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Posted

are you talking about Wormhole Surfer's hockey arena? (SSI -- The Complex)

 

if you look at the map, you'll see that there are door tiles where the goalie animation is - the settings are configured (and tiles placed) so that the doors are on where the goalie is, and not on where the goalie is not

 

(I believe that's how it works, anyways - could be wrong)

Posted

*Yes this is in SSI The Complex.

 

Forgot to ask about this message too:

 

"Heavy fighting reported in sector K13."

 

How is that generated or do you think it's just a periodic message?

Posted
craigg i already explained all this to youuuuu. its doors and periodic message. the periodic message was made to say the coordinate where the flags are so it is -supposed- to be where the fighting is
Posted
craigg i already explained all this to youuuuu. its doors and periodic message. the periodic message was made to say the coordinate where the flags are so it is -supposed- to be where the fighting is

 

a thorougly useful post :roll:

Posted

craigg, the auto goalies in Worms hockey arena are a combination of .lvz and doors, when I was working on my arcade donkey kong arena I planned to have something very very similar to this.. He just places the door tiles there and when the "auto goalies" are enabled they alternate maybe every 70 ms, which is enough time for the goalie to move wit the .lvz to make it look as if it is actually stopping the balls:)

 

I think you know that already though.. oh well:/

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