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Posted

I've started work on the zone again (woo).

 

There's still a lot to finish before I'm willing to put the zone back up, but work is progressing.

  • I finished the team module.
  • I added hidden categories (untested)
  • I fixed ?storeinfo (also untested)
  • I added support for items that cannot be bought (untested, but so simple I doubt anything is wrong)

I want to:

  • Add periodic saving (not too hard)
  • Get the regions for stores working.
  • Get ?buy to allow items to be sold only in the proper stores.
  • ?reloaditems needs to be done. Not an especially pleasant command.
  • Add event code.
  • Add action code.
  • Add a callback action for very very cool effects, such as the Relic of Vengeance, as suggested by D1.
  • Make ?iteminfo pretty. Involves a lot of string coding though, which isn't my favorite, but it's easy enough once I get started.
  • Make a spawner to start testing with. It can be a prize based spawner like the old area_customships.c.
  • Make the real spawner. Not an easy job, really. I think I will end up rewriting the whole ASSS clientset.c.
  • Flag rewards. D1 said he took care of this (go d1!).

And I think that's it for coding. I also want to do the settings and graphics, but I'll make a list of those later.

Posted

Ok, I've found most of the bugs in hscore_teamnames.c, but there's still one left. I've been talking to grel about it and I think that the bug lies in fake.c.

 

I've been steadily working and I've crossed some things off of my list above. I also found a few database loading bugs last night and fixed them (I don't know why I didn't notice them before).

 

I also got access to the mysql database on the SSCX box so I could fix the tables there. The tables that were there before were a copy of an old structure that wasn't compatable with the new stuff I've been working on, so I was unable to test any of the cool stuff on Hyperspace (I had to test it on my personal machine).

 

And work goes on.

Posted

I've found more core bugs. Found one with loading ships from multiple arenas into a single arena. (whooops blum.gif )

 

I've also discovered a bug with selling ships but I haven't located the source of the bug in the code yet.

 

But the big news is that I have (at least partially) events and actions working. This is really great because all of the really neat things that items can do depends on events. Prox dying after 20 deaths would be an action under the new system, as would antideath.

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