good zone ideas...I have my own. The problem is that there is a lack of suitable bot programmers. Most of the existing zones can't fill their ranks, so its impossible to find one that is currently not doing anything.
Dr Brain Posted November 16, 2005 Report Posted November 16, 2005 I've experimented with that effect before. Problem is that you can only cover a small portion of the map with constant gravity. Too high and you have none and too low and you can't move. You also get fringing effects near the sides, where you get pulled toward the middle away from the side. Also, the maximum gravity setting only covers a little less than half of the map from the very bottom. That's not to say that you can't make a zone that uses gravity. You just can't use a lot of map space when you do.
Bjorn Posted November 17, 2005 Report Posted November 17, 2005 Theres a pretty cool implementation of the gravity thing in ?go jetpack in DSB.
ThunderJam Posted December 11, 2005 Report Posted December 11, 2005 (edited) Another one in ?go bombers in DS made by me Please don't bump month old topics. kthxbye - D1st0rt Edited December 12, 2005 by D1st0rt
Recommended Posts