pyxlz Posted November 6, 2005 Report Posted November 6, 2005 !@#$%^&*o everyone, I've seen a bunch of activity regarding a new subspace client. I skimmed the past few topics, but was wondering if there's an "official" status report on the new client. Specifically, is there any kind of prioritized feature list or timeline for development? Especially interesting would be a list of suggested additions to the game/client. I also worked on a subspace client clone about 1-1.5 years ago, and have recently found some time to work on this old project. The latest version is attached. Just extract into your continuum directory and set up the config file. I've been testing against an old version of the continuum server (whatever version worked with 0.37, maybe 0.38?). Let me know if you have any questions, problems, or suggestions. (I've included my todo list to give you some idea of what's still not working) Enjoy.subdemo_11_6_2005.zipsubspace_todo.txt
»SOS Posted November 6, 2005 Report Posted November 6, 2005 (edited) There is no new client in development that I am aware of. There is, however, a new game in development, based on this one.As for the features, they will not be officially released before alpha/beta stage. The timeline is too unstable to predict with any accuracy at the moment. (Like Duke Nukem Forever, really ) Edited November 6, 2005 by SOS
»Maverick Posted November 6, 2005 Report Posted November 6, 2005 You should include OpenAL32.dll. The program crashed at the attached error screen, I didn't get it to work.
pyxlz Posted November 6, 2005 Author Report Posted November 6, 2005 You should include OpenAL32.dll. The program crashed at the attached error screen, I didn't get it to work. You need to extract it in the continuum directory. It depends on the graphics and sounds from continuum. Alternatively, you could copy all of the graphics and sounds into the program directory. There should definitely be better error messages and handling of this though. You're right, I should OpenAL, were there any other dll's that were missing?
»Maverick Posted November 6, 2005 Report Posted November 6, 2005 aaah didn't know that. No, that was the only DLL missing (but I didn't test until the program didn't find the gfx/sounds).
pyxlz Posted November 11, 2005 Author Report Posted November 11, 2005 where's the source? On my computer...?
Erkokite Posted November 11, 2005 Report Posted November 11, 2005 How much of the network code do you have done? Is it able to to successfully connect to any servers yet?
»SOS Posted November 11, 2005 Report Posted November 11, 2005 Look at the feature list. You can play with it, I think.
pyxlz Posted November 11, 2005 Author Report Posted November 11, 2005 How much of the network code do you have done? Is it able to to successfully connect to any servers yet? The network code is probably 95% complete. All the standard subspace protocol is implemented. Continuum specific packets are not in. I've been playing on local servers for continuum 0.37/0.38 (there is a problem with level checksums right now, so it'll kick you out in a few minutes). If there's been any updates since then it probably won't work. On that note, if anyone has do!@#$%^&*entation on protocol updates, a reference would be nice. Where do you get the openal32.dll? Where do you get the openal32.dll? www.openal.org I've included a slightly updated version of the client. The zip includes openal32.dllsubdemo_11_11_2005.zip
Erkokite Posted November 12, 2005 Report Posted November 12, 2005 When I use the client, all I get is a what looks like a steering wheel with chrismas lights on it. I can't figure out how to move or use any ship of any sort.
pyxlz Posted November 12, 2005 Author Report Posted November 12, 2005 When I use the client, all I get is a what looks like a steering wheel with chrismas lights on it. I can't figure out how to move or use any ship of any sort. try connecting to a server
Methias Posted November 14, 2005 Report Posted November 14, 2005 (edited) Yeah i get that . Edited November 14, 2005 by Methias
pyxlz Posted November 15, 2005 Author Report Posted November 15, 2005 And how may we do that? =] Set up the ip and port in the config file. You'll need to connect to a server that allows vie clients though.
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