spedhead Posted February 24, 2006 Report Posted February 24, 2006 lol i am gona download it and try it out Quote
Samapico Posted February 24, 2006 Report Posted February 24, 2006 lol nothing is works the the first 20 times Is it just me or... that made no sense? And there's no final version yet Quote
a dead fish Posted February 24, 2006 Report Posted February 24, 2006 lol nothing is works the the first 20 times Is it just me or... that made no sense? And there's no final version yet You're absulutely correct, it made no sense at all... You two are doing a terrific job... Are you taking feature requests? If so, here's four... 1. Configurable colors for special tiles in zoomed out view...2. Mouse over descrips on special tiles in tile chooser...3. When making a selection, to display the size in pixels as well as tiles...4. List of tiles by number not used in map... Only bug I've got to report is in selection - the movement by one tile right or down of the current left or top selection boundry when the mouse reaches the far right or bottom side of the editing window... Thanks for your efforts... --adf Quote
Drake7707 Posted February 24, 2006 Author Report Posted February 24, 2006 yeah i know about the bug, don't really know how to fix it, i think its a rounding problem I've done the descriptions on the tooltips of the tiles I've attached the source and compiled version (this is the latest so far)DCME1102.zipDCME1102_src.zip Quote
Drake7707 Posted February 25, 2006 Author Report Posted February 25, 2006 Hmm im doing some more changes - Added PictureToMap- Fixed deleting a generated selection such as from pasting or TTM- Fixed problem Cant Autoredraw Image of clipboard picture, becuase the generated image was too huge, so i bounded it to the size of the picpreview.- Added icon for PTM Still fixing some other things, will post new update as soon as im finished tinkering with it Edit: i've attached a sneak preview lvl map of the PTM function , you should check it out TestPTM.zip Quote
Samapico Posted February 25, 2006 Report Posted February 25, 2006 would be interesting to be able to 'drag' a .lvl file in DCME so it opens up... and to make it so we can !@#$%^&*ociate .lvl files with it... i have no idea how to do that tho HOLY WHOAH ... lol thats cool and how does that opensvn thing works? i couldnt figure it out Quote
Drake7707 Posted February 25, 2006 Author Report Posted February 25, 2006 Here's the source code so far, and i don't know how opensvn works either :sDCME1103_src.zip Quote
»D1st0rt Posted February 25, 2006 Report Posted February 25, 2006 http://tortoisesvn.tigris.org/ Get that and use it to create a Subversion repository for your code with the opensvn site being the server (http auth), there are a bunch of guides available online. As I recall you don't need to create the repository, just add the folders and files and commit them. Quote
spedhead Posted February 26, 2006 Report Posted February 26, 2006 lol nothing is works the the first 20 times Is it just me or... that made no sense? And there's no final version yet lol shut up that dose to make sense have you ever just pushed the compile button and everything works just like it was supposed to NO! thair is always some crappy bug in thair someware Quote
Samapico Posted February 26, 2006 Report Posted February 26, 2006 ok so that's what you were talking about... errors in compiling... you have to be more accurate, especially with such bad grammar Use the compiled 1.1.0.2 version if you wish to use the editor... If only the source code is posted, it's not necessarly meant to be compiled... you can test it with F5 if you use Microsoft Visual Basic, it should work fine ; but it's not guaranteed compiling will work entirely Quote
Drake7707 Posted February 27, 2006 Author Report Posted February 27, 2006 Heh it has come to my attention that no other map editor has the TTM or PTM functionality as far as i know (only facts did have PTM, but not with the Floyd-Eisenberg Error Diffusion Dithering Algorithm to convert images to monochrome) yay PTM works like this: When you select an image, it first converts this image using the Floyd-Eisenberg algorithm to convert an image to monochrome, then i scan the whole picture, and if it's black then i don't put a tile, else i do put the selected tile, throw that into the selection the same way as TTM and you got yourself a picture in the map. just added an invert option to invert this check, not that it changes much but it might come in handyalso fixed an overflow when silly as it seems, fill the map with flagsedit: now also fixed the always creating a selection when most zoomed out and you just rightclick, with no intention of creating a selection but just applying a selection Btw did i ever mentioned i passed all my exams i had to do in january Quote
Drake7707 Posted March 1, 2006 Author Report Posted March 1, 2006 Thanks I've started cleaning up some code, and !@#$%^&* somehow i finished cleaning up the whole frmGeneral code. It took 2 hours o_O", and thats only about like 1/15th of the total source code. This way the code is much more readable and everything is commented in frmgeneral. The other stuff is for the next time I've attached the current source and executable (that implements the above fixes)DCME1103_srcEdits1.zipDCME1103_Edits1.zip Quote
spedhead Posted March 1, 2006 Report Posted March 1, 2006 i like it GG ok so that's what you were talking about... errors in compiling... you have to be more accurate, especially with such bad grammar Use the compiled 1.1.0.2 version if you wish to use the editor... If only the source code is posted, it's not necessarly meant to be compiled... you can test it with F5 if you use Microsoft Visual Basic, it should work fine ; but it's not guaranteed compiling will work entirely i am talking about c++ i can never get it right the first time and why "bad grammar " thats whyand now that i broke my arm i can't do it for a few months so that like sucks i can't play subspace to only one hand Quote
