Smong Posted August 21, 2003 Report Posted August 21, 2003 Looking at the available do-*BAD WORD*-ents I can't see how the server can specify what normal greens contain. The client always spawns the greens that you see on the screen. Only the contents of the kill green can be set via the kill/death packet. If the server was modified to send new packets or extra kill packets the existing client wouldn't understand them.
Coconut emulator Posted August 22, 2003 Report Posted August 22, 2003 Nah... just want to say that Smonq is absolutely right... The actual client needs to be modified too to handle the greens in the way we want.
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