Drake7707 Posted October 30, 2005 Author Report Posted October 30, 2005 uhh ok, it requires some adaptations so i'll do that in the next build, meanwhile i just finished another build (i was bored ) - Fixed flip, mirroring with objects (screwed up the objects)- Added 3 sizes, 1px ,2px and 4px wide. Any higher will cause slow down (who needs higher than 4px width anyway) Known issues: - when trying to copy the whole map, it is as slow as !@#$%^&*, i know what the problem is, i think i know how to fix it, but im not in the mood to do it right now - sometimes the pencil is a tile off, like you click on a tile, and it fills the next one instead of the one you were hovering on. This has to do with the mouse pointer being at the top left of the icon, while the pencil is around in the middle of the icon, which causes some error on the place you click, i've tried fixing it before, but i only made it worse, i'll try again once i make the icons sort of equal on click position Ideas that i've come up with:- Paste monochrome bitmap as tiles, like you make text in any paint program, then copy it, and paste it in dcme, then dcme will make a selection with tiles that are extracted from any non-white pixel from the bitmap, and empty pixels with white pixels from the bitmap. I know i need to work on the walltiles someday, but for now, unless it stops pissing me off its a bit delayed Edit: this is the first update that is actually smaller in size than the previous updates (with 0.77kb , must be because i threw some duplicate code out and made the original code compatible with the rest :/)DCMEv106.zip Quote
Trained Posted October 30, 2005 Report Posted October 30, 2005 Very lovely, nice work, keep it up . Quote
»Purge Posted October 31, 2005 Report Posted October 31, 2005 It'll be cool if there was a letter tool, like in Paint. It'll allow you to make letters (in a box that you sketch on the map) as you type them in using the current selected primary tile. Just a neat idea I stumbled upon while using Paint. This would be another unique feature for your map editor. Quote
»D1st0rt Posted October 31, 2005 Report Posted October 31, 2005 You'd have to specify which tiles are letters for each tileset, you could probably do it in ELVL, but I haven't really looked at the specifications in depth Quote
Samapico Posted November 2, 2005 Report Posted November 2, 2005 I think he meant more like... to type HUGE letters accross map, like.. the name of the zone... all with 1 specific tile. Quote
»Purge Posted November 2, 2005 Report Posted November 2, 2005 Exactly, Sam. FACTS does this (not really, but you get me), but wouldn't it be easier if the actual map editor did it itself? Quote
»Maverick Posted November 2, 2005 Report Posted November 2, 2005 well, yes.FACTS does it by using a 1024x1024 bitmap to convert to the map where all (pure) white pixels are set as a tile. It would be neat if DCME can do this, although its not really a requirement for a good map editor (only a nice feature). Quote
Drake7707 Posted November 2, 2005 Author Report Posted November 2, 2005 well, yes.FACTS does it by using a 1024x1024 bitmap to convert to the map where all (pure) white pixels are set as a tile. It would be neat if DCME can do this, although its not really a requirement for a good map editor (only a nice feature). yes exactly, what facts does i want to do to, but facts requires a whole new map to be made, and the bitmap has to be 1024x1024, what i plan to do is have a bitmap, monochromo or whatever, only pure white will count as transparent anyway, any size smaller than 1024x1024, and throw that generated stuff into a selection, so you can move it and place it where you like Quote
Yoink Posted November 5, 2005 Report Posted November 5, 2005 When we load a tileset, could you prompt us if the tileset contains characters? Then allow us to assign a key (on our keyboard of course =)) to that tile? For example, if I had a tileset with tiles that had tiles from a-z, that when I loaded the tileset I was prompted if I wanted to set hotkeys to specific tiles. Then either one could ALT - KEY or switch to a 'text' mode that didn't require alt to be held down to lay out the tile. I don't know how to word this, exactly Quote
»Maverick Posted November 5, 2005 Report Posted November 5, 2005 prompt us if the tileset contains charactersIt's quite impossible to check an image if it contains letters. (or, very very hard to do which makes this out of the scope of DCME) Quote
»SOS Posted November 5, 2005 Report Posted November 5, 2005 He meant "Prompt us to tell the editor whether the tileset contains characters" :sos: Quote
»Maverick Posted November 5, 2005 Report Posted November 5, 2005 true, however I just pointed the inpossibility in his explenation However, an option to set "letters" for a tileset would be far better then (another) annoying prompt window. Quote
Bak Posted November 14, 2005 Report Posted November 14, 2005 Is there such as thing as 32-bit bitmaps? I was under the impression bitmaps couldn't contain an alpha layer. Quote
»D1st0rt Posted November 14, 2005 Report Posted November 14, 2005 (edited) Apparently they can Now Windows XP supports 32-bit bitmaps with 8 bit alpha Here's the link for lazy peepshttp://www.glyphlab.com/articles/eight_bit_alpha1.html Edited November 14, 2005 by D1st0rt Quote
Samapico Posted November 17, 2005 Report Posted November 17, 2005 (edited) Edit: [nevermind] Edited November 19, 2005 by Samapico Quote
Drake7707 Posted November 21, 2005 Author Report Posted November 21, 2005 DCME is currently stalled because i have little time to work on it, i have loooooooots of stuff to do for school, and because i had to redo my year i need to prepare well for the upcoming exams. Once i get more free time i'll stick to dcme for some updates again Sorry for the delay. Quote
GENERAL_SLAYER Posted November 22, 2005 Report Posted November 22, 2005 Very Good Drake! Good Job! Now that people know you do that kind of that stuff, your gonna get spammed with !@#$%^&* from people, like help me with my !@#$%^&* and do this and do that. Good luck with that. . heh. I agree you should help out SOS with V2-GS Quote
»Purge Posted November 22, 2005 Report Posted November 22, 2005 DCME is currently stalled because i have little time to work on it, i have loooooooots of stuff to do for school, and because i had to redo my year i need to prepare well for the upcoming exams. Once i get more free time i'll stick to dcme for some updates again Sorry for the delay. No problem. I think you've already topped SSME. Quote
GENERAL_SLAYER Posted November 23, 2005 Report Posted November 23, 2005 how about having the tileset maker like bulit in? Put in edit. Edit Tileset. Then a screen pops up with the tileset maker... You could try. It would converge 2 things into 1. -GS Quote
Drake7707 Posted December 11, 2005 Author Report Posted December 11, 2005 (edited) Because i know i prolly won't update it much.. i decided to release the source code. It's not fully commented, and can be complicated to understand at some parts but i hope some other programmers take over from what i've done and improve it. Here's the source code (Galactica.lvl is included, that was the map of the zone i designed, and i've been testing DCME on that) If you have any questions, pm them to me or post them here. Ill try to check often newVersion.zip Edited December 11, 2005 by Drake7707 Quote
ThunderJam Posted December 17, 2005 Report Posted December 17, 2005 If your adding in the FACTS feature, see if you can add a variety of fonts for the user to use. Or possibly make it so it can use any fonts on the users computer. Quote
Drake7707 Posted January 20, 2006 Author Report Posted January 20, 2006 As it seems that the attachments are deleted, i've uploaded the files to: DCME v106 DCME v106 source code Quote
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