Drake7707 Posted March 14, 2006 Author Report Posted March 14, 2006 so eh .. its been a while so i'd check in here i've tried instead of using setpixel, trying to use DMA for setting pixels on the pixel level map to increase speed ... guess it kinda ... little ... messed up .. tinyyy littleeeeeee things. No really, once i did that and got it working (hooo boy was that a big pain in the !@#$%^&*) i came to the constatation that erhm it was slower..... yes you read that right slower. The actual problem doesn't reside in the setting pixels, but bitblting it to the radar, as this encounters in updatepreview. To put it shortly bitblt needs something from the picturebox that DMA doesn't want to have, so in order to bitblt i need to create that again, bitblt, and then remove it again.Well heck ... slowdown >.> Soooooooooooooooo paintpicture as an alternative for bitblt.... guess what ... same problem. I'll see for further .. errr... 'possibilities' to see if i can do any good to it. If not, i restore it back to setpixel. The problem is that the current version i'm working on has also implemented some fixes that aren't in the last posted version, so unless i fix or restore it, i can't post the slowed down version. note to self: insert lvz coordinate calculator here, in awaiting the actual lvz implementation (yes i know, i steal ideas from other programs and i'm good at it and no you can't prevent me so hah ) Quote
AnacondA Posted March 16, 2006 Report Posted March 16, 2006 I just got informed about DCME by Bajan and im glad you guys put so much effort in it. I had to update myself by reading the whole post and it looks very very promesing! I havent checked out the whole program but Im making a new map for EG a.t.m. and im going to try to work on it with DCME. Keep it up guys! Quote
Drake7707 Posted March 16, 2006 Author Report Posted March 16, 2006 thx for trying it ^^, if you find any bugs please tell them Quote
Samapico Posted March 16, 2006 Report Posted March 16, 2006 thread has like 46 attachments lol... if you click on the small paperclip beside the thread's name when viewing the topic list, it shows you everything we attached in here... its interesting Quote
»Maverick Posted March 17, 2006 Report Posted March 17, 2006 You people should put the codebase into a cvs so everyone can work at it like Samapico and Drake do toegether Quote
Witchie NL Posted March 17, 2006 Report Posted March 17, 2006 I got another bug that often comes around in DCME.When you try to use the text feature that puts tekst in the map there often comes a bug.I wen to put some tekst (size 72) and then when you dont agree with the size you need to move the selection and then delete it cou cant just emedietly delete it. when you do that it doesnt disapear and when you try to move it it gives error: "Scrypt out of range" sometimes its getting realy anoying. ohh i dlded DCME at the "Development tools part" maybe its an outdated version $_$ Quote
Drake7707 Posted March 17, 2006 Author Report Posted March 17, 2006 yes that was a bug before, i limited the size of the text to the size of the preview, so no overflow or subscript out of range occurs. (should be fixed in the last version posted here Quote
AnacondA Posted March 17, 2006 Report Posted March 17, 2006 Havent seen a textfeature before... i prolly got a old version? Edit: Found a newer version with a truckload of new functions. text function works great! awesome, i always did this by hand and that took me hours and hours. when i delete it it doesnt give an error btw. It does delete more then only the textarea tho... i just press CRT Z to undo it. Quote
Samapico Posted March 17, 2006 Report Posted March 17, 2006 You people should put the codebase into a cvs so everyone can work at it like Samapico and Drake do toegether yes.. we signed up on some thing.. but never knew how it worked lol.. and I don't have any time to put on that these days anyway Quote
»D1st0rt Posted March 17, 2006 Report Posted March 17, 2006 I can get it started if you guys want, either on a new project name or if you'd feel comfortable giving me the password to the dcme one Quote
Drake7707 Posted March 18, 2006 Author Report Posted March 18, 2006 Ah yes, i know why it deletes whats behind the selection when you pasted. Hmm it is because the selection is interpreted as a drawn selection, not as a selection generated from pasting or TTM or w/e should add a if clipB.pasting then Exit Sub to the deleteselection method to fix that :/ but that wouldn't make the TTM go poof as in gone. Ill check that out. But i need to revert some changes i made with the optimizing i tried but didn't actually turned out as i expected (as i explained above) and i didn't find another solution sooooooooooo it'll just have to stay this way for a while longer Btw D1st0rt: yes please 8] Edit: i prolly fixed the deleting already, but another interesting side effect heh, is try using TTM (Text To Map) on zoom 1:1, then press ok , but don't apply the selection just yet. Then zoom out and your text will be more visible, even on pixel level you only see the selection but if you apply, it won't be cut off as it should be on zoom 1:1Like just press test and ok, you see that the e of the here of the Enter text here falls off, but if you zoom out, well hey it magically appears again . I avoided this problem with PTM to demand that PTM can only be used on pixel leveled zoom, but for TTM i won't do that , as text is smaller than pictures and needs to be more precise when placed sometimes.Oh yeah, i also added a method that allows you to save the minimap of the entire map to a bmp (you can select the size so it will be resized to the given size before saved). Once i find no other complications of the tinkering i've i'll release the new version Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.