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Posted

well yeah it's possible to do it ... but you forget that not only 1 map can be opened at a time, if the full 10 maps are opened with full undo/redo stacks you're mem usage would be erhm 800mb :D

 

Btw im too lazy to make it blum.gif

Posted

Bleh, I reinstalled Windoze because I got my new hardware (Athlon 64 3700+, Geforce 6800XT, ASUS A8N5X, 2x512MB PC3200 RAM), and now DCME won't run. Something about MSCTM***.***

 

Ideas?

Posted

Download the missing controls?

 

EDIT: Got the site all set up now, the cool looking web thingy is here, it's got colored diffs, tickets, a wiki, and probably some other stuff:

https://opensvn.csie.org/traccgi/DCMapEd/

 

People can check out anonymously from either http://opensvn.csie.org/DCMapEd/ or https://opensvn.csie.org/DCMapEd/

ViewCVS is at https://opensvn.csie.org/viewcvs.cgi/?root=DCMapEd

 

Drake, email me (d1st0rt at sscentral) so I can set you up with all of those admin type things

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_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Posted
what is your email :/

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

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J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Posted

Hey, when your making the map, can you make it so when you lay down a tile, you remove the grid line next to it?

So it doesn't look as if it's been chopped off.

 

Also, you need to fix this problem: (No, it's not the colour)

problem.GIF

rootbear75> i have a lot of experience behind me

doovde pla> really?

doovde pla> what significant zones have you staffed in?

rootbear75> Desert Storm

Posted

pencil should show the special tile gfx when moving over the preview... just kind of like SSME does.

and if the problem you speak of is those lines around the wormholes, blame me blum.gif but it can be easily removed

 

that screenshot made me notice some things i havent tried yet... Didnt use DCME for a while now

Posted
and if the problem you speak of is those lines around the wormholes, blame me blum.gif but it can be easily removed

 

It's around all the tiles as well

 

TILE (tile)

| (grid line)

 

On here, it would be like:

 

TILE|TILE|TILE|

 

On SSME:

 

TILETILETILE

 

So it looks as if it's been seperated. Can you make DCME remove the grid lines (around a tile) once a tile has been placed on the map?

ALSO, FIX THAT !@#$%^&*ING PENCIL. IT'S ANNOYING AS !@#$%^&*. I CAN'T !@#$%^&*ING MAP

rootbear75> i have a lot of experience behind me

doovde pla> really?

doovde pla> what significant zones have you staffed in?

rootbear75> Desert Storm

Posted
Why can't you fix things that would make it so much easier for people rather than making smart !@#$%^&* remarks or things people rather not use?

rootbear75> i have a lot of experience behind me

doovde pla> really?

doovde pla> what significant zones have you staffed in?

rootbear75> Desert Storm

Posted

quick fixes for:

 

-pencil / eraser offset

-cannot move selection off the map anymore

-fixed "From:" and "Dist:" labels behaviour (not disappearing when supposed to and wrong 'from' coordinate given with SPline)

 

(only included source of modified components, from version 1104 edits2)

 

edit: removed obsolete attachments

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