Jump to content
SSForum.net is back!

Recommended Posts

Posted

uhh ok, it requires some adaptations so i'll do that in the next build, meanwhile i just finished another build (i was bored blum.gif )

 

- Fixed flip, mirroring with objects (screwed up the objects)

- Added 3 sizes, 1px ,2px and 4px wide. Any higher will cause slow down (who needs higher than 4px width anyway)

 

Known issues:

- when trying to copy the whole map, it is as slow as !@#$%^&*, i know what the problem is, i think i know how to fix it, but im not in the mood to do it right now blum.gif

- sometimes the pencil is a tile off, like you click on a tile, and it fills the next one instead of the one you were hovering on. This has to do with the mouse pointer being at the top left of the icon, while the pencil is around in the middle of the icon, which causes some error on the place you click, i've tried fixing it before, but i only made it worse, i'll try again once i make the icons sort of equal on click position

 

Ideas that i've come up with:

- Paste monochrome bitmap as tiles, like you make text in any paint program, then copy it, and paste it in dcme, then dcme will make a selection with tiles that are extracted from any non-white pixel from the bitmap, and empty pixels with white pixels from the bitmap.

 

I know i need to work on the walltiles someday, but for now, unless it stops pissing me off its a bit delayed blum.gif

 

Edit: this is the first update that is actually smaller in size than the previous updates (with 0.77kb blum.gif , must be because i threw some duplicate code out and made the original code compatible with the rest :/)

DCMEv106.zip

  • Replies 219
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

It'll be cool if there was a letter tool, like in Paint. It'll allow you to make letters (in a box that you sketch on the map) as you type them in using the current selected primary tile.

 

Just a neat idea I stumbled upon while using Paint. This would be another unique feature for your map editor. :blink:

Posted
You'd have to specify which tiles are letters for each tileset, you could probably do it in ELVL, but I haven't really looked at the specifications in depth

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Posted

well, yes.

FACTS does it by using a 1024x1024 bitmap to convert to the map where all (pure) white pixels are set as a tile.

It would be neat if DCME can do this, although its not really a requirement for a good map editor (only a nice feature).

Check out your zone population statistics at stats.sshq.net!

 

 

Maverick

Subspace Statistics Administrator

Retired SSCU Trench Wars Super Moderator

TWCore Coordinator Administrator

Posted
well, yes.

FACTS does it by using a 1024x1024 bitmap to convert to the map where all (pure) white pixels are set as a tile.

It would be neat if DCME can do this, although its not really a requirement for a good map editor (only a nice feature).

 

yes exactly, what facts does i want to do to, but facts requires a whole new map to be made, and the bitmap has to be 1024x1024, what i plan to do is have a bitmap, monochromo or whatever, only pure white will count as transparent anyway, any size smaller than 1024x1024, and throw that generated stuff into a selection, so you can move it and place it where you like

Posted

When we load a tileset, could you prompt us if the tileset contains characters? Then allow us to assign a key (on our keyboard of course =)) to that tile?

 

For example, if I had a tileset with tiles that had tiles from a-z, that when I loaded the tileset I was prompted if I wanted to set hotkeys to specific tiles. Then either one could ALT - KEY or switch to a 'text' mode that didn't require alt to be held down to lay out the tile.

 

I don't know how to word this, exactly blum.gif

Posted (edited)

Apparently they can

 

Now Windows XP supports 32-bit bitmaps with 8 bit alpha

 

 

 

Here's the link for lazy peeps

http://www.glyphlab.com/articles/eight_bit_alpha1.html

Edited by D1st0rt

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Posted

DCME is currently stalled because i have little time to work on it, i have loooooooots of stuff to do for school, and because i had to redo my year i need to prepare well for the upcoming exams. Once i get more free time i'll stick to dcme for some updates again

 

Sorry for the delay.

Posted

smile.gif Very Good Drake! Good Job! Now that people know you do that kind of that stuff, your gonna get spammed with !@#$%^&* from people, like help me with my !@#$%^&* and do this and do that. Good luck with that. :D. heh. I agree you should help out SOS with V2

-GS

Posted
DCME is currently stalled because i have little time to work on it, i have loooooooots of stuff to do for school, and because i had to redo my year i need to prepare well for the upcoming exams. Once i get more free time i'll stick to dcme for some updates again

 

Sorry for the delay.

 

No problem. I think you've already topped SSME. blum.gif

  • 3 weeks later...
Posted (edited)

Because i know i prolly won't update it much.. i decided to release the source code. It's not fully commented, and can be complicated to understand at some parts but i hope some other programmers take over from what i've done and improve it.

 

Here's the source code (Galactica.lvl is included, that was the map of the zone i designed, and i've been testing DCME on that)

 

If you have any questions, pm them to me or post them here. Ill try to check often ;)

newVersion.zip

Edited by Drake7707
  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...