mister manners Posted September 17, 2003 Report Posted September 17, 2003 does anyone know the structure iof packets, so i can identify them, like "o, there goes a death packet," or whatever, i want to further extrapolate theese fascinating creatures
Mr Ekted Posted September 17, 2003 Report Posted September 17, 2003 The entire SS protocol is encapsulated in the MERV source, except for a few Cont-specific packets and the Cont encryption.
mister manners Posted September 18, 2003 Author Report Posted September 18, 2003 oh, cool, thanks, and a problem with ?lag it thaT when i was sending server packets to myself, both incoming and outgoing i get negative ploss like s2c %-645 packetloss hmmm, is this a problemmm?
Mr Ekted Posted September 18, 2003 Report Posted September 18, 2003 Server will kick for too much neg ploss, but client doesn't care.
A Soldier Posted September 19, 2003 Report Posted September 19, 2003 I remember getting kicked out of every zones for having -40% ploss except TW. How come?
mister manners Posted September 23, 2003 Author Report Posted September 23, 2003 theres one- ssdm nuke warzone, i could get -6000 ploss without getting kicked
ExplodyThingy Posted September 24, 2003 Report Posted September 24, 2003 I held over 164 positive ploss in MG http://explody.mervbot.com/docs/fpl.txt also snrrrubs dump has a bunch of info. I have stuff at my site too, the only doc. Its a collection of what i keep in my notes for reference, then a bunch more info i add for yall when im bored. Still very incomplete and really only useful for me.
Mr Ekted Posted September 24, 2003 Report Posted September 24, 2003 Do you know how silly it is to parse packets that way?
mister manners Posted September 24, 2003 Author Report Posted September 24, 2003 im still compiling it, btw, he made a typo, its #include, not #inclide ^^
mister manners Posted September 24, 2003 Author Report Posted September 24, 2003 i probbably messed something up, but when i compile, it has a disagreenent with ur #includes, it says linker can't find win16 {Linker error} undefined reference to `WinMain@16'
Mr Ekted Posted September 24, 2003 Report Posted September 24, 2003 It's silly in C to load a packet into a byte buffer, then call funcs to pick out the various fields (or even to do it inline). MERV does it this way also. The proper way is to define a structure that defines the packet, and use it to reference the buffer.
ExplodyThingy Posted September 24, 2003 Report Posted September 24, 2003 You chose the wrong type of application. You want a Win32 Console Application, not a Win32 Application.
Mr Ekted Posted September 24, 2003 Report Posted September 24, 2003 Yes, when you make a console app, the EXE stub sets up the running environment, creates a console, and calls main(). When you make a Win32 GUI app, the EXE stub sets up the running environment and calls WinMain(). Note that they take different parameters.
mister manners Posted September 25, 2003 Author Report Posted September 25, 2003 25 D:Program FilesMaxisThe SimsDev-CppMakefile.win[build Error] *** multiple target patterns. Stop.
ExplodyThingy Posted September 25, 2003 Report Posted September 25, 2003 Hm, why is dev-cpp installed to yer Sims folder? And if you have just my/dust's code in there, it very well should compile. Remember to split up the header and source files. Its easy to tell where.
»SOS Posted September 26, 2003 Report Posted September 26, 2003 roflmao, The Sims: Computer Careers Edition
»nintendo64 Posted September 26, 2003 Report Posted September 26, 2003 Explody, i noticed you were missing the info of two core packets. 0x000B Core 0x44519B Unknown - 0 2 Type ----------------------------------------0x000C Core 0x44521B Unknown - 0 2 Type Here. 0x0B Cancel Download *1 Offset Length Description 0 1 Type Byte 0x0B *1 – If you were receiving a 00 0A Packet (Huge Chunk), clean the buffer, because it looks like the subgame cancelled it, also send a Cancel Download Acknowledgment. 0x0C Cancel Download Acknowledgment *1 Offset Length Description 0 1 Type Byte 0x0C *1 – It’s an ACK you will get or you have to send for the confirmation of a cancelled download. (00 0B [Cancel Download]) -nintendo64
mister manners Posted September 27, 2003 Author Report Posted September 27, 2003 And if you have just my/dust's code in there, it very well should compile. Remember to split up the header and source files. Its easy to tell where.hmmm, is there supposed to be a .h, and .cpp, becuz it is a packet class, is there some way i should lay it out, it has something to do with something... i just need the solid compiled thingy, so, i need it, e-mail me at sagsag5@yahoo.com (spam time)
ExplodyThingy Posted September 27, 2003 Report Posted September 27, 2003 Hahaha, thats funny mm. Just put the class and everything above it in the header, everything below it in the source file. Nin: graci.
mister manners Posted September 29, 2003 Author Report Posted September 29, 2003 so, what does it do?
mister manners Posted September 29, 2003 Author Report Posted September 29, 2003 so, what does it do?
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