protoman.exe Posted June 1, 2005 Report Posted June 1, 2005 It'd be nice if we could have at least 4000x4000 tiles , or more , that way we could have huge wars and such and such , (lag would be crappy im guessing) and have like..hugh carry ships that dock other ships , kinda like a moveable safe , but it can be destroyed with so many hits , like 250 or so.
protoman.exe Posted June 1, 2005 Report Posted June 1, 2005 ooo bombs Bounce off walls at like 90 deg angles like / / - - - - - - - - / | | o
»SOS Posted June 2, 2005 Author Report Posted June 2, 2005 If it's a good idea, it is allowed to be hard to make
BG Posted June 2, 2005 Report Posted June 2, 2005 -Deep Breath-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAHAHAHAHAHAHAHAHAHJAHAHAHAJhsjdghjkasdghsd. /ontopic. "Favorites" - Or something Everytime you go somewhere where you can buy things, you can use preset favorites that will automaticly buy everything on the list you can afford - if you don't already have it.
BG Posted June 3, 2005 Report Posted June 3, 2005 Everytime you go somewhere where you can buy things, you can use preset favorites that will automaticly buy everything on the list you can afford - if you don't already have it. It's more than macros.
»D1st0rt Posted June 3, 2005 Report Posted June 3, 2005 Lets try to keep this thread relatively clutter free, mmk?
Bak Posted June 6, 2005 Report Posted June 6, 2005 It'd be nice if we could have at least 4000x4000 tiles , or moreMost zones have trouble filling a 1024x1024 map, and using ASSS you could send the player to a different arena when he reaches a boundry if you really want to emulate a bigger map. have like..hugh carry ships that dock other ships , kinda like a moveable safe , but it can be destroyed with so many hits , like 250 or so.What's stoping you from do this already? Just subs!@#$%^&*ute docking with attaching and give one of the ships a lot more energy (kinda like starcon).
GENERAL_SLAYER Posted June 6, 2005 Report Posted June 6, 2005 what about making a player list in the zone that shows your buddy..for instants----1poejoeGS >*on friends listjakkaj----2db >*blockedlolgeneral >*fireing at you!to much timestaffer >*mod of zoneloserfreakman>*has 4 flags (toggle)manman-------4what ever >*has ballwhats his faceyou momblackknight >*has a 10:0 spreecoolman------------ something like that to give you quicker info and also a easy way to add ppl to your "friends list" ?addfriend (name) ?block (name) ?(password of zone) (name) makes the >*staff or pm them *FRIEND *BLOCK *(password of zone) makes them staff show up *Remove (name) removes iti dont know... just thought of it quick
Smong Posted June 8, 2005 Report Posted June 8, 2005 I find what you wrote a bit confusing. Do you mean highlighting player names in chat in a different color if they are on your buddies list?
GENERAL_SLAYER Posted June 8, 2005 Report Posted June 8, 2005 yeah something like that...like different name indacations and stuff.... just a quick idea towards the "friends list"-gs
protoman.exe Posted June 9, 2005 Report Posted June 9, 2005 Or make some kinda chat client that you can go into from either FireFox or IE , and you can add friends and all. So its like a MSN Messenger or AIM for SS.
protoman.exe Posted June 9, 2005 Report Posted June 9, 2005 I say we just beef up the current SS. Just like , being able to use more tiles and all , so Instead of having what we have now , Be able to use 4 times as many. So , better or more door's , Etc.. Beef the ships up to give them a little more of a 3d effect.Add in suicide (Wasent that in the old ones?) If your on a turret , you can combine your Resourses (Reps , Thors , Decoys , Bricks , etc etc..) But it would also slow down the ship a fair bit , Maybe half speed , what ever suits the zone.
»D1st0rt Posted June 9, 2005 Report Posted June 9, 2005 Such modifications would require several times the memory continuum takes, and will probably make it difficult if not impossible for people on a 28.8 to play smoothly. Not saying that we shouldn't, but that it will change that aspect of the game.
Samapico Posted June 9, 2005 Report Posted June 9, 2005 larger maps aren't necessary... larger and more customizable tilesets are necessary ... a tileset in which we could define each tile's property... you could set all the tiles to Fly Over if you want... things like that
protoman.exe Posted June 9, 2005 Report Posted June 9, 2005 These options would be optional and could be turned on/off d1.
Samapico Posted June 9, 2005 Report Posted June 9, 2005 have different sizes of maps... like small, medium, large, x-largelike in most RTS games...
»SOS Posted June 9, 2005 Author Report Posted June 9, 2005 Again, don't worry about difficulty of implementation or resource usage. Anything can be done if needed Cool ideas, keep them coming
protoman.exe Posted June 10, 2005 Report Posted June 10, 2005 Bigger Banners , By at least a few pixels , Prox Guns , Reps do damage , being able to do a full stop in space , decoys are able to be destroyed , or equipped with a mine so they are suicide bombers.
Freakman Bob Posted June 10, 2005 Report Posted June 10, 2005 Yeah, I've thought of taking Negative Speed Reps (portable wormholes with enough time in settings:D) and Decoyz with gunz (isn't already available, but I'm guessing it could be done if one understood the Continuum source)
protoman.exe Posted June 10, 2005 Report Posted June 10, 2005 Player controlled bombs , like , you can have it as a special , like a thor , but when you fire it , your view automaticly switches to it and you are able to control it until it dies out. During that time you are left floating around , leaving you vunerable , so its fun , but you also have a weakness, .
»D1st0rt Posted June 10, 2005 Report Posted June 10, 2005 That missile thing is similar to Recreational Warfare
Recommended Posts