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Posted

I've got a problem with my zone (SSI Descent Vargo) it's the only zone

i can only enter with one of my PC's.. other PC's get disconnected as

soon as they enter. The same thing was going on on the previous server I was etsablished with the same zone, so I figured the server.ini might cause the problem. (all of the computers can enter everyzone on SS exept mine)

 

Does somebody have any idea whats causing the problem here?

If someone could help me out I'd rly appreciate it! thx :(

Posted

//This is currently, at time of download, 1.34.14 subgame

 

[Comms]

MaxQueueToLogin=16

PacketHistoryMax=2000

IncomingBufferSize=131072

OutgoingBufferSize=131072

EncryptMode=1

UnreliableBufferSize=128

TransportBufferSize=160

 

[Misc]

DisableShareware=0

RegisterKickShareware=0

MaxSharewarePlayers=-1

MaxPlayers=200

MaxSharewareTime=90000000

DisableSharewareNames=0

DisableSharewareShips=0

DisableSharewareScores=0

MenuKickOutDelay=12000

NoAntiInSafe=0

//If 1, then if in a safty, SS will ignore that player's anti

LockFreqs=0

//If 1, then *lock doesn't allow freq change

PositionDataAccess=2

//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can

AlertCommand=cheater

//so ?cheater {text} will send to online mods

AllowPubScorereset=0

AllowPvtScorereset=0

//If 1, ?scorereset will reset player's score

TimerDropFlagTerritoryRadius=8

//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site

ShipTypeSwitchResetPeriod=0

//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off

CheckWeapons=1

//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [security] SecurityKickoff is 1

CheckFastBombing=0

//More info on website

FastBombingThreshold=30

//More info on website

ForceObsceneCheck=0

//0 = normal, 1 = everyone has obscene checking on

NoFlagRewardLimit=0

//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0

multiplier is limited by 2.

LogPoints=0

PointUpdateDiff=500

JackpotBroadcastPoints=0

ServerLog=1

KeepAliveDelay=500

DefaultLevelFile=DV.lvl

//Change to your map file name

Port=7000

//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing

AllowVIEClients=1

//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1

StaffChat=

//Divide staff chat channels by commas. Only mods+ can join these local chats.

ForceContinuumOnly=0

//If set to 1, will only let continuum users enter zone

ServerIP=

//Set to the server's IP #. This is used for *einfo's proxy detection

AllowPrerelease=1

//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

 

 

[Permission]

AllowBadMachineId=1

AllowLowBandwidth=1

MinimumSecondsToLogin=0

PermissionMaxPoints=0

PermissionMode=0

AutoPermissionPoints=0

AutoPermissionIDList=0

AutoPermissionMessage=Congratulations

 

[Validation]

CheckMod=0

CheckSMod=0

CheckSysop=1

LogPubCommands=*

LogPvtCommands=*

DisablePubCommands=

DisablePvtCommands=

//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

 

[Directory]

IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.s

ubspace.net,sscentral.subspacehq.com

Description= The center of space - The flag game, soccer game, bounty game, graphics, settings and much more, make Descent Vargo a great place to be - Check out our website or newsfile for more information - Owner: Legas

//What you want to have for the description of zone

NameP!@#$%^&*word=googlies

//Pick anything you want

Port=4991

 

 

SERVER.CFG

[Latency]

SendRoutePercent=400

KickOutDelay=2000

NoFlagDelay=400

NoFlagPenalty=500

SlowPacketKickoutPercent=900

SlowPacketTime=900

SlowPacketSampleSize=900

ClientSlowPacketKickoutPercent=900

ClientSlowPacketTime=200

ClientSlowPacketSampleSize=900

MaxLatencyForWeapons=500

MaxLatencyForPrizes=500

MaxLatencyForKickOut=200

LatencyKickOutTime=3000

S2CNoDataKickoutDelay=30000

CutbackWatermark=30000

NegativeClientSlowPacketTime=0

 

[security]

S2CKickOutPercentWeapons=700

SuicideLimit=50

MaxShipTypeSwitchCount=200

PacketModificationMax=2

MaxDeathWithoutFiring=999

SecurityKickOff=1

 

[PacketLoss]

C2SKickOutPercent=820

S2CKickOutPercent=820

SpectatorPercentAdjust=150

PacketLossDisableWeapons=1

C2SNegativeKickOutPercent=20

 

[Routing]

RadarFavor=3

CloseEnoughBulletAdjust=512

CloseEnoughBombAdjust=2048

DeathDistance=2800

DoubleSendPercent=880

WallResendCount=2

Posted
I remember using the same server.ini file on my test servers, so I think it can't be the server.cfg thats causing the problem since its rather new and not used on those test servers.. perhaps I shud just get a new server.ini from somewhere that works for sure?
Posted

dont sweat it SOS, 1st said it might be LVZ (never thought that could get ppl kicked), i got rid of it and ppl can enter smile.gif

altho i need those LVZ (4 LVZ files) perhaps combining them works?

 

well thx alot for ur help SOS

 

-Legas

Posted

Just figured out that putting numbers in ur LVZ name might cause this problem, so never use 'filename10.lvz' but 'filename.lvz'

... for the ppl who didnt know this, like myself smile.gif

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