Jump to content
SubSpace Forum Network

Recommended Posts

  • Replies 219
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

lol nothing is works the the first 20 times blum.gif

 

Is it just me or... that made no sense?

 

And there's no final version yet blum.gif

 

You're absulutely correct, it made no sense at all...

 

You two are doing a terrific job... Are you taking feature requests?

 

If so, here's four...

 

1. Configurable colors for special tiles in zoomed out view...

2. Mouse over descrips on special tiles in tile chooser...

3. When making a selection, to display the size in pixels as well as tiles...

4. List of tiles by number not used in map...

 

Only bug I've got to report is in selection - the movement by one tile right or down of the current left or top selection boundry when the mouse reaches the far right or bottom side of the editing window...

 

Thanks for your efforts...

 

--adf

Posted

Hmm im doing some more changes

 

- Added PictureToMap

- Fixed deleting a generated selection such as from pasting or TTM

- Fixed problem Cant Autoredraw Image of clipboard picture, becuase the generated image was too huge, so i bounded it to the size of the picpreview.

- Added icon for PTM

 

Still fixing some other things, will post new update as soon as im finished tinkering with it

 

 

Edit: i've attached a sneak preview lvl map of the PTM function , you should check it out blum.gif

TestPTM.zip

Posted

would be interesting to be able to 'drag' a .lvl file in DCME so it opens up... and to make it so we can !@#$%^&*ociate .lvl files with it... i have no idea how to do that tho

 

 

HOLY WHOAH ... lol thats cool

 

 

and how does that opensvn thing works? i couldnt figure it out blum.gif

Posted

lol nothing is works the the first 20 times blum.gif

 

Is it just me or... that made no sense?

 

 

 

And there's no final version yet blum.gif

 

 

lol shut up that dose to make sense have you

ever just pushed the compile button

and everything works just like it was supposed to

 

 

 

NO! thair is always some crappy bug in thair someware

Posted

ok so that's what you were talking about... errors in compiling... you have to be more accurate, especially with such bad grammar blum.gif

 

Use the compiled 1.1.0.2 version if you wish to use the editor...

 

If only the source code is posted, it's not necessarly meant to be compiled... you can test it with F5 if you use Microsoft Visual Basic, it should work fine ; but it's not guaranteed compiling will work entirely

Posted

Heh it has come to my attention that no other map editor has the TTM or PTM functionality as far as i know (only facts did have PTM, but not with the Floyd-Eisenberg Error Diffusion Dithering Algorithm to convert images to monochrome) yay blum.gif

 

PTM works like this:

 

When you select an image, it first converts this image using the Floyd-Eisenberg algorithm to convert an image to monochrome, then i scan the whole picture, and if it's black then i don't put a tile, else i do put the selected tile, throw that into the selection the same way as TTM and you got yourself a picture in the map.

 

just added an invert option to invert this check, not that it changes much but it might come in handy

also fixed an overflow when silly as it seems, fill the map with flags

edit: now also fixed the always creating a selection when most zoomed out and you just rightclick, with no intention of creating a selection but just applying a selection

 

 

Btw did i ever mentioned i passed all my exams i had to do in january blum.gif

Posted

Thanks laugh.gif

 

I've started cleaning up some code, and !@#$%^&* somehow i finished cleaning up the whole frmGeneral code. It took 2 hours o_O", and thats only about like 1/15th of the total source code.

 

This way the code is much more readable and everything is commented in frmgeneral. The other stuff is for the next time

 

 

I've attached the current source and executable (that implements the above fixes)

DCME1103_srcEdits1.zip

DCME1103_Edits1.zip

Posted

i like it GG

 

ok so that's what you were talking about... errors in compiling... you have to be more accurate, especially with such bad grammar blum.gif

 

Use the compiled 1.1.0.2 version if you wish to use the editor...

