Stew2000 Posted August 5, 2005 Report Posted August 5, 2005 This Problem is intermitant (Only happens now and again)Sometimes i can get on in one go.And this happens to any zone. http://img28.imageshack.us/img28/9408/11iq.jpg http://img28.imageshack.us/img28/4590/28in.jpg
»Maverick Posted August 5, 2005 Report Posted August 5, 2005 hm is your computer doing alot of other things on the background? I get the same message now and then when my computer is slow.The connection request to the server (or its reply) times out and the client will just aborting connecting with this error message. Nothing too worry about. Other cause of this problem I can come up with is that your connection is (too) slow or you have (too) high packetloss which cause the connection to abort.
Stew2000 Posted August 5, 2005 Author Report Posted August 5, 2005 I have a 54mps Broadband connection,and nothing else is running apart from firewall and antivirus.P.S Firewall is set to allow Continuum. I say it's !@#$%^&*ed AOL.
»Maverick Posted August 5, 2005 Report Posted August 5, 2005 AOL?Yup thats your problem - AOL hates Continuum, don't ask me why
Paine Posted August 5, 2005 Report Posted August 5, 2005 Maverick, it's a security device, the average AOLer (no offence to the topic poster) Should not be allowed on continuum, and priitK recognised this, so set up a couple of security devices in cont. Oh, and try out other zones than TW, and... did the player list ever change from 255? because that number looks slightly suspiscious
Stew2000 Posted August 5, 2005 Author Report Posted August 5, 2005 It works best at night?,At the mo the ticker is at 528.
»Maverick Posted August 6, 2005 Report Posted August 6, 2005 Maverick, it's a security device, the average AOLer should not be allowed on continuum, and priitK recognised this, so set up a couple of security devices in cont.What?! Priitk disallowed AOL people to enter? Why?
»SOS Posted August 7, 2005 Report Posted August 7, 2005 That's bull and I don't want too see things like that in Tech Support anymore, Paine! I do not like your troublemaking tendencies. Anyway, is the problem constant? Are you unable to log in for 15 minutes or so? Or does it just pop up once now and then?
Stew2000 Posted August 8, 2005 Author Report Posted August 8, 2005 Odds and Ends, It does it whenever,And i can only play Trench Wars, The others say packetloss too high, Ill post my packetloss on next post.
Paine Posted August 8, 2005 Report Posted August 8, 2005 Maverick, it's a security device, the average AOLer should not be allowed on continuum, and priitK recognised this, so set up a couple of security devices in cont.What?! Priitk disallowed AOL people to enter? Why?<{POST_SNAPBACK}> That was a joke
Stew2000 Posted August 8, 2005 Author Report Posted August 8, 2005 Can someone explain Packetloss? TW - WorksUsually TW is the same as DSB DSB - Packetloss Too High
»Maverick Posted August 8, 2005 Report Posted August 8, 2005 Well the word actually says it already; packetloss: the amount of packets getting lost. With above 0% packetloss packets gets lost during transfer - either with Server2Client (S2C) or Client2Server (C2S). I believe with lower then 0% packetloss, packets get lost but get resent so one of both sides (Server or Client) actually gets too much packets.Too high packetloss (even with negative) is always bad and renders you lagging (plossing) so much that it becomes impossible to play. Packetloss is caused by the connection from you to the server. If you are on a LAN (Local Area Network) this packetloss can be caused by other people using the internet connection. If that's not the case, either your ISP or some foreign router is doing a bad job. With AOL I was told that they were always the source of the problem.
Stew2000 Posted August 8, 2005 Author Report Posted August 8, 2005 Could it also be my wireless connection?
»Maverick Posted August 8, 2005 Report Posted August 8, 2005 yes Wireless Connections are known for their packet loss. Same reason why no real speed can be achieved with it.
»SOS Posted August 8, 2005 Report Posted August 8, 2005 Well, this is strange. Basically, negative packetloss is "good" packetloss and it should not matter at all (unless there's like 500% of it)... but it seems that it does... so all I can suggest is check your network. I've never used wireless myself, so I don't know how unplayable it is, but could be what Mav said.
»Maverick Posted August 8, 2005 Report Posted August 8, 2005 you should do a trace to the zone your having trouble with(Click on trace and let it run for a while, then click on export and post it here)
»Maverick Posted August 8, 2005 Report Posted August 8, 2005 So it seems a third of the packetloss is caused by aol, the rest by some foreign router close to DSB. Both can't be helped unless you goto another ISP
»SOS Posted August 9, 2005 Report Posted August 9, 2005 No, actually, there is no packetloss. It's the final packetloss that counts and if that is 0, there is none. My best guess is that it is the negative packetloss caused by your wirelss network. I'm thinking if a server receives two connection requests, it will first send a reply and then send another thinking you cancelled the first. However, Continuum receives the first reply and then tries to connect with the "overwritten" encryption key from the first server reply, which of course fails.
Stew2000 Posted August 9, 2005 Author Report Posted August 9, 2005 So the easy option is just put up with it,Otherwise get new ISP and Modem/Router.
»Maverick Posted August 9, 2005 Report Posted August 9, 2005 Well you should first try to get wired instead of wireless and see if helps
Bargeld Posted August 9, 2005 Report Posted August 9, 2005 Agreed, try plugging in and see what happens... I've been playing wirelessly for over a year now, on a laptop, with < 0.3% Ploss and 110-120 ave pings from FL to SSCX (Seattle, WA). To address SOS's comment... negative packetloss CAN be very bad. What it means is that your packets are being received out of order (out of time) and so the server must interpolate (fake) the packets that it decides to throw away. Example: If you have -100% packetloss, that means that it is throwing away 50% of your packets. (for each 1 it sends, there is one that doesn't make it properly... so you are 50/50). This mean that the server is receiving 50% less usable data OVERALL, compared to the average player.
»SOS Posted August 10, 2005 Report Posted August 10, 2005 Only bad because of the 0.2 cents it'll cost in bandwidth I'm pretty sure that Continuum has out-of-order position packet correction, it'd be very easy to do.
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