Samapico Posted October 21, 2005 Report Posted October 21, 2005 The fill tool acts weird when you try to fill in open spaces... you should restrict it when it's going to fill in thousands of tiles ; it slows down the whole program , and will only bug the map anyway Anyways, very good job If you want to enable LVZ handling, I suggest you have it somehow in a different module or something, so it wouldn't slow down the program when you don't need lvz's Quote
Drake7707 Posted October 21, 2005 Author Report Posted October 21, 2005 i've been thinking to restrict it to the screen only, so only the part of what you see gets filled, nothing more, altough, i should make an option to turn that off if you want to fill the whole map for some reason :/ but yeah it's kinda slow atm, i need to upgrade the algorithm to QuickFill >.> Quote
Yoink Posted October 23, 2005 Report Posted October 23, 2005 Great editor, been having some fun times with it. I think the fact that it's standalone is great, but here's my suggestion: When you run the program for the first time, you should have a prompt to specify where Continuum has been installed, so every time you open someting, you're already in your /Continuum/ folder. I would have C:/Program Files/Continuum/ pre-filled in, so most people can just hit 'ok'; then in an options menu, provide the option to change the default 'Open' folder. Thanks for the great program! Quote
»Maverick Posted October 23, 2005 Report Posted October 23, 2005 Developers usually don't store their maps in the C:\Program Files\Continuum folder since it can be overwrittened by Continuum. Bad suggestion imo Quote
»Purge Posted October 23, 2005 Report Posted October 23, 2005 How can it be overwritten? The only way I see it is if you ever forget to upload the new map and accidentally *getfile the old map. Quote
»Maverick Posted October 23, 2005 Report Posted October 23, 2005 Suppose you are working on a map and one day you do *getfile the same map from the server. Map gone.Its a really bad thing to force people make use of a directory that most developers don't want to use. (Not to mention all the Continuum Program files are in there, thats why its under C:\Program Files) Quote
Samapico Posted October 23, 2005 Report Posted October 23, 2005 The program remembers the last folder from which you opened a file... so you don't need that. Quote
Yoink Posted October 23, 2005 Report Posted October 23, 2005 Developers usually don't store their maps in the C:\Program Files\Continuum folder since it can be overwrittened by Continuum. Bad suggestion imo I have a Continuum/dev/ folder, I'm very picky about where things go But I just suggested that C:/Program FIles/Continuum/ was prefilled in, still requiring the person to hit 'OK', and still giving them the option to change it. So whatever Quote
»D1st0rt Posted October 23, 2005 Report Posted October 23, 2005 C:\dev C:\Program Files\Games\Ctm The folder I kept going to on my old computer, which was a pain wasC:\Misc\Continuum\dev\bot\MERVBot\src\\ Quote
Drake7707 Posted October 26, 2005 Author Report Posted October 26, 2005 here's a new version - fixed the save button acting like save as all the time- fixed undo support for replacing (seemed to be missing)- added flip and mirror selection functionality- now you can drag and drop (multiple) lvl file(s) on the main window, and it will open them all- also added some shortcuts to the menu , such as ctrl+s, ctrl+o and such Thats about it, i've tried implementing the walltiles, but due to some unexpected difficulties it has some delay... (pc doesn't want me to implement it, it always crashes, or doesnt work, or messes it up >.>) Btw i don't want to have a default path for now, because a default path would make me do an option window, where you can put it and all, and i'm lazy to do that >.>, besides just going to the folder once isn't that bad is it ?)DCME_v103.zip Quote
Drake7707 Posted October 26, 2005 Author Report Posted October 26, 2005 just a quick build now - now you can use the arrow keys to move the map- you can now toggle the right panel to hide it or show it, which is useful when you want to have a good overview of your map. (you still have a mini tileset picture, where you can see which tiles you've !@#$%^&*igned to draw left or right withDCME_v104.zip Quote
Samapico Posted October 26, 2005 Report Posted October 26, 2005 grrrrreat oh, add support for 32-bit tilesets ... i've opened a map that had one, and it screwed the tileset up when i saved it (made it all white) Quote