 

If only the source code is posted, it's not necessarly meant to be compiled... you can test it with F5 if you use Microsoft Visual Basic, it should work fine ; but it's not guaranteed compiling will work entirely

 

:D i am talking about c++ i can never get it right the first time and why "bad grammar blum.gif " thats why

and now that i broke my arm i can't do it for a few months so that like sucks i can't play subspace to only one hand :(

  • 2 weeks later...
Posted

so eh .. its been a while so i'd check in here blum.gif

 

i've tried instead of using setpixel, trying to use DMA for setting pixels on the pixel level map to increase speed ... guess it kinda ... little ... messed up .. tinyyy littleeeeeee things. No really, once i did that and got it working (hooo boy was that a big pain in the !@#$%^&*) i came to the constatation that erhm it was slower..... yes you read that right slower. The actual problem doesn't reside in the setting pixels, but bitblting it to the radar, as this encounters in updatepreview. To put it shortly bitblt needs something from the picturebox that DMA doesn't want to have, so in order to bitblt i need to create that again, bitblt, and then remove it again.

Well heck ... slowdown >.>

 

Soooooooooooooooo paintpicture as an alternative for bitblt.... guess what ... same problem. I'll see for further .. errr... 'possibilities' to see if i can do any good to it. If not, i restore it back to setpixel.

 

The problem is that the current version i'm working on has also implemented some fixes that aren't in the last posted version, so unless i fix or restore it, i can't post the slowed down version.

 

note to self: insert lvz coordinate calculator here, in awaiting the actual lvz implementation (yes i know, i steal ideas from other programs and i'm good at it and no you can't prevent me so hah ;) )

Posted
I just got informed about DCME by Bajan and im glad you guys put so much effort in it. I had to update myself by reading the whole post and it looks very very promesing! I havent checked out the whole program but Im making a new map for EG a.t.m. and im going to try to work on it with DCME. Keep it up guys!
Posted
thread has like 46 attachments lol... if you click on the small paperclip beside the thread's name when viewing the topic list, it shows you everything we attached in here... its interesting blum.gif
Posted

I got another bug that often comes around in DCME.

When you try to use the text feature that puts tekst in the map there often comes a bug.

I wen to put some tekst (size 72) and then when you dont agree with the size you need to move the selection and then delete it cou cant just emedietly delete it. when you do that it doesnt disapear and when you try to move it it gives error: "Scrypt out of range" sometimes its getting realy anoying.

 

ohh i dlded DCME at the "Development tools part" maybe its an outdated version $_$

Posted

Havent seen a textfeature before... i prolly got a old version?

 

Edit: Found a newer version with a truckload of new functions. text function works great! awesome, i always did this by hand and that took me hours and hours. when i delete it it doesnt give an error btw. It does delete more then only the textarea tho... i just press CRT Z to undo it.

Posted
You people should put the codebase into a cvs so everyone can work at it like Samapico and Drake do toegether :D

yes.. we signed up on some thing.. but never knew how it worked lol.. and I don't have any time to put on that these days anyway blum.gif

Posted

Ah yes, i know why it deletes whats behind the selection when you pasted.

 

Hmm it is because the selection is interpreted as a drawn selection, not as a selection generated from pasting or TTM or w/e

 

should add a if clipB.pasting then Exit Sub to the deleteselection method to fix that :/ but that wouldn't make the TTM go poof as in gone. Ill check that out.

 

But i need to revert some changes i made with the optimizing i tried but didn't actually turned out as i expected (as i explained above) and i didn't find another solution sooooooooooo it'll just have to stay this way for a while longer

 

Btw D1st0rt: yes please 8]

 

Edit: i prolly fixed the deleting already, but another interesting side effect heh, is try using TTM (Text To Map) on zoom 1:1, then press ok , but don't apply the selection just yet. Then zoom out and your text will be more visible, even on pixel level you only see the selection but if you apply, it won't be cut off as it should be on zoom 1:1

Like just press test and ok, you see that the e of the here of the Enter text here falls off, but if you zoom out, well hey it magically appears again blum.gif . I avoided this problem with PTM to demand that PTM can only be used on pixel leveled zoom, but for TTM i won't do that , as text is smaller than pictures and needs to be more precise when placed sometimes.

Oh yeah, i also added a method that allows you to save the minimap of the entire map to a bmp (you can select the size so it will be resized to the given size before saved).

 

Once i find no other complications of the tinkering i've i'll release the new version

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...