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Posted

http://blender3d.org/

 

Blender, the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback (see the features and screenshots). Available for Windows, Linux, Irix, Sun Solaris, FreeBSD or Mac OS X under the GNU Public License.

 

Here you can download Blender 2.37 for all platforms.

 

Sample rendering:

always_rock_n_roll_virgilio_vasconcelos.jpeg

 

If you happen to have/get a copy of Bryce, though, there is a nice premade thing ZigNotZag made which will generate all the appropriate angles/top-down images for you.

Posted
If you happen to have/get a copy of Bryce, though, there is a nice premade thing ZigNotZag made which will generate all the appropriate angles/top-down images for you.

 

 

There should be one that renders all the shiproll images too... that would be awesome...

  • 2 weeks later...
Posted
If you happen to have/get a copy of Bryce, though, there is a nice premade thing ZigNotZag made which will generate all the appropriate angles/top-down images for you.
There should be one that renders all the shiproll images too... that would be awesome...

That's part of it.

Posted
Actually it costs more resources to load jpg/png/gif for Continuum. However, memory and resources are cheap so unless you're stupid enough to have 50MB of graphics, it's likely not to matter at all. The slowdown might be like 1-5% and only when loading them. If PriitK was not an idiot, there would be no difference at runtime.

 

this is kind of old but i felt the need to come to PriitK's defense since no one else did.

 

unlike bmps, gifs and pngs are compressed images. bmps are bitmaps and can be loaded into memory and then directly displayed on the screen. pngs and gifs have to be loaded into memory, decompressed into another memory spot as a bitmap which is saved for later, drawn, and the original file data freed from memory. there really isnt a way around the extra steps and its not PriitK's fault. the loading time comes from having to decompress the bitmaps into ram.

 

pngs/gifs advantage of compression is only on the hard drive not in ram. someone else said that bmps take up more space in RAM? is subspace like that? i am thinking they meant the hard drive.

 

CC

Posted
Actually I was not implying that PriitK was stupid or anything, I was saying that he's not stupid and that there's no real difference at runtime. But I guess my wording sucked.
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