Drake7707 Posted October 26, 2005 Author Report Posted October 26, 2005 hmmm... o_O" it should support 8bit, and 24bit, but 24bit is the highest i can in psp9 i'll attach a lvl i tested with also i just implemented the bucket limited to the screen option ( i forgot to add that ) Edit: can you attach a map with the 32-bit tileset, i'll try to adapt DCME for it, because i have no idea why it didn't refuse it in the first place (only 8-bit and 24-bit should be able to be opened)DCMEv104_withbucketlimitation.ziptest2.lvl Quote
Drake7707 Posted October 27, 2005 Author Report Posted October 27, 2005 new build: - added recent opened maps- you can open lvl files with DCME now in explorer (open with... dcme) although once you have opened one, if you start another lvl , it will open another DCME window (working on that)- fixed deleting the selection (by pressing Del)- fixed cutting- fixed some minor problems now hopefully this won't introduce new bugs Btw still waiting on your 32-bit tileset Edit: btw i'm thinking of reimplementing the selection more as a seperate layer than just an area of the tiles. That way you will be able to do all operations on the selection, rather than to deselect and reselect it, because now, DCME lets you think you are moving the tiles, but it only shows so. It only moves the tiles once you apply the selection. If i store those tiles from the selection in a seperate array i can manipulate them easier, but i don't know how much slower this will go, so i'll test it, and see if it's worth itDCMEv105.zip Quote
»Maverick Posted October 28, 2005 Report Posted October 28, 2005 you should publish your editor on www.subspacedownloads.com, it sure is a good editor :dualthumb: Quote
»SOS Posted October 28, 2005 Report Posted October 28, 2005 But if he updates it so often... perhaps it's better to wait until there's a stable version? Quote
Yoink Posted October 28, 2005 Report Posted October 28, 2005 But if he updates it so often... perhaps it's better to wait until there's a stable version?Constant updates don't necessarily mean that the build is unstable, it simply means that there is no practical reason to put it on SSDL.com I have another suggestion:When you're doing tilework, it's annoying to have to select the erase tool all the time! Have an option so we could draw with one mouse button, and erase with the other! Add a small icon near the tile tray that represents the eraser. Great program! Quote
Drake7707 Posted October 28, 2005 Author Report Posted October 28, 2005 i'll see what fits best. Did you know you can press shortcuts like E = eraser, P = pencil, hold CTRL for dropper, and so on to hotswap between tools, propably not because i need to write a help file i'll add it to subspace once i didn't find any bug in a week or so, when i find a bug every that often i need to fix it immediatly and reupload it when i put it on subspacedownloads, now when i find a bug, i fix it, and when i implement something new or found more bugs, i make a new build, and upload it here, and here you guys can test it Quote
Trained Posted October 29, 2005 Report Posted October 29, 2005 Very amazing work. Glad to see that someone is still trying to contribute to the programs for this community. Keep it up, its looking good. Quote
»D1st0rt Posted October 29, 2005 Report Posted October 29, 2005 If you have changes on a map, and select "exit" from the "file" menu, it doesn't do anything Quote
Drake7707 Posted October 30, 2005 Author Report Posted October 30, 2005 seems my host has some problems, i already had to use ftp instead of the default frontpage plugins to upload :/ The most recent DCME version is in this thread, its easier to attach here, than to update my site with it btw: would an option to have small medium or large tool (for pencil, line, ellipse and so ) be useful ? like the width of a line ? Quote
Samapico Posted October 30, 2005 Report Posted October 30, 2005 nvm that 32-bit thing.. I can't reproduce the bug since I overwritten the file.. So I don't really know what it was anyway... Oh.. add something that tells you the size of the selection / square / line / ellipse you are drawing... like where there are currently only coords.. change it to:Xstart , Ystart -> Xcoord , YcoordXsize x Ysizewhile drawing something Quote
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