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Posted
We do that with bullets in PB, although it's complex to make the settings work. However, it's currently impossible to make 2 different levels of bombs the same damage and prox.
Posted
But see, the mines dont always kill you, only certain levels, and in certain zones. So it makes since to know if you can survive the hit or not on how much damage is conflicted, to take one for the team or not. The levels are important on my point of view. Im not a serious flagger but the colors are pretty unique
Posted

so have an option for an indicator for team mines

 

and another option to have mines colored to be team-specific

 

just allow for images to be specified with .lvz and zoink

Posted
yes, I think we've already established that at the very least "bombs" AND "bullets" (which should be called "weapon1" and "weapon2") should both have all the settings (options) the other has
Posted
We do that with bullets in PB, although it's complex to make the settings work. However, it's currently impossible to make 2 different levels of bombs the same damage and prox.

 

0 Damage. 0 Prox. Bingo! It might be possible to have emp bombs and normal bombs do the same damage at different levels etc if you tweaked it right...

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