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Posted
Make it so that when you alt + tab in windowed mode, it gives you the same effect it does as if it were to be alt + tab in full screen.. Right now all it does it go to another window you have open.

 

Actually, this is already an option smile.gif

I think its name was... well, something that defaults to "fullscreen only" blum.gif

  • 1 month later...
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Posted

Anyone Mention a Multi Monitor Display support? So we can enjoy our favorite crack on a quad screen...

on something like:

http://www.digitaltigers.com/zenview.shtml

Am I allowed to post links? I'm sorry, I don't mean to advertize, it's just a regular link not a hyperlink with a salesnumber. If it's bad I'll remove it and put in individual pictures instead just tell me. I'm laizy to do it now...

I don't think anyone has the money for that, but I feel as tho it would be nice for the future I'd like to be able to use it once i can afford it... Been playing for the past 7 years, I've been going from a 15" to 21, i'd like some quad screens now with some insane resolution.

  • 2 weeks later...
Posted
ownership is a good thing I think... or anything that would give limited powers to a person in a certain arena (including uploading lvz's that are on the arena.cfg, but not on server.cfg or spawn.cfg..... or somehting like that)
Posted

Fully customizable greens / prizes.

Maybe with an added configuration file?

 

something like this:

/*

prize id {

name: "name"; # text displayed when prize is picked up

sound: "soundfile"; # sound file played when picked up, in continuum directory or lvz

image: "image"; # image displayed on screen

share: 1; # share it with teammates?

 

shipsetting:timer: value; # shipsetting to change after amount of time.

shipsetting: value; # is the same as:

shipsetting:0: value;

}

*/

 

# Normal recharge prize

prize fullcharge {

name: "Full charge";

energy: 100%; # set energy at 100%

sound: "prizes.wa2";

image: "prizes.bm2";

}

 

# or something RPG style

prize lightheal {

name: "Light healing potion";

energy: +10%; # add 10% to energy

sound: "potion.wa2"; # included in a lvz

image: "lightheal.bm2";

}

 

prize engineshut {

name: "Engine shutdown";

engineshutdown: 1; #boolean

engineshutdown:10s: 0; #engine shutdown gone after 10 seconds

sound: "engineshut.wa2";

image: "prizes.bm2";

share: 0;

}

 

prize death {

name: "Instant Death!";

energy:300ms: 0;

sound: "prizes.wa2";

image: "prizes.bm2";

share: 0;

}

 

prize 3rocket {

name: "Tripe Rocket Pack";

rocket: +3; # add 3 rockets

portal: -1; # and remove a portal

# dont include sound and image, use defaults

}

 

prize warpspec {

name: "Warp to Special Place Thingie!";

warpto:200ms: 200, 344;

image: "specialwarp.bm2";

share: 0;

link:5s: 3rocket; # give the Tripe Rocket Pack prize after 5seconds

}

Posted

Moderator abilities to ?damage ships with or without EMP

Moderator abilities to trigger an explosion at set coordinates defining damage at centre, radius

Posted
You do relise that more than half of these ideas probably won't be implemented? smile.gif

 

Do you realise that more than half of these ideas are bad and/or stupid ideas? smile.gif

 

oh, and General Slayer, you sig is ugly, but Arch Enemy rules!! \m/

  • 3 weeks later...
Posted

I got a sugestion which will be useble in ASSS server: create a game which allows CTF/turf or flag/CTF trough eachother would make game far more interesting and way more options to make a gameplay.

 

would need a second graphic for flags which shows clear which flag is a CTF and which is an turf flag or somthing like that.

  • 3 weeks later...
Posted

What I would like to see is so that maps don't HAVE TO be 1024x1024 tiles. This would make download times faster and also can prevent dropping flags outside of the map.

 

Also being able to program your own tileset so you can give each and every tile it's own way to act would be a good improvment. An example of this is so you can make every tile a gate for instance.

 

Another thing that could make a big benefit that catid came up with was to have cycling checksums on items and energy to prevent memory hacks.

 

And lastly, it would be good for when a player sends an alert command that it can attach to a database so moderator's don't have to be in-game to get the alert command can be on a website or even just an application.

Posted

All I really want is just some sort of user-enabled brake so they can stop completely and "camp".

 

Continuum is really missing the ability to brake unless the zone is setup to reduce your speed once you let go of thrust - or maybe I just haven't been in enough zones to find one that has one.

 

It's an easy suggestion, and after 7+ years of playing, I think I know what I'm asking for smile.gif

Posted
The only thing I would improve about the continuum banner editor is improving the palette to group similar colors together, otherwise its about as good as you can do with 12x8, you pretty much have to resort to pixel by pixel anyways
  • 1 month later...
Guest zone22
Posted
personally I would like to see a buddy list and a in player search that tells you would zone/sub zone any given player is in.[built into Continuum]
Posted
hm.. some sort of cloak shield... would make you and everything in X radius cloaked... one ship having the special could help a whole pack of teamates get through enemy lines.. The team would see it as some kind of circle... the other team would just see ships going in it and disappear blum.gif

 

and ofcourse your own ship becomes invisible on your own screen if you go into an enemies cloak shield laugh.gif

Posted

Ok i got a cool sugestion which will do increase some lag i think...

If you use some certain keys you get a nightvison look which will show certain points darker or lighter depending on theyr temerature.. then you need somesort of heatseaking missile which wil fly to the hotest target in sight...